Crystal guardian

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Version 0.21: This article may not be up to date for the latest stable release of Crawl.

For a list of all constructs, see list of constructs.

crystal guardian 8Crystal guardian.png
HP 42-86
HD 16
XP 1108
Speed 10
AC 22
EV 0
MR Immune
Attack1 35 (hit: plain)


Type of Meat None
Resistances rF+++
rC+++
rElec+++
rPois+++
rDrown
rRot+++
rN+++
rTorm
Vulnerabilities None
Habitat Land
Intelligence Brainless
Uses Open doors
Holiness Non-living
Size Large
Type golem, crystal guardian
Flags See invisible
Unbreathing
Speaks
Artificial
An intricate animated statue made of heavily ensorcelled, tough crystal. They are immune to most forms of magic, and are magically charged to toss great bolts of fire and cold that are reflected by any surface.

Useful Info

Crystal guardians are moderately durable golems capable of launching powerful bolts of fire or cold damage at anything they encounter. These bolts are unusual in that they can bounce off any surface. Crystal guardians can be found in the Depths, the Vaults, the Elven Halls, the Abyss, the Desolation of Salt, and some vaults.

Spells

Spell set I
Slot1 Crystal Bolt (3d25) Magical flag

Tips & Tricks

  • Lee's Rapid Deconstruction will obliterate them and mangle everything standing nearby. Other Earth Magic or pure Conjurations spells are rather effective as well. Hexes and other elemental schools of magic are completely useless against them, however.
  • Their bolts can deal heavy fire or cold damage (randomly selected each casting), and they bounce off any wall. Bring appropriate resistances, and don't face them with your back to a wall unless you want to double their damage output through multizaps.

History

Crystal guardians were added in 0.14, replacing crystal golems.