Difference between revisions of "Arc Blade"

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{{flavour|A blade somehow crafted from pure electricity. It arcs wildly between the wielder and their foes as it strikes.
 
{{flavour|A blade somehow crafted from pure electricity. It arcs wildly between the wielder and their foes as it strikes.
  
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+8 [[rapier]]<br>
 
+8 [[rapier]]<br>
33.3% chance: Casts [[Static Discharge]] at <code>99 + 2d(100)/2</code> [[spellpower]].<ref>{{source ref|0.29.0|art-func.h|936}}</ref> (Average 150 power, above the usual cap)<br>
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33.3% chance: Casts [[Static Discharge]] at <code>99 + 2d(100)/2</code> [[spellpower]], average 150.<ref>{{source ref|0.31.0|art-func.h|988}}</ref> (Average damage <code>1 + 1d15.5</code>, or 9.25, per proc)<br>
 
{{Electricity resistance}}
 
{{Electricity resistance}}
  
 
==Desirability==
 
==Desirability==
The '''arc blade'''<ref>{{source ref|0.29.0|art-data.txt|1329}}</ref> has damage output that's a bit higher than a fully enchanted [[demon blade]] of electrocution, making it a strong weapon versus monsters without [[electricity]] resistance. It is particularly effective against crowds, as the discharge damage tends to spreads out, a useful effect if you can fight foes in a bottleneck.
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Against single targets, the '''arc blade'''<ref>{{source ref|0.31.0|art-data.txt|1346}}</ref> has roughly the same damage as a normal rapier of [[electrocution]] (slightly weaker), making it a good weapon in its own right. Compared to a normal weapon of electrocution, Static Discharge will damage creatures adjacent to the target, making it particularly effective against groups.
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*When in a hallway, Static Discharge can hit multiple enemies at once.
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*When fighting multiple adjacent enemies, Static Discharge will create a separate 'arc' for each enemy. For example, when you're adjacent to two enemies, each enemy has a chance to be hit twice per Static Discharge.
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Unfortunately, the discharges can hit you, dealing slight damage (greatly reduced by the rElec the blade provides). Also, since the arc blade deals electric damage, you may want a different weapon against those resistant/immune to electricity.
  
Against electricity-resistant targets, however, this weapon is far less useful. Versus electricity-immune monsters, it's no better than a +8 rapier that happens to grant rElec. Carrying an alternate weapon is strongly advised, as electricity resistance is common later on.
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The arc blade has an anti-synergy with most [[allies]], as they are not exempt from the discharges. The game will prompt you whenever an ally could be hit.
 
 
Additionally, this weapon is not good to use near allies that aren't themselves immune to electricity, since they are not exempt from the weapon's discharges. You will at least receive a warning prompt if your attack could harm one of your allies.
 
 
 
Compared to the Static Discharge spell, the arcs from this weapon do more damage and arc more often to adjacent monsters due to the high spellpower used.
 
  
 
==History==
 
==History==
*Prior to [[0.23]], the arc blade would cast Static Discharge multiple times, and the spell would always hit the melee target, but at much lower spellpower, <code>75 + 2d(75)/2</code>. The weapon's enchantment was +4.
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*Prior to [[0.30]], Static Discharge was stronger (the arc blade dealt <code>2 + 1d21.75</code> per proc).
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*Prior to [[0.29]], Static Discharge was slightly stronger on cast (the arc blade dealt <code>2 + 1d(22.5)</code> per proc), but the arcs would reduce in power.
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*Prior to [[0.23]], the arc blade would cast Static Discharge multiple times, but at much lower spellpower, <code>75 + 2d(75)/2</code>. The weapon's enchantment was +4.
 
*Prior to [[0.16]], it was a [[cutlass]].
 
*Prior to [[0.16]], it was a [[cutlass]].
 
*Prior to [[0.15]], it was a +3, +5 weapon.
 
*Prior to [[0.15]], it was a +3, +5 weapon.

Latest revision as of 20:54, 8 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A blade somehow crafted from pure electricity. It arcs wildly between the wielder and their foes as it strikes.

It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out.

Arc blade.png the +8 arc blade

+8 rapier
33.3% chance: Casts Static Discharge at 99 + 2d(100)/2 spellpower, average 150.[1] (Average damage 1 + 1d15.5, or 9.25, per proc)
rElec

Desirability

Against single targets, the arc blade[2] has roughly the same damage as a normal rapier of electrocution (slightly weaker), making it a good weapon in its own right. Compared to a normal weapon of electrocution, Static Discharge will damage creatures adjacent to the target, making it particularly effective against groups.

  • When in a hallway, Static Discharge can hit multiple enemies at once.
  • When fighting multiple adjacent enemies, Static Discharge will create a separate 'arc' for each enemy. For example, when you're adjacent to two enemies, each enemy has a chance to be hit twice per Static Discharge.

Unfortunately, the discharges can hit you, dealing slight damage (greatly reduced by the rElec the blade provides). Also, since the arc blade deals electric damage, you may want a different weapon against those resistant/immune to electricity.

The arc blade has an anti-synergy with most allies, as they are not exempt from the discharges. The game will prompt you whenever an ally could be hit.

History

  • Prior to 0.30, Static Discharge was stronger (the arc blade dealt 2 + 1d21.75 per proc).
  • Prior to 0.29, Static Discharge was slightly stronger on cast (the arc blade dealt 2 + 1d(22.5) per proc), but the arcs would reduce in power.
  • Prior to 0.23, the arc blade would cast Static Discharge multiple times, but at much lower spellpower, 75 + 2d(75)/2. The weapon's enchantment was +4.
  • Prior to 0.16, it was a cutlass.
  • Prior to 0.15, it was a +3, +5 weapon.
  • The arc blade was introduced in 0.14.

References