Difference between revisions of "Magnavolt"
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− | '''Magnavolt''' is a level 7 [[Air Magic|Air]]/[[Earth]] smite-targeted spell that coats a target with a thin layer of magnetised metal and then | + | '''Magnavolt''' is a level 7 [[Air Magic|Air]]/[[Earth]] smite-targeted spell that coats a target with a thin layer of magnetised metal and then fires a bolt of electricity at every visible enemy that is magnetised in this way. |
− | fires a bolt of electricity at every visible enemy that is magnetised in this way. | ||
==Useful Info== | ==Useful Info== |
Revision as of 09:23, 4 September 2024
- This page is a stub. You could probably expand this page should you wish to do so.
Magnavolt | |
---|---|
Level | 7 |
School1 | Air |
School2 | Earth |
Source(s) | Book of Iron Maxwell's Memoranda |
Casting noise | 7 |
Spell noise | 20 |
Power Cap | 200 |
Range | 8 |
Flags | Destructive, Needs tracer, Target |
Envelops a target in a thin layer of magnetically charged metal fragments, then unleashes a powerful surge of electricity that arcs unerringly towards every visible target coated in these fragments - firing an additional beam at each target thus marked.
Magnetised creatures are additionally unable to evade attacks and will be revealed if invisible. If they die while still coated, they will leave behind a short-lived cloud of electrified metal that will continue to serve as a lightning rod for this spell. |
Magnavolt is a level 7 Air/Earth smite-targeted spell that coats a target with a thin layer of magnetised metal and then fires a bolt of electricity at every visible enemy that is magnetised in this way.
Useful Info
The first time you cast this spelt, it will fire one bolt, but repeatedly casting it will fire 2, 3, 4, and so forth.
The magnetised status is short-lived, reduces the target's EV to 0, and also causes them to leave behind a cloud of magnetised fragments for a brief while after death (which is stationary, so that it can continue to serve as an anchor for the spell if the initial target immediately dies, which helps to keep the ramp-up more predictable in situations where the caster is actually successfully killing things). Also, the magnetised dust status reveals invisible enemies.
Strategy
History
- Added in 0.32.