Difference between revisions of "Talk:Weapon damage"
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It would seem that if DEX is greater than STR, the modifier is less than STR. --[[User:Flun|Flun]] 14:47, 23 July 2013 (CEST) | It would seem that if DEX is greater than STR, the modifier is less than STR. --[[User:Flun|Flun]] 14:47, 23 July 2013 (CEST) | ||
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+ | And what is dex_weight? [[User:BugHunter|BugHunter]] ([[User talk:BugHunter|talk]]) 01:16, 9 March 2018 (CET) | ||
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+ | :This link can be used to calculate the melee damage based on the player's skills and stats: http://anydice.com/program/f0b6. Dexterity isn't even mentioned there, so I think this entire line is outdated, and the relevant stat check uses the player's current strength only (note that at strength values less than 9 the function is harsher than otherwise, you can see that on that page. (Of course you should verify anything on that page before changing, but I would probably be prepared to use that information straight-up.--[[User:NormalPerson7|NormalPerson7]] ([[User talk:NormalPerson7|talk]]) 18:58, 9 March 2018 (CET) |
Latest revision as of 18:58, 9 March 2018
Is this line in the stat modifier section correct?
Stat = STR + (dex_weight/10) * (STR - DEX)/2 (a number between STR and (STR+DEX)/2)
It would seem that if DEX is greater than STR, the modifier is less than STR. --Flun 14:47, 23 July 2013 (CEST)
And what is dex_weight? BugHunter (talk) 01:16, 9 March 2018 (CET)
- This link can be used to calculate the melee damage based on the player's skills and stats: http://anydice.com/program/f0b6. Dexterity isn't even mentioned there, so I think this entire line is outdated, and the relevant stat check uses the player's current strength only (note that at strength values less than 9 the function is harsher than otherwise, you can see that on that page. (Of course you should verify anything on that page before changing, but I would probably be prepared to use that information straight-up.--NormalPerson7 (talk) 18:58, 9 March 2018 (CET)