Difference between revisions of "Deflect Missiles (spell)"

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{{Spell
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#REDIRECT [[Deflect Missiles]]
|name=Deflect Missiles
 
|level=6
 
|school1={{Charms}}
 
|school2={{Air Magic}}
 
|school3=
 
|sources=<div>
 
* [[Book of Enchantments]]
 
* [[Book of the Sky]]
 
* [[Rod of Warding]]
 
</div>
 
|castingnoise=3
 
|spellnoise=0
 
}}
 
{{Flavour|This spell protects the caster from any kind of projectile attack, although particularly powerful attacks (lightning bolts, etc.) are deflected to a lesser extent than lighter missiles.}}
 
 
 
[[Deflect Missiles]] is a level 6 [[Charms]]/[[Air Magic]] spell which strongly protects the caster from ranged attacks. It reduces the [[to-hit]] of a ranged attack against the caster to a random value between 0 and two-thirds of its normal value, if it is a bolt, or to a random value between 0 and a half, if it is a single-target beam. This spell helps you to evade/dodge missiles, not to block them.
 
 
 
==Strategy==
 
This spell gives a very good amount of protection, but there are still a few ranged attacks than can ignore it, among them such nasty things as [[Hellfire]], [[Torment]], and [[Fireball]], as well as all enchantments.
 
 
 
It can be very useful in places like the last level of [[Shoals]] ([[merfolk javelineer]]s), the last level of the [[Elven Halls]] ([[deep elf master archer]]s), or [[Zot:5]] ([[electric golem]]s, [[ancient lich]]es).
 
 
 
Despite its power, this spell's usefulness is very character-dependent.  In general, it doesn't do much that [[Repel Missiles]] and a good EV ''or'' AC won't do.  Usually, the characters who will find this the most useful are the purest of casters: it is possible for a DEFE to conquer [[Realm of Zot|Zot]] with 8 AC and 16 EV if they make very judicious use of this and other utility spells.  Characters that are somewhat more hybridized are often better served saving that 6 MP for another conjuration, or a spell like [[Haste]].
 

Latest revision as of 04:57, 29 March 2026

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