Difference between revisions of "Skill point"
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'''Skill points''' are used to level up [[skill]]s, rather than direct [[XP]]. | '''Skill points''' are used to level up [[skill]]s, rather than direct [[XP]]. | ||
==General mechanics== | ==General mechanics== | ||
− | When you gain XP, you gain a corresponding number of skill points which are then distributed amongst your active skills. The ratio of skill points to XP changes with the total XP (or, analogously, the total skill points) that your character has ever gained. At the beginning of the game, the ratio will be roughly 1:10, but it will gradually decrease until it hits a cap of 265:10, which will almost always be reached by XL27. This effect is particularly notable when quaffing potions of experience - they give considerably more skill levels early on. | + | When you gain XP, you gain a corresponding number of skill points which are then distributed amongst your active skills. The ratio of skill points to XP changes with the total XP (or, analogously, the total skill points) that your character has ever gained. At the beginning of the game, the ratio will be roughly 1:10, but it will gradually decrease until it hits a cap of 265:10, which will almost always be reached by XL27. This effect is particularly notable when quaffing [[potion of experience|potions of experience]] - they give considerably more skill levels early on. |
− | For a given set of skills, the total XP required remains the same, independent of order. If you decide to go for L15 Fighting and L27 Axes | + | For a given set of skills, the total XP required remains the same, independent of order. If you decide to go for L15 Fighting and L27 Axes: |
+ | *Training both skills to L15 first, | ||
+ | *Training Axes to L27 first, | ||
+ | *Or training Fighting to L15 first, | ||
− | + | have the same raw XP cost. While the first skill might require less XP, keep in mind that there's also ''just less XP available'' earlier on - or the reason why XP scaling exists. | |
− | |||
− | == | + | ==Skill costs== |
− | The skill | + | The table below shows how many total '''skill points''' must be allocated to a skill for it to reach each skill level, from 0. The percentage column shows the amount of experience required to reach a given skill level from 0 as a percentage of the amount of experience required to reach level 27.<ref>{{source ref|0.32.0|skills.cc|2312}}</ref> If you press '''m''' to go to the skill menu, you can look at relative costs for each of your skills. These are given in multiplies of the "baseline cost", which is the cost of taking a skill from level 0 to level 1 with a +0 aptitude.<ref>{{source ref|0.32.0|skills.cc|185}}</ref> |
− | {| class=" | + | {| class="wikitable" |
− | ! | + | ! Level !! Total skill points!! Percentage !! !! Level !! Total skill points !! Percentage !! !! Level !! Total skill points !! Percentage |
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|- | |- | ||
− | + | | 1 || 50 || 0.2% || || 10 || 2,775 || 11.4% || || 19 || 10,900 || 44.8% | |
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− | + | | 2 || 150 || 0.6% || || 11 || 3,375 || 13.9% || || 20 || 12,225 || 50.3% | |
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|- | |- | ||
− | + | | 3 || 300 || 1.2% || || 12 || 4,050 || 16.6% || || 21 || 13,650 || 56.1% | |
− | | | ||
|- | |- | ||
− | + | | 4 || 500 || 2.1% || || 13 || 4,800 || 19.7% || || 22 || 15,175 || 62.4% | |
− | |4 | ||
|- | |- | ||
− | + | | 5 || 750 || 3.1% || || 14 || 5,625 || 23.1% || || 23 || 16,800 || 69.1% | |
− | |5 | ||
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− | + | | 6 || 1,050 || 4.3% || || 15 || 6,525 || 26.8% || || 24 || 18,525 || 76.2% | |
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|- | |- | ||
− | + | | 7 || 1,400 || 5.8% || || 16 || 7,500 || 30.8% || || 25 || 20,350 || 83.7% | |
− | |8 | ||
|- | |- | ||
− | + | | 8 || 1,800 || 7.4% || || 17 || 8,550 || 35.1% || || 26 || 22,275 || 91.6% | |
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|- | |- | ||
− | + | | 9 || 2,250 || 9.2% || || 18 || 9,675 || 39.8% || || 27 || 24,325 || 100% | |
− | | | + | |} |
− | | | + | |
− | ! | + | These amounts are then adjusted based on your character's aptitudes. An aptitude of '''n''' means you'll need 2^(-n/4) times as much XP to advance as a character with an aptitude of zero for that skill would. The resulting multipliers are in the chart below. |
− | | | + | {| class="wikitable" |
− | | | + | ! Aptitude |
− | + | || +11 || +10 || +9 || +8 || +7 || +6 || +5 || +4 || +3 || +2 || +1 || +0 || -1 || -2 || -3 || -4 || -5 | |
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− | ! | + | ! XP Multiplier |
− | | | + | || 6.73 || 5.66 || 4.76 || 4.0 || 3.36 || 2.83 || 2.38 || 2.0 || 1.68 || 1.41 || 1.19 || 1.0 || 0.84 || 0.71 || 0.59 || 0.5 || 0.42 |
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|} | |} | ||
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− | [ | + | ==Strategy== |
− | </ | + | Absolutely none. The old learndb entry for skill points was "Only galehar <nowiki>[a developer]</nowiki> should know or care what these are." It may not have been the most illuminating, but it is correct in its message: skill points are something the player has no control over, and cannot use to their advantage. |
==History== | ==History== | ||
− | * | + | *Prior to [[0.28]], higher levels of skills cost more skill points. |
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Latest revision as of 21:35, 12 September 2024
Skill points are used to level up skills, rather than direct XP.
