Difference between revisions of "Crystallizing Shot"

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{{flavour|Hurls a large and heavy shard of crystal. It may render a creature's body structure as brittle and fragile as shattered and unrefined crystal, increasing the damage they take from all sources.}}
 
{{flavour|Hurls a large and heavy shard of crystal. It may render a creature's body structure as brittle and fragile as shattered and unrefined crystal, increasing the damage they take from all sources.}}
  
 
'''Crystallizing Shot''' is a monster-only spell that launches a shard of crystal. If it hits a target and does any damage, there is a 2/3 chance to apply the [[Fragile]] status for 8-18 turns (up to 50 turns).
 
'''Crystallizing Shot''' is a monster-only spell that launches a shard of crystal. If it hits a target and does any damage, there is a 2/3 chance to apply the [[Fragile]] status for 8-18 turns (up to 50 turns).
  
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Note that the spell gives you the Fragile status ''before'' applying its own damage, so, for example, a crystal guardian's 2d24 shot can deal up to 72 damage instead of 48.
  
The following enemies cast Crystallizing Shot:
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{{monsters with spell}}
*{{monsterlink|Crystal echidna}}
 
*{{monsterlink|Crystal guardian}}
 
  
 
==History==
 
==History==
{{CBA|0.32|Crystallizing Shot will be added, replacing [[Crystal Bolt]].}}
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{{CBA|0.33|crystallizing shot will be more accurate, more damaging, and more likely to apply Vitrify (75% chance instead of 66%).}}
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*Crystallizing Shot was added in [[0.32]], replacing [[Crystal Bolt]].
  
 
[[Category:Monster spells]]
 
[[Category:Monster spells]]

Latest revision as of 14:20, 27 September 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Hurls a large and heavy shard of crystal. It may render a creature's body structure as brittle and fragile as shattered and unrefined crystal, increasing the damage they take from all sources.

Crystallizing Shot is a monster-only spell that launches a shard of crystal. If it hits a target and does any damage, there is a 2/3 chance to apply the Fragile status for 8-18 turns (up to 50 turns).

Note that the spell gives you the Fragile status before applying its own damage, so, for example, a crystal guardian's 2d24 shot can deal up to 72 damage instead of 48.

The following enemies cast Crystallizing Shot:

History

  • In 0.33, crystallizing shot will be more accurate, more damaging, and more likely to apply Vitrify (75% chance instead of 66%).
  • Crystallizing Shot was added in 0.32, replacing Crystal Bolt.