Fire Magic

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Version 0.31: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

The Fire Magic school determines how easily you can manipulate fire.

Fire magic focuses almost single-mindedly on dealing direct damage to enemies; most fire spells are also Conjurations, though a few spells offer slightly more subtlety. Practitioners should have no difficulty due to a lack of firepower, whether they be single targets or large groups. Damage from Fire Magic is generally reduced by fire resistance.


At Ba DE Dg Ds Dj Dr Fe Fo Gr Gh Gn HO Hu Ko Mf Mi Mu Na Op On Sp Te Tr Vp VS
-1 1 1 -1 -1 11 0 -1 0 0 -2 6 1 0 0 -3 -3 -2 0 0 -1 -2 1 -3 -2 0


Icon Name Schools Level Power
Range Noise Flags Books

Level 1

Foxfire.png Foxfire Conjuration/Fire 1 25 1 Selfench Book of Fire

Level 2

Scorch.png Scorch Fire 2 50 3 8 No ghost Book of Scorching

Level 3

Inner flame.png Inner Flame Fire/Hexes 3 100 LOS 3 Wl check, Not self, Target Book of Flames
Book of Spontaneous Combustion
Volatile blastmotes.png Volatile Blastmotes Fire/Translocation 3 100 3 Book of Blasting
Book of Spectacle

Level 4

Flame wave.png Flame Wave Conjuration/Fire 4 100 3 12 Area Book of Flames
Book of Scorching
Ignite poison.png Ignite Poison Alchemy/Fire 4 100 4 Area Everburning Encyclopedia
Trismegistus Codex
Sticky flame.png Sticky Flame Alchemy/Fire 4 100 1 4 Dir or target, Needs tracer Everburning Encyclopedia
Book of Flames
Summon blazeheart golem.png Summon Blazeheart Golem Fire/Summoning 4 100 4 Book of Callings
Book of Dangerous Friends

Level 5

Fireball.png Fireball Conjuration/Fire 5 200 5 15 Dir or target, Needs tracer Book of the Dragon
Book of the Spheres

Level 6

Plasma beam.png Plasma Beam Air/Fire 6 200 LOS 20 Needs tracer Book of Fire
Book of Lightning
Starburst.png Starburst Conjuration/Fire 6 200 5 6 Area Book of Fire
Book of Spectacle

Level 8

Ignition.png Ignition Fire 8 200 15 Area Everburning Encyclopedia
Book of Spontaneous Combustion

Level 9

Fire storm.png Fire Storm Conjuration/Fire 9 200 5 25 Area, Needs tracer, Target Book of Annihilations


Main Texts
Book of Annihilations: Fire Storm
Book of Fire: Foxfire, Plasma Beam, Starburst
Book of Flames: Inner Flame, Sticky Flame, Flame Wave
Book of Scorching: Scorch, Flame Wave
Everburning Encyclopedia: Ignite Poison, Sticky Flame, Ignition
Other Texts
Book of Blasting: Volatile Blastmotes
Book of Callings: Summon Blazeheart Golem
Book of Dangerous Friends: Summon Blazeheart Golem
Book of the Dragon: Fireball
Book of Lightning: Plasma Beam
Book of Spectacle: Volatile Blastmotes, Starburst
Book of the Spheres: Fireball
Book of Spontaneous Combustion: Inner Flame, Ignition
Trismegistus Codex: Ignite Poison

Tips & Tricks

  • Most Fire spells aren't weaker against foes standing in water - they're stronger. When fiery beams pass over water, they create steam clouds, which deal extra damage. Steam can also be used to block line of sight. (The exception is Sticky Flame, which gets extinguished by water.)

See Also


Weapons Short BladesLong BladesRanged Weapons

AxesMaces & FlailsPolearmsStavesUnarmed CombatThrowing

Physical FightingArmourDodgingStealthShields
Magical SpellcastingInvocationsEvocationsShapeshifting
Spell Schools AirAlchemyConjurationsEarthFireHexesIceNecromancySummoningTranslocations