Difference between revisions of "Arc Blade"

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m (History: "commit 3a68796 claims that old arc blade always hit the melee target" <-- Nope, the commit (correctly) claims that "This effect still triggers with the same 1/3 chance as before.")
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{{version|029}}
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{{version031}}
 
{{flavour|A blade somehow crafted from pure electricity. It arcs wildly between the wielder and their foes as it strikes.
 
{{flavour|A blade somehow crafted from pure electricity. It arcs wildly between the wielder and their foes as it strikes.
  
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+8 [[rapier]]<br>
 
+8 [[rapier]]<br>
33.3% chance: Casts [[Static Discharge]] at <code>99 + 2d(100)/2</code> [[spellpower]].<ref>{{source ref|0.29.0|art-func.h|936}}</ref> (Average 150 power, above the usual cap)<br>
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33.3% chance: Casts [[Static Discharge]] at <code>99 + 2d(100)/2</code> [[spellpower]], average 150.<ref>{{source ref|0.31.0|art-func.h|988}}</ref> (Average damage <code>1 + 1d15.5</code>, or 9.25, per proc)<br>
 
{{Electricity resistance}}
 
{{Electricity resistance}}
  
 
==Desirability==
 
==Desirability==
The '''arc blade'''<ref>{{source ref|0.29.0|art-data.txt|1329}}</ref> deals a little more damage than a +9 [[demon blade]] of electrocution, making it a strong weapon in its own right. Discharges will arc out to another adjacent monsters, which is particularly effective against crowds, and doubly effective against crowds stuck in a hallway.
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Against single targets, the '''arc blade'''<ref>{{source ref|0.31.0|art-data.txt|1346}}</ref> has roughly the same damage as a normal rapier of [[electrocution]] (slightly weaker), making it a good weapon in its own right. Compared to a normal weapon of electrocution, Static Discharge will damage creatures adjacent to the target, making it particularly effective against groups.
 
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*When in a hallway, Static Discharge can hit multiple enemies at once.
However, Static Discharge deals no damage against electric-resistant or immune targets. Against them, the arc blade is no better than a +8 rapier. Carrying an alternate weapon is advised, as rElec is fairly common later on.
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*When fighting multiple adjacent enemies, Static Discharge will create a separate 'arc' for each enemy. For example, when you're adjacent to two enemies, each enemy has a chance to be hit twice per Static Discharge.
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Unfortunately, the discharges can hit you, dealing slight damage (greatly reduced by the rElec the blade provides). Also, since the arc blade deals electric damage, you may want a different weapon against those resistant/immune to electricity.
  
 
The arc blade has an anti-synergy with most [[allies]], as they are not exempt from the discharges. The game will prompt you whenever an ally could be hit.
 
The arc blade has an anti-synergy with most [[allies]], as they are not exempt from the discharges. The game will prompt you whenever an ally could be hit.
  
 
==History==
 
==History==
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*Prior to [[0.30]], Static Discharge was stronger (the arc blade dealt <code>2 + 1d21.75</code> per proc).
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*Prior to [[0.29]], Static Discharge was slightly stronger on cast (the arc blade dealt <code>2 + 1d(22.5)</code> per proc), but the arcs would reduce in power.
 
*Prior to [[0.23]], the arc blade would cast Static Discharge multiple times, but at much lower spellpower, <code>75 + 2d(75)/2</code>. The weapon's enchantment was +4.
 
*Prior to [[0.23]], the arc blade would cast Static Discharge multiple times, but at much lower spellpower, <code>75 + 2d(75)/2</code>. The weapon's enchantment was +4.
 
*Prior to [[0.16]], it was a [[cutlass]].
 
*Prior to [[0.16]], it was a [[cutlass]].

Latest revision as of 20:54, 8 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A blade somehow crafted from pure electricity. It arcs wildly between the wielder and their foes as it strikes.

It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out.

Arc blade.png the +8 arc blade

+8 rapier
33.3% chance: Casts Static Discharge at 99 + 2d(100)/2 spellpower, average 150.[1] (Average damage 1 + 1d15.5, or 9.25, per proc)
rElec

Desirability

Against single targets, the arc blade[2] has roughly the same damage as a normal rapier of electrocution (slightly weaker), making it a good weapon in its own right. Compared to a normal weapon of electrocution, Static Discharge will damage creatures adjacent to the target, making it particularly effective against groups.

  • When in a hallway, Static Discharge can hit multiple enemies at once.
  • When fighting multiple adjacent enemies, Static Discharge will create a separate 'arc' for each enemy. For example, when you're adjacent to two enemies, each enemy has a chance to be hit twice per Static Discharge.

Unfortunately, the discharges can hit you, dealing slight damage (greatly reduced by the rElec the blade provides). Also, since the arc blade deals electric damage, you may want a different weapon against those resistant/immune to electricity.

The arc blade has an anti-synergy with most allies, as they are not exempt from the discharges. The game will prompt you whenever an ally could be hit.

History

  • Prior to 0.30, Static Discharge was stronger (the arc blade dealt 2 + 1d21.75 per proc).
  • Prior to 0.29, Static Discharge was slightly stronger on cast (the arc blade dealt 2 + 1d(22.5) per proc), but the arcs would reduce in power.
  • Prior to 0.23, the arc blade would cast Static Discharge multiple times, but at much lower spellpower, 75 + 2d(75)/2. The weapon's enchantment was +4.
  • Prior to 0.16, it was a cutlass.
  • Prior to 0.15, it was a +3, +5 weapon.
  • The arc blade was introduced in 0.14.

References