General mechanics
When you gain XP, you gain a corresponding number of skill points which are then distributed amongst your active skills. The ratio of skill points to XP changes with the total XP (or, analogously, the total skill points) that your character has ever gained. At the beginning of the game, the ratio will be roughly 1:10, but it will gradually decrease until it hits a cap of 265:10, which will almost always be reached by XL27. This effect is particularly notable when quaffing potions of experience - they give considerably more skill levels early on.
For a given set of skills, the total XP required remains the same, independent of order. If you decide to go for L15 Fighting and L27 Axes:
- Training both skills to L15 first,
- Training Axes to L27 first,
- Or training Fighting to L15 first,
have the same raw XP cost. While the first skill might require less XP, keep in mind that there's also just less XP available earlier on - or the reason why XP scaling exists.
Skill costs
The table below shows how many total skill points must be allocated to a skill for it to reach each skill level, from 0. The percentage column shows the amount of experience required to reach a given skill level from 0 as a percentage of the amount of experience required to reach level 27.[1] If you press m to go to the skill menu, you can look at relative costs for each of your skills. These are given in multiplies of the "baseline cost", which is the cost of taking a skill from level 0 to level 1 with a +0 aptitude.[2]
Level | Total skill points | Percentage | Level | Total skill points | Percentage | Level | Total skill points | Percentage | ||
---|---|---|---|---|---|---|---|---|---|---|
1 | 50 | 0.2% | 10 | 2,775 | 11.4% | 19 | 10,900 | 44.8% | ||
2 | 150 | 0.6% | 11 | 3,375 | 13.9% | 20 | 12,225 | 50.3% | ||
3 | 300 | 1.2% | 12 | 4,050 | 16.6% | 21 | 13,650 | 56.1% | ||
4 | 500 | 2.1% | 13 | 4,800 | 19.7% | 22 | 15,175 | 62.4% | ||
5 | 750 | 3.1% | 14 | 5,625 | 23.1% | 23 | 16,800 | 69.1% | ||
6 | 1,050 | 4.3% | 15 | 6,525 | 26.8% | 24 | 18,525 | 76.2% | ||
7 | 1,400 | 5.8% | 16 | 7,500 | 30.8% | 25 | 20,350 | 83.7% | ||
8 | 1,800 | 7.4% | 17 | 8,550 | 35.1% | 26 | 22,275 | 91.6% | ||
9 | 2,250 | 9.2% | 18 | 9,675 | 39.8% | 27 | 24,325 | 100% |
These amounts are then adjusted based on your character's aptitudes. An aptitude of n means you'll need 2^(-n/4) times as much XP to advance as a character with an aptitude of zero for that skill would. The resulting multipliers are in the chart below.
Aptitude | +11 | +10 | +9 | +8 | +7 | +6 | +5 | +4 | +3 | +2 | +1 | +0 | -1 | -2 | -3 | -4 | -5 |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
XP Multiplier | 6.73 | 5.66 | 4.76 | 4.0 | 3.36 | 2.83 | 2.38 | 2.0 | 1.68 | 1.41 | 1.19 | 1.0 | 0.84 | 0.71 | 0.59 | 0.5 | 0.42 |
Strategy
Absolutely none. The old learndb entry for skill points was "Only galehar [a developer] should know or care what these are." It may not have been the most illuminating, but it is correct in its message: skill points are something the player has no control over, and cannot use to their advantage.
History
- Prior to 0.28, higher levels of skills cost more skill points.
References
- ↑ skills.cc:2312 (0.32.0)
- ↑ skills.cc:185 (0.32.0)