Force Lance
For the unrand polearm, see Force Lance (unrand).
Fires a shaft of concussive force. If the impact deals damage, it may knock the target back. |
Force Lance is a monster-only spell which deals damage and knocks the target back. The chance to knock back depends on the caster's HD and target size. If the target is a monster, it is briefly stunned (4-9 auts). The maximum distance is 2 + 6 * HD/25
tiles.
If it would knock a creature into impassable terrain (walls, deep water, lava, through a monster), movement is stopped and the target takes impact damage instead. It cannot move stationary monsters like statues or oklob plants.
The following enemies cast Force Lance:
- e Deep elf knight (3d14 damage)
- v Polterguardian (3d14 damage)
- R Rakshasa (3d14 damage)
- N Salamander mystic (3d15 damage)
- * Wretched star (3d14 damage)
The following enemies may be able to cast Force Lance, depending on their spell set:
- & Pandemonium lord (3.4% chance)
Strategy
Force Lance can push you off stairs, so be careful when stair dancing. In other cases, the knock back is usually a minor nuisance, though it can mess with your positioning. It can be particularly bad for melee characters, who have to spend turns moving towards the enemy.
History
Force Lance | |
---|---|
Level | 4 |
School1 | Translocation |
School2 | Conjuration |
Source(s) | |
Casting noise | 5 |
Spell noise | 5 |
Spell Details | |
---|---|
Damage Formula | 2d(6+Power/6) |
Max Damage | 2d(22.66) ~ 23.66 |
Max Power | 100 |
Range | 4 |
Targeting | Beam |
To-hit | 10+Power/7 |
Special | Knockback |
- Prior to 0.25, Force Lance was a level 4 Translocations/Conjurations spell available to players.
- Prior to 0.16, Force Lance was a level 4 pure Conjurations spell, was less accurate, and did not knock enemies back as effectively.
- Prior to 0.14, Force Lance was a level 5 spell.
- Prior to 0.13, Force Lance was a level 2 spell in the book of Conjurations with less range and damage.
- Force Lance was added in 0.12.