Difference between revisions of "Sigil of Binding"
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'''Sigil of Binding''' is a level 3 [[Hexes]] which creates sigil [[trap]]s, which when stepped on, stop movement for a short time. | '''Sigil of Binding''' is a level 3 [[Hexes]] which creates sigil [[trap]]s, which when stepped on, stop movement for a short time. | ||
[[Hexslinger]]s start with this spell in their libraries. | [[Hexslinger]]s start with this spell in their libraries. | ||
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==Useful Info== | ==Useful Info== | ||
− | Creates two sigils randomly within 2 tiles of the caster. They are considered [[trap]]s, so they can only be placed on floor tiles | + | Creates two sigils randomly within 2 tiles of the caster. They are considered [[trap]]s, so they can only be placed on floor tiles; they cannot be placed on [[door]]s (even when open), [[shop]]s, [[water]], other traps, etc. |
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+ | When a creature, including the player, steps on a sigil, they are trapped and cannot move. For monsters, after they are trapped, they gain [[Sprint]] (+20% [[monster speed|movement speed]]) for a time afterwards. Players do not get the swift effect. | ||
− | + | Against monsters, the binding lasts for <code>4 + power/12 - [[HD]]/4</code> to <code>7 + power/8 - HD/4</code> turns. The Sprint effect lasts twice as long as the binding. Against players, the binding lasts for 3 to 6 turns. | |
− | + | The sigils themselves last for <code>5 + pow/4</code> to <code>8 + pow/2</code> turns. You get a warning two turns before the sigils expire. | |
==History== | ==History== |
Revision as of 03:11, 16 December 2023
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Sigil of Binding is a level 3 Hexes which creates sigil traps, which when stepped on, stop movement for a short time.
Hexslingers start with this spell in their libraries.
Useful Info
Creates two sigils randomly within 2 tiles of the caster. They are considered traps, so they can only be placed on floor tiles; they cannot be placed on doors (even when open), shops, water, other traps, etc.
When a creature, including the player, steps on a sigil, they are trapped and cannot move. For monsters, after they are trapped, they gain Sprint (+20% movement speed) for a time afterwards. Players do not get the swift effect.
Against monsters, the binding lasts for 4 + power/12 - HD/4
to 7 + power/8 - HD/4
turns. The Sprint effect lasts twice as long as the binding. Against players, the binding lasts for 3 to 6 turns.
The sigils themselves last for 5 + pow/4
to 8 + pow/2
turns. You get a warning two turns before the sigils expire.
History
- Sigil of Binding will be introduced in 0.31.