Difference between revisions of "Harpoon Shot"
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{{Flavour|Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way.}} | {{Flavour|Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way.}} | ||
− | '''Harpoon Shot''' is a | + | '''Harpoon Shot''' is a monster-only spell which inflicts damage, then drags the victim towards the caster. If there is impassable terrain (e.g. [[deep water]] if you can't fly/swim) or another creature in the way, movement is stopped, and additional impact damage is taken. It has a range of 6. |
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+ | This spell will not be cast if the user can make a melee attack to the target. | ||
{{monsters with spell}} | {{monsters with spell}} | ||
==History== | ==History== | ||
+ | *Prior to [[0.29]], monsters could cast Harpoon Shot when in melee range of the target. | ||
*Prior to [[0.26]], [[pandemonium lord]]s couldn't cast this spell. | *Prior to [[0.26]], [[pandemonium lord]]s couldn't cast this spell. | ||
*Harpoon Shot was added in [[0.22]]. | *Harpoon Shot was added in [[0.22]]. | ||
[[Category:Monster spells]] | [[Category:Monster spells]] |
Latest revision as of 16:43, 11 December 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Fires a long and flexible barbed mass. The ensnared victim will either be pulled adjacent to the caster or collide with anything blocking the way. |
Harpoon Shot is a monster-only spell which inflicts damage, then drags the victim towards the caster. If there is impassable terrain (e.g. deep water if you can't fly/swim) or another creature in the way, movement is stopped, and additional impact damage is taken. It has a range of 6.
This spell will not be cast if the user can make a melee attack to the target.
The following enemies cast Harpoon Shot:
- @ Harold (2d12 damage)
- C Iron giant (2d17 damage)
- P Starflower (2d16 damage)
- w Swamp worm (2d13 damage)
The following enemies may be able to cast Harpoon Shot, depending on their spell set:
- & Pandemonium lord (2.8% chance)
History
- Prior to 0.29, monsters could cast Harpoon Shot when in melee range of the target.
- Prior to 0.26, pandemonium lords couldn't cast this spell.
- Harpoon Shot was added in 0.22.