Difference between revisions of "Hoarfrost Cannonade"
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The cannons lose a portion of their HP with each shot they take. If they last long enough to shoot 5 times, their 5th shot will explode in a 3x3 area for increased damage that ignores allies. | The cannons lose a portion of their HP with each shot they take. If they last long enough to shoot 5 times, their 5th shot will explode in a 3x3 area for increased damage that ignores allies. | ||
− | The cannons count as allies, so followers of [[Okawaru]] cannot use this spell. | + | The cannons count as allies, so followers of [[Okawaru]] cannot use this spell. When they are destroyed or dismissed for any reason, they will leave behind a pool of [[shallow water]]. |
==Useful Info== | ==Useful Info== | ||
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==History== | ==History== | ||
− | + | *In [[0.32]], this spell will be added to the game. An earlier revision of this was a level 7 Alchemy/Earth spell known as '''Seismic Cannonade'''. More information on this earlier version can be found [http://crawl.chaosforge.org/index.php?title=Seismic_Cannonade&oldid=80317 here] and [http://crawl.chaosforge.org/index.php?title=Seismic_cannon&oldid=80322 here]. | |
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+ | [[Category:Crystal Ball Articles]] |
Revision as of 22:15, 4 May 2024
Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
- This page is a stub. You could probably expand this page should you wish to do so.
Sculpts a pair of cannons from alchemical ice that assail the caster's enemies from long range. The frigid shards they fire rapidly coat their targets with a layer of brittle frost that slows their movement.
The cannons are short-lived and consume a part of themselves with every shard they fire, but if they survive to fire their final salvo without interference, it will be extra-powerful. |
Hoarfrost Cannonade is a level 5 Ice/Alchemy spell that constructs 2 hoarfrost cannons near the caster, which are stationary turrets that fire long-range freezing projectiles each turn.
The cannons lose a portion of their HP with each shot they take. If they last long enough to shoot 5 times, their 5th shot will explode in a 3x3 area for increased damage that ignores allies.
The cannons count as allies, so followers of Okawaru cannot use this spell. When they are destroyed or dismissed for any reason, they will leave behind a pool of shallow water.