Difference between revisions of "Volatile Blastmotes"
m |
m (→Useful Info) |
||
(9 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
− | {{ | + | {{version030}}{{spell info}}{{AttackSpell |
+ | |name=Volatile Blastmotes | ||
+ | |formula = 2d(10+power/6) | ||
+ | |maxdmg = 2d18 | ||
+ | |range = 0 | ||
+ | |maxsp = 50 | ||
+ | |target = Self | ||
+ | |tohit = Never misses | ||
+ | |special = Creates cloud on your tile. | ||
+ | }} | ||
'''Volatile Blastmotes''' is a level 3 [[Fire Magic]]/[[Translocations]] spell. | '''Volatile Blastmotes''' is a level 3 [[Fire Magic]]/[[Translocations]] spell. | ||
[[Fire Elementalist]]s start with this spell in their libraries. | [[Fire Elementalist]]s start with this spell in their libraries. | ||
− | |||
− | == | + | ==Useful Info== |
− | + | Creates a [[cloud]] of blastmotes on the user's tile. This spell cannot be used if another cloud is on your tile. | |
− | *A creature moves onto the tile | + | |
+ | Blastmotes will explode when: | ||
+ | *A creature moves onto the tile. | ||
*The cloud is hit directly by fire damage. | *The cloud is hit directly by fire damage. | ||
− | It | + | It explodes in a 3x3 square centered on its tile, dealing fire damage. Any creature (including the player) not on the center will be knocked away. This knockback does not deal extra damage if a creature would collide into a wall. |
+ | |||
+ | You can stay on a cloud of blastmotes as long as you want without detonating it. The process of stepping into the blastmotes causes an explosion, however. | ||
− | == | + | ==Strategy== |
− | + | Volatile Blastmotes essentially creates a landmine on your tile. Once something walks into the blastmotes, it explodes. Enemies will not try to avoid stepping on the blastmotes, even if they are [[monster intelligence|intelligent]]. | |
+ | |||
+ | Assuming you can get creatures to walk into the blastmotes, this spell's damage per MP is higher than [[Scorch]], and unlike [[Flame Wave]], can be used at a distance. | ||
− | + | ===Tips & Tricks=== | |
− | + | *Beware: when placing blastmotes adjacent to each other, exploding one will cause the others to explode as well. | |
− | + | *This spell can be used to (painfully) escape from [[attack of opportunity]] range. Cast the spell, then step back one tile. The monster gets 1 attack of opportunity, then activates the blastmotes, which damages you and knocks you back. | |
− | |||
− | |||
− | |||
− | |||
− | [[ | + | ==History== |
+ | *This spell was added [[0.30]], as a replacement for [[Conjure Flame]]. |
Latest revision as of 00:42, 5 December 2023
Volatile Blastmotes | |
---|---|
Level | 3 |
School1 | Fire |
School2 | Translocation |
Source(s) | Book of Blasting Book of Spectacle |
Casting noise | 3 |
Spell noise | 0 |
Power Cap | 100 |
Brings forth a cloud of volatile blastmotes around the caster, which explode when something moves into them or when they're exposed to open flames. The explosion is concussive, knocking adjacent creatures away. Damage done rises with the spell's power. |
Spell Details | |
---|---|
Damage Formula | 2d(10+power/6) |
Max Damage | 2d18 |
Max Power | 50 |
Range | 0 |
Targeting | Self |
To-hit | Never misses |
Special | Creates cloud on your tile. |
Volatile Blastmotes is a level 3 Fire Magic/Translocations spell.
Fire Elementalists start with this spell in their libraries.
Useful Info
Creates a cloud of blastmotes on the user's tile. This spell cannot be used if another cloud is on your tile.
Blastmotes will explode when:
- A creature moves onto the tile.
- The cloud is hit directly by fire damage.
It explodes in a 3x3 square centered on its tile, dealing fire damage. Any creature (including the player) not on the center will be knocked away. This knockback does not deal extra damage if a creature would collide into a wall.
You can stay on a cloud of blastmotes as long as you want without detonating it. The process of stepping into the blastmotes causes an explosion, however.
Strategy
Volatile Blastmotes essentially creates a landmine on your tile. Once something walks into the blastmotes, it explodes. Enemies will not try to avoid stepping on the blastmotes, even if they are intelligent.
Assuming you can get creatures to walk into the blastmotes, this spell's damage per MP is higher than Scorch, and unlike Flame Wave, can be used at a distance.
Tips & Tricks
- Beware: when placing blastmotes adjacent to each other, exploding one will cause the others to explode as well.
- This spell can be used to (painfully) escape from attack of opportunity range. Cast the spell, then step back one tile. The monster gets 1 attack of opportunity, then activates the blastmotes, which damages you and knocks you back.
History
- This spell was added 0.30, as a replacement for Conjure Flame.