Difference between revisions of "Summon Cactus Giant"

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'''Sumon Cactus Giant''' is a Level 6 [[Summonings]] spell, which summons a titular [[cactus giant]]. These animated cacti attack extremely slowly, but are [[spiny]] and have remarkably high [[HP]] to boot.
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'''Summon Cactus Giant''' is a Level 6 [[Summonings]] spell, which summons a titular [[cactus giant]]. These animated cacti attack extremely slowly, but are [[spiny]] and have remarkably high [[HP]] to boot.
  
==Effect==
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==Useful Info==
A single cactus giant is summoned. Higher [[spell power]] increases the strength of the creature. Players have a summon cap of 1; casting the spell again will cause the old summon to very quickly time out.
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A single [[cactus giant]] is summoned. When attacked in melee, cactus giants will retaliate with 5d8 damage. This damage cannot miss, but is reduced by [[AC]]. Any individual monster can only be harmed by spines once per monster turn, even if they have multiple attacks (such as [[hydra]]s).
  
The cactus giant's hitpoints are determined by spell power; roughly equal to <code>27 + <power></code>, which is then randomized like any other monsters HP.<ref>{{source ref|0.28.0|spl-summoning.cc|143}}</ref>
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Higher spellpower increases the cactus giant's hit points; it doesn't increase [[HD]]. Their base HP is set to <code>27 + <power></code>, which is then randomized like any other monsters HP.<ref>{{source ref|0.32.1|spl-summoning.cc|227}}</ref>  
  
 
Duration of the summon is around 27 turns, it does not depend on the spell power.
 
Duration of the summon is around 27 turns, it does not depend on the spell power.
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There is a summon cap of 1 cactus giant; casting the spell again will cause the old summon to very quickly time out.
  
 
==Strategy==
 
==Strategy==
*Cactus giants are, effectively, a leveled up version of [[Summon Guardian Golem]]. While they don't [[Inner Flame|explode]], they fufill the same tanky retaliatory summon role that they do. Their low [[EV]] helps with this role; projectiles are likely to hit them.
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*Cactus giants are tanky retaliatory summons that are quite effective in corridors against melee monsters. Their low [[EV]] helps activate their spines but makes them vulnerable to projectiles, which don't activate spines.
*Despite what it may seem on paper, cactus giants actually 'deal' respectable damage in melee. Melee is the key word here; ranged attacks just don't activate spines.
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*Spines can only affect hostile monsters once per round. While a cactus giant can still take out a regular [[hydra]] quite easily, don't expect one to obliterate [[the Lernaean hydra]] in one turn.
*Spines can only effect hostile monsters once per round. While a cactus giant can still take out a regular [[hydra]] quite easily, don't expect them to obliterate [[the Lernaean hydra]] in one turn.
 
  
 
==History==
 
==History==

Latest revision as of 07:21, 20 December 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Summon cactus giant.png Summon Cactus Giant
Level 6
School1 Summoning
Source(s) Book of Scorching
Book of the Wilderness
Casting noise 4
Spell noise 0
Power Cap 200
Summons a warrior from a particularly prickly tribe. Foes that strike these giants in melee are in for a painful surprise! When cast at a higher power, older, more robust warriors will answer the call.

Summon Cactus Giant is a Level 6 Summonings spell, which summons a titular cactus giant. These animated cacti attack extremely slowly, but are spiny and have remarkably high HP to boot.

Useful Info

A single cactus giant is summoned. When attacked in melee, cactus giants will retaliate with 5d8 damage. This damage cannot miss, but is reduced by AC. Any individual monster can only be harmed by spines once per monster turn, even if they have multiple attacks (such as hydras).

Higher spellpower increases the cactus giant's hit points; it doesn't increase HD. Their base HP is set to 27 + <power>, which is then randomized like any other monsters HP.[1]

Duration of the summon is around 27 turns, it does not depend on the spell power.

There is a summon cap of 1 cactus giant; casting the spell again will cause the old summon to very quickly time out.

Strategy

  • Cactus giants are tanky retaliatory summons that are quite effective in corridors against melee monsters. Their low EV helps activate their spines but makes them vulnerable to projectiles, which don't activate spines.
  • Spines can only affect hostile monsters once per round. While a cactus giant can still take out a regular hydra quite easily, don't expect one to obliterate the Lernaean hydra in one turn.

History

  • Summon Cactus Giant was added in 0.28.

References