Difference between revisions of "User:Patrick2011b"

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I've been playing Crawl on [https://cbro.berotato.org/ CBR2] since August 2023. In late November and early December 2023, I played on [https://crawl.kelbi.org/ CKO] due to issues with CBR2. I'm now playing 0.32 trunk. [https://dcss-stats.vercel.app/players/Patrick2011b Here's my stats page.] (technically not the official one, but it has more info than what CAO has)
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I've been playing Crawl on [https://cbro.berotato.org/ CBR2] since August 2023 with [https://crawl.dcss.io/ CDI] as backup server. In late November and early December 2023, I played on (now defunct) CKO due to issues with CBR2. [https://dcss-stats.com/players/Patrick2011b Here's my stats page.] (technically not the official one, but it has more info than what CAO has)
  
 
I created a page documenting a [[Formicid]] [[Venom Mage]] of [[Ru]] in 0.30 [[User:Patrick2011b/FoVM^Ru|here]].
 
I created a page documenting a [[Formicid]] [[Venom Mage]] of [[Ru]] in 0.30 [[User:Patrick2011b/FoVM^Ru|here]].
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|[[User:Patrick2011b/0.31 Tournament|0.31]]||25,247||340||2,731
 
|[[User:Patrick2011b/0.31 Tournament|0.31]]||25,247||340||2,731
|1||27||1,799,189||58,128||08:57:09||2,759
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|1||27||1,799,189||58,128||8:57:09||2,759
 +
|-
 +
|[[User:Patrick2011b/0.32 Tournament|0.32]]||34,857||221||2,842
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|1||17||3,106,034||49,047||4:35:43||2,240
 
|}
 
|}
 
''*Unlike the tournament page, this table doesn't compress ties.''
 
''*Unlike the tournament page, this table doesn't compress ties.''
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''Crawl'' is in continuous development except during feature freezes. In development, features are added to [[trunk]] and tested there until they're removed, or the next stable version is released. A few weeks before a version release, a feature freeze will be announced, meaning only bug fixes and necessary balance changes are allowed until the start of the next development cycle. Once the tournament for a new release ends, the next development cycle starts, possibly with one or more "commit storms" by devs who were coding features during the feature freeze but couldn't implement them yet.
 
''Crawl'' is in continuous development except during feature freezes. In development, features are added to [[trunk]] and tested there until they're removed, or the next stable version is released. A few weeks before a version release, a feature freeze will be announced, meaning only bug fixes and necessary balance changes are allowed until the start of the next development cycle. Once the tournament for a new release ends, the next development cycle starts, possibly with one or more "commit storms" by devs who were coding features during the feature freeze but couldn't implement them yet.
  
===Plans for 0.32===
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''Features are now frozen. The 0.33 release is scheduled for May 2nd.''
  
*'''Makhleb rework:''' This is considered the top priority as far as major features are concerned for the rest of this development cycle. The destruction and servant abilities would be merged, and there's also a planned capstone ability, where a bunch of "marks" will be available, and the player will be able to choose one of them from a random short list.
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===Plans for 0.34===
  
===Plans for 0.33===
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*'''Hellpan Roulette:''' This would change extended so only one of [[Hell]] or [[Pan]] appears in each game, while the other is replaced with a holy-themed area containing the '''alabaster rune'''. The demonic rune would be removed, and Pan would be made finite. Scoring will also need to be adjusted since there will be fewer runes in a single game.
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*'''Mummy dynasties:''' This would give [[Tomb]] more variety in its spawns, though no details have been revealed on how this would be implemented.
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*'''Monster invisibility rework:''' There are plans to improve invisibility UI, replace some monster uses of invisibility with other similar stuff, and make some changes to how invisibility works on what's left. Details haven't been revealed yet.
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*'''God wrath rework:''' The devs consider the current god wrath system to be patchwork, so there are plans to improve the designs of several of them to make them more cohesive and less gameable.
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*'''Nightmare:''' This is a species planned to be split off from monstrous [[demonspawn]], following a precedent set in 0.26 with the [[Nightstalker]] mutation being moved from Demonspawn to [[Kobold]]. The new equipment slot system would allow this species to have unusual sets of slots and abilities based on what they get. No species removal has been planned, and it would be themed as having a fragment of a dead god stuck to them and trying to wake up.
  
*'''Poltergeist:''' This is a species planned to replace [[Vampire]]. It would use Vp apts as a baseline and have interchangeable auxes.
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__NOTOC__
*'''Strigoi:''' This is a species planned to replace [[Ghoul]]. The idea is to fold some of [[Vampire]]'s flavor into a tweaked ghoul.
 
*'''Forgecraft:''' This is a planned school of magic. It would involve object creation and come with a new background called '''Forgewright'''.
 

Revision as of 06:46, 25 April 2025

I've been playing Crawl on CBR2 since August 2023 with CDI as backup server. In late November and early December 2023, I played on (now defunct) CKO due to issues with CBR2. Here's my stats page. (technically not the official one, but it has more info than what CAO has)

I created a page documenting a Formicid Venom Mage of Ru in 0.30 here.

Tournaments

DCSS holds a tournament upon the release of each version. The tournament lasts 16 days and counts all games of the new version that are played on official servers. The table below shows some stats for each tournament I've participated in, with the version being a link to a page in my userspace with additional information on my performance in that tournament.

Version Overall Score Overall Rank* Total Players Wins Games Highest Score Lowest TC Win Fastest RT Win Most Pacific Win
0.31 25,247 340 2,731 1 27 1,799,189 58,128 8:57:09 2,759
0.32 34,857 221 2,842 1 17 3,106,034 49,047 4:35:43 2,240

*Unlike the tournament page, this table doesn't compress ties.

Future major features

I'm on the #dcss channel of the roguelikes Discord, where the devs sometimes discuss future plans. This section will give a rough outline of these plans along with what's been revealed about them. It is not intended to be an exhaustive list, just a vague idea of major features expected to be added in either the current or the next development cycle.

How a development cycle works

Crawl is in continuous development except during feature freezes. In development, features are added to trunk and tested there until they're removed, or the next stable version is released. A few weeks before a version release, a feature freeze will be announced, meaning only bug fixes and necessary balance changes are allowed until the start of the next development cycle. Once the tournament for a new release ends, the next development cycle starts, possibly with one or more "commit storms" by devs who were coding features during the feature freeze but couldn't implement them yet.

Features are now frozen. The 0.33 release is scheduled for May 2nd.

Plans for 0.34

  • Hellpan Roulette: This would change extended so only one of Hell or Pan appears in each game, while the other is replaced with a holy-themed area containing the alabaster rune. The demonic rune would be removed, and Pan would be made finite. Scoring will also need to be adjusted since there will be fewer runes in a single game.
  • Mummy dynasties: This would give Tomb more variety in its spawns, though no details have been revealed on how this would be implemented.
  • Monster invisibility rework: There are plans to improve invisibility UI, replace some monster uses of invisibility with other similar stuff, and make some changes to how invisibility works on what's left. Details haven't been revealed yet.
  • God wrath rework: The devs consider the current god wrath system to be patchwork, so there are plans to improve the designs of several of them to make them more cohesive and less gameable.
  • Nightmare: This is a species planned to be split off from monstrous demonspawn, following a precedent set in 0.26 with the Nightstalker mutation being moved from Demonspawn to Kobold. The new equipment slot system would allow this species to have unusual sets of slots and abilities based on what they get. No species removal has been planned, and it would be themed as having a fragment of a dead god stuck to them and trying to wake up.