Difference between revisions of "Inventory"

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Your '''inventory''' is a list of all items you are currently carrying. In [[tiles]] mode, it is the grid in the bottom right portion of your screen. To view a text list of your inventory in ASCII or tiles mode, press '<b><tt>[[i]]</tt></b>'.
 
  
You can carry at most 40 items at a time, though many items ([[food]], [[scroll]]s, [[potion]]s, and [[ammo]]) can be stacked, conserving space. Items you won't need immediately should be stored in a [[stash]], freeing up space for future loot and helping you avoid the [[encumbered]] status.
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Your '''inventory''' is a list of all items you are currently carrying. To view your inventory while playing online, press '<b>[[i]]</b>'. When playing offline, your inventory will be visible in the bottom right portion of the screen.
  
In tiles mode, equipped items will be displayed with a light green background (unless they're cursed, in which case the background will be red). In the text inventory list, the names of items will be different colors, signifying the following:
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Players have four separate