Difference between revisions of "Sentinel's Mark"
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− | {{ | + | {{version031}} |
+ | {{flavour|Bestows a strong beacon upon a targeted creature. It announces the presence and location of the marked creature to everyone on the same level.}} | ||
− | + | '''Sentinel's Mark''' is a monster-only spell which inflicts the '''Mark''' status, if it overcomes the target's [[willpower]]. This causes all monsters in the level to know your location. Sleeping monsters are not affected by this unless they wake up. Quaffing a [[potion of cancellation]] will dispel the status. | |
− | + | You can also gain the Mark status when an [[alarm trap]] is triggered; this effect ignores your willpower and makes a very loud [[noise]]. | |
− | + | {{monsters with spell}} | |
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==History== | ==History== | ||
− | This spell was added in [[0.12]]. | + | *Prior to [[0.26]], [[pandemonium lord]]s couldn't cast this spell. |
+ | *Prior to [[0.16]], its [[spell power]] didn't depend on the attacker's [[HD]] and was always 125. | ||
+ | *This spell was added in [[0.12]]. | ||
[[Category:Monster spells]] | [[Category:Monster spells]] | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Latest revision as of 23:10, 31 March 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Bestows a strong beacon upon a targeted creature. It announces the presence and location of the marked creature to everyone on the same level. |
Sentinel's Mark is a monster-only spell which inflicts the Mark status, if it overcomes the target's willpower. This causes all monsters in the level to know your location. Sleeping monsters are not affected by this unless they wake up. Quaffing a potion of cancellation will dispel the status.
You can also gain the Mark status when an alarm trap is triggered; this effect ignores your willpower and makes a very loud noise.
The following enemies cast Sentinel's Mark:
- @ Harold
- p Vault sentinel
The following enemies may be able to cast Sentinel's Mark, depending on their spell set:
- & Pandemonium lord (3.4% chance)
History
- Prior to 0.26, pandemonium lords couldn't cast this spell.
- Prior to 0.16, its spell power didn't depend on the attacker's HD and was always 125.
- This spell was added in 0.12.