Difference between revisions of "Wand of cold"

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{{obsolete}}
 
{{item
 
{{item
 
  |itemtype = Wand
 
  |itemtype = Wand
 
  |name = Wand of cold
 
  |name = Wand of cold
 
  |cost = ?
 
  |cost = ?
|weight = 10.0
 
 
}}
 
}}
 
{{flavour|A magical device which throws great [[Bolt of Cold|bolts of cold]].}}
 
{{flavour|A magical device which throws great [[Bolt of Cold|bolts of cold]].}}
  
 
== Player use ==
 
== Player use ==
As usual for wands, the beam from a '''wand of cold''' zapped by the player has a power rating of (30 + 2d([[Evocations]] skill)).
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As usual for wands, the beam from a '''wand of cold''' zapped by the player has a power rating of (30 + 2d([[Evocations]] skill)). It can hold at most 15 charges.
  
 
== Monster use ==
 
== Monster use ==
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Fire Magic users should use them as a backup or alternate attack against dangerous opponents that resist fire.
 
Fire Magic users should use them as a backup or alternate attack against dangerous opponents that resist fire.
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==History==
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Wands of cold were removed in [[0.18]].

Latest revision as of 03:53, 6 May 2016

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Wand
Name Wand of cold
Icon Wand of cold.png
A magical device which throws great bolts of cold.

Player use

As usual for wands, the beam from a wand of cold zapped by the player has a power rating of (30 + 2d(Evocations skill)). It can hold at most 15 charges.

Monster use

As with any other wand, the bolt of cold projected by a wand of cold in the hands of a monster uses a power rating of (30 + (monster hit dice)). This gives it a typical damage output of 3d11 when used by low-level monsters and 3d12 when used by mid-to-high level monsters, and the player needs EV 19 to have a 50% chance of evading the beam without Repel or Deflect Missiles in force.

Tips and tricks

As a tier-1 attack wand, wands of cold provide a powerful backup attack.

Melee characters should save them for non-cold-resistant opponents that are unusually dangerous to engage in melee, such as hydras, acidic monsters, and (at low levels) things like wraiths and wights.

Fire Magic users should use them as a backup or alternate attack against dangerous opponents that resist fire.

History

Wands of cold were removed in 0.18.