Difference between revisions of "Volatile Blastmotes"
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==Useful Info== | ==Useful Info== | ||
− | Creates a [[cloud]] of | + | Creates a [[cloud]] of blastmotes on the user's tile. This spell cannot be used if another cloud is on your tile. |
− | *A creature moves onto the tile | + | |
+ | Blastmotes will explode when: | ||
+ | *A creature moves onto the tile. | ||
*The cloud is hit directly by fire damage. | *The cloud is hit directly by fire damage. | ||
− | It will explode on a 3x3 square centered on the tile. Any creature (including the player) not on the center will be knocked away. | + | It will explode on a 3x3 square centered on the tile, dealing fire damage. Any creature (including the player) not on the center will be knocked away. This knockback does not deal extra damage if a creature would collide into a wall. |
+ | |||
+ | ==Strategy== | ||
+ | Volatile Blastmotes essentially creates a landmine on your tile. Once something walks into the blastmotes, it explodes. Enemies will not try to avoid stepping on the blastmotes, even if they are [[monster intelligence|intelligent]]. | ||
+ | |||
+ | Assuming you can get creatures to walk into the blastmotes, this spell's damage per MP is higher than [[Scorch]], and unlike [[Flame Wave]], can be used at a distance. | ||
==History== | ==History== |
Revision as of 17:02, 25 November 2023
Volatile Blastmotes | |
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Level | 3 |
School1 | Fire |
School2 | Translocation |
Source(s) | Book of Blasting Book of Spectacle |
Casting noise | 3 |
Spell noise | 0 |
Power Cap | 100 |
Brings forth a cloud of volatile blastmotes around the caster, which explode when something moves into them or when they're exposed to open flames. The explosion is concussive, knocking adjacent creatures away. Damage done rises with the spell's power. |
Volatile Blastmotes is a level 3 Fire Magic/Translocations spell.
Fire Elementalists start with this spell in their libraries.
Useful Info
Creates a cloud of blastmotes on the user's tile. This spell cannot be used if another cloud is on your tile.
Blastmotes will explode when:
- A creature moves onto the tile.
- The cloud is hit directly by fire damage.
It will explode on a 3x3 square centered on the tile, dealing fire damage. Any creature (including the player) not on the center will be knocked away. This knockback does not deal extra damage if a creature would collide into a wall.
Strategy
Volatile Blastmotes essentially creates a landmine on your tile. Once something walks into the blastmotes, it explodes. Enemies will not try to avoid stepping on the blastmotes, even if they are intelligent.
Assuming you can get creatures to walk into the blastmotes, this spell's damage per MP is higher than Scorch, and unlike Flame Wave, can be used at a distance.
History
- This spell was added 0.30, as a replacement for Conjure Flame.
Spell Details | |
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Damage Formula | 2d(10+power/6) |
Max Damage | 2d18 |
Max Power | 50 |
Range | |
Targeting | Special |
To-hit | |
Special |