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− | {{version012}}
| + | #REDIRECT[[Ranged Weapons]] |
− | [[Ranged weapon]]s refer both to [[missile]]s and their [[Ranged weapons#Launchers|launcher]]s - basically, any [[weapon]] used to attack from a distance instead of in [[melee]].
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− | ==Thrown-Only Weapons==
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− | These require no launcher, although some are more effective with one. They are governed by the [[Throwing]] skill.
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− | *[[Dart]] - A small pointy weapon that is thrown by hand. Popular with [[kobold (monster)|kobolds]] and may come with various brands. Unbranded darts are also available from [[trap]]s.
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− | *[[Stone]] - A common [[item]] found in piles in the dungeon. They don't come with brands and aren't any stronger than darts, but they cannot be eaten by [[list of jellies|jellies]]. May also be used with a sling.
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− | *[[Javelin]] - A lethally sharp kind of spear built for throwing. [[Hunter]]s may choose to begin with them. Occasionally found in the dungeon, but not common, though [[merfolk javelineer]]s carry stacks of them. They may have any of several brands. Javelins are fairly heavy, especially when made of [[steel]].
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− | *[[Large rock]] - A very heavy boulder-sized stone. [[Ogre]] and [[troll]] [[hunter]]s may begin with a small supply of them, and they are also carried by very large enemies such as [[cyclopes]] or [[stone giant]]s; otherwise they are uncommon. Large rocks are the most damaging thrown weapon available.
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− | *[[Throwing net]] - These do no damage, but immobilize a creature until they break free. The net will be damaged or destroyed as the victim escapes. [[Gladiator]]s begin with them; more can be found, whether occasionally in the dungeon, through [[trap]]s, or in the possession of [[gnoll]]s or [[hill giant]]s.
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− | ==Throwable Melee Weapons==
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− | These melee weapons can also be thrown, with no launcher needed. Unlike thrown-only weapons and ammunition, these do not "stack" in your inventory; each weapon always takes a separate slot. However, they also never [[mulch]]. If a monster starts with several hand axes or spears, they will all have the same enchantment, or lack thereof.
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− | *[[Club]] - Popular with early [[goblin]]s and [[hobgoblin]]s, but fairly weak.
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− | *[[Dagger]] - Can be thrown for respectable damage, and a plentiful supply can be obtained from killed [[monsters]], as it is a common weapon.
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− | *[[Hand axe]] - Easy to find from killed monsters. Some enemies carry several; if these are enchanted, they will all be the same.
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− | *[[Spear]] - Like the hand axe, some enemies have several of them (which may be enchanted, all alike). May also be found in [[trap]]s (though those are never enchanted).
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− | ==Launchers==
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− | A launcher is a weapon which can [[fire]] matching ammunition when [[wield]]ed, often doing more damage than thrown weapons.
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− | *[[Sling]] - The simplest and most common launcher, it can throw stones or more powerful [[sling bullet]]s, a specially-made ammunition for the sling. Occasionally found on [[goblin]]s. They are governed by the [[Slings]] skill.
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− | *[[Blowgun]] - A hollow tube used to fire [[needle|poisoned needle]]s of various types. It is a preferred weapon of [[kobold]]s. The needles come in several types with various effects, but most are simply [[poisoned]]. Monsters can resist needle effects, and needles do no other damage: the enchantment of the launcher increases accuracy and efficacy of needles. They are governed by the [[Throwing]] skill.
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− | *[[Bow]]/[[Longbow]] - A preferred weapon of [[centaur]]s, who can do heavy damage with them. Inaccurate but fast, they fire [[arrow]]s and are governed by the [[Bows]] skill.
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− | *[[Crossbow]] - Fairly rare in the early game, these are slower but more accurate and damaging than bows. [[Yaktaur]]s use them to great effect, as well as the occasional [[kobold]]. They are governed by the [[Crossbows]] skill.
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− | ==Ammunition==
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− | Ammunition comes in a bewildering variety. Stones, large rocks, and nets are never branded (except when found in certain rare [[shop]]s), but other ammo (including darts and javelins) can have both a racial type and a brand. Ammo brands include [[silver]] and [[steel]], which provide various benefits at the cost of increased weight.
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− | ==General Notes==
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− | *Darts, spears, arrows, bolts, needles, and throwing nets can be harvested in small numbers from dungeon traps. All trap ammo is unbranded (apart from needles, which are always merely poisoned).
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− | *Thrown-only missiles and ammunition will stack in your inventory.
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− | *Missiles and launchers can carry a variety of brands, such as [[flame]] or poisoned. If both your launcher and your missiles have brands, the brand of the missile will usually override that of the launcher. However, in some situations the brand will not be implemented. For example, frost arrows used in a bow of flame will cancel each other out, producing normal arrows.
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− | **The exceptions to this rule are launchers with the [[vorpal|velocity]] or [[speed (brand)|speed]] brands, which will stack with ammo brands.
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− | ==Ranged weapons table==
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− | {| class="wikitable"
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− | ! Name || Dam || Hit || Speed || Mass || Str weight || Skill || Hands || Size || Missile || Throw || Dam Type || Prob
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− | | [[Blowgun]] || 0 || +2 || 10 || 20 || 0% || Throwing || One || Little || Needle || No || Non-melee || 0
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− | |-
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− | | [[Sling]] || 0 || +2/~+7 || 11 || 20 || 10% || Slings || One || Little || Stone /<br/>Sling Bullet || No || Non-melee || 10
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− | |-
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− | | [[Crossbow]] || 5 || +4 || 15 || 150 || 80% || Crossbows || Two || Medium || Bolt || No || Non-melee || 10
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− | |-
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− | | [[Bow]] || 3 || +1 || 11 || 90 || 20% || Bows || Two || Medium || Arrow || No || Non-melee || 10
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− | |-
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− | | [[Longbow]] || 6 || 0 || 12 || 120 || 30% || Bows || Two || Large || Arrow || No || Non-melee || 10
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− | |}
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− | ==See also==
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− | * [[Ranged Combat]]
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− | * [[Weapon]]
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− | ==External Links==
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− | *[http://r1gm.free.fr/Crawl/crawlSS_052_weapons.txt E. Grasland's excellent spoiler on weapons] (Obsolete)
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