|
|
(3 intermediate revisions by 2 users not shown) |
Line 1: |
Line 1: |
− | {{Version028}}
| + | #REDIRECT[[Armour#Calculating AC Value]] |
− | | |
− | This page explains how the game calculates [[AC]].
| |
− | ==Calculating AC from Armour==
| |
− | | |
− | The formula for calculating the actual AC granted by wearing a piece of armour is as follows:
| |
− | | |
− | (base AC) * (Armour skill / 22 + 1)<ref>{{source ref|0.28.0|player.cc|5691}}</ref>
| |
− | | |
− | | |
− | This means that every level in the [[Armour skill]] increases a piece of armour's AC by approximately 4.5% of its base AC.
| |
− | For players who are [[deformed]] or have [[Jiyva mutations#Pseudopods|Pseudopods]], the base 1/2 of the base AC of the body armour is subtracted from the skill adjusted AC.
| |
− | | |
− | Note that fractional AC from multiple pieces of armour do add! Fractions are not truncated until the contribution from all armour pieces are summed. For example, both a [[helmet]] and a pair of [[gloves]] have 1 base AC, so at an Armour skill of 12 they each provide 1.55 AC, which is rounded down to 1 AC when worn individually. When worn together, their contributions sum to 3.1 AC, which is rounded down to 3 AC.
| |
− | | |
− | ==Other Sources of AC==
| |
− | | |
− | All other sources of AC are applied directly to a character's total AC and are not modified by Armour skill whatsoever. These include:<ref>{{source ref|0.28.0|player.cc|5914}}</ref>
| |
− | | |
− | *Bonus AC from [[scroll of enchant armour|enchanted]] armour, [[ring of protection|rings of protection]], or artefacts
| |
− | *AC boosts from spells like [[Ozocubu's Armour]] or from abilities like the [[Palentonga]]s rolling charge
| |
− | *AC from transformations such as [[Necromutation]], [[Statue Form]] and [[Dragon Form]]
| |
− | *AC from mutations (e.g. scales) and intrinsics (e.g. a [[naga]]'s increasingly tougher skin)
| |
− | | |
− | | |
− | ==References==
| |
− | <references/>
| |
− | | |
− | [[Category:Game mechanics]]
| |
− | [[Category:Defence]]
| |