Difference between revisions of "Force Lance (unrand)"
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{{flavour|A plain iron lance, imbued with supernatural gravitas via the artifice of the mage Gell. It strikes with a force many times stronger than that imparted by the wielder.}} | {{flavour|A plain iron lance, imbued with supernatural gravitas via the artifice of the mage Gell. It strikes with a force many times stronger than that imparted by the wielder.}} | ||
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[[Heavy]] brand<br> | [[Heavy]] brand<br> | ||
− | Has a 1/3 chance of knocking back foes when landing a damaging blow | + | Has a 1/3 chance of knocking back foes 1 tile when landing a damaging blow |
− | == | + | ==Desirability== |
+ | The '''Force Lance'''<ref>{{source ref|0.31.0|art-data.txt|1746}}</ref> is a relatively strong 1-handed polearm. While a branded [[demon trident]] will deal more damage per turn, this artefact can knock enemies back, and can be found much earlier than a demon trident. | ||
− | + | Knocking enemies into a wall, impassible terrain (like [[deep water]] or [[lava]]), or another enemy will cause some extra damage. | |
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+ | This artefact is more likely to spawn in the early game, where it is more likely to be useful. | ||
==History== | ==History== | ||
− | *The Force | + | *The Force Lance unrand was added in [[0.30]], named after the spell of the [[Force Lance (spell)|same name]]. |
==References== | ==References== | ||
<references/> | <references/> | ||
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[[Category:Unrands]] | [[Category:Unrands]] | ||
[[Category:Polearms]] | [[Category:Polearms]] |
Latest revision as of 01:29, 15 March 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A plain iron lance, imbued with supernatural gravitas via the artifice of the mage Gell. It strikes with a force many times stronger than that imparted by the wielder. |
+5 lance (modified spear: 8 base damage)
Heavy brand
Has a 1/3 chance of knocking back foes 1 tile when landing a damaging blow
Desirability
The Force Lance[1] is a relatively strong 1-handed polearm. While a branded demon trident will deal more damage per turn, this artefact can knock enemies back, and can be found much earlier than a demon trident.
Knocking enemies into a wall, impassible terrain (like deep water or lava), or another enemy will cause some extra damage.
This artefact is more likely to spawn in the early game, where it is more likely to be useful.
History
References
- ↑ art-data.txt:1746 (0.31.0)