Difference between revisions of "Harpoon Shot"

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{{Flavour|Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way.}}
 
{{Flavour|Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way.}}
  
'''Harpoon Shot''' is a monster-only spell which inflicts a small amount of damage to the target before dragging them toward the caster. It ignores any allied units between the caster and the target; if the target collides with anything along the way, additional damage is dealt.
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'''Harpoon Shot''' is a monster-only spell which inflicts damage, then drags the victim towards the caster. If there is impassable terrain (e.g. [[deep water]] if you can't fly/swim) or another creature in the way, movement is stopped, and additional impact damage is taken. It has a range of 6.
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This spell will not be cast if the user can make a melee attack to the target.
  
 
{{monsters with spell}}
 
{{monsters with spell}}
  
 
==History==
 
==History==
Harpoon Shot will be added in [[0.22]], to be cast by [[iron giant]]s and [[Harold]], and used as a magical ability by swamp worms, replacing swamp worms' previous submerging mechanic.
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*Prior to [[0.29]], monsters could cast Harpoon Shot when in melee range of the target.
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*Prior to [[0.26]], [[pandemonium lord]]s couldn't cast this spell.
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*Harpoon Shot was added in [[0.22]].
  
 
[[Category:Monster spells]]
 
[[Category:Monster spells]]
[[Category:Crystal Ball Articles]]
 

Latest revision as of 16:43, 11 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way.

Harpoon Shot is a monster-only spell which inflicts damage, then drags the victim towards the caster. If there is impassable terrain (e.g. deep water if you can't fly/swim) or another creature in the way, movement is stopped, and additional impact damage is taken. It has a range of 6.

This spell will not be cast if the user can make a melee attack to the target.

The following enemies cast Harpoon Shot:

The following enemies may be able to cast Harpoon Shot, depending on their spell set:

History

  • Prior to 0.29, monsters could cast Harpoon Shot when in melee range of the target.
  • Prior to 0.26, pandemonium lords couldn't cast this spell.
  • Harpoon Shot was added in 0.22.