Difference between revisions of "Foul Stench"
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|Rank||Effect||Flavor | |Rank||Effect||Flavor | ||
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− | |1||[[ | + | |1||When damaged in melee, 10% chance to release a [[cloud]] of [[miasma]]. You are immune to miasma.||You may rarely emit foul miasma when damaged in melee. |
|- | |- | ||
− | |2|| | + | |2||Chance of releasing miasma increased to 25%.||You sometimes emit foul miasma when damaged in melee. |
+ | |- | ||
+ | |3||Chance of releasing miasma increased to 40%.||You frequently emit foul miasma when damaged in melee. | ||
|- | |- | ||
− | |||
− | |||
| colspan="3" | | | colspan="3" | | ||
− | + | Clouds of miasma are placed at the attacker's location and last for 5 to 10 turns. | |
|- style="font-style:italic;" | |- style="font-style:italic;" | ||
| colspan="3" | | | colspan="3" | | ||
[[Good mutation]], [[Demonspawn mutation]] | [[Good mutation]], [[Demonspawn mutation]] | ||
|} | |} | ||
+ | |||
+ | |||
+ | <noinclude> | ||
+ | ==History== | ||
+ | |||
+ | Prior to [[0.27]], tier 1 only provided rot resistance, and tier 2 and 3 had a chance of causing [[sickness]] as well as miasma, but only activated after taking a strong hit. | ||
+ | |||
+ | Prior to [[0.16]], this was a 3-tier mutation. Tier 1 gave [[Saprovore]] 1, while tiers 2 and 3 resembled the current tiers 1 and 2 with the addition of [[rot]] resistance. | ||
+ | </noinclude> | ||
[[Category:Mutations]] | [[Category:Mutations]] | ||
[[Category:Good Mutations]] | [[Category:Good Mutations]] | ||
[[Category:Demonspawn Mutations]] | [[Category:Demonspawn Mutations]] |
Latest revision as of 20:20, 25 September 2021
Rank | Effect | Flavor |
1 | When damaged in melee, 10% chance to release a cloud of miasma. You are immune to miasma. | You may rarely emit foul miasma when damaged in melee. |
2 | Chance of releasing miasma increased to 25%. | You sometimes emit foul miasma when damaged in melee. |
3 | Chance of releasing miasma increased to 40%. | You frequently emit foul miasma when damaged in melee. |
Clouds of miasma are placed at the attacker's location and last for 5 to 10 turns. | ||
History
Prior to 0.27, tier 1 only provided rot resistance, and tier 2 and 3 had a chance of causing sickness as well as miasma, but only activated after taking a strong hit.
Prior to 0.16, this was a 3-tier mutation. Tier 1 gave Saprovore 1, while tiers 2 and 3 resembled the current tiers 1 and 2 with the addition of rot resistance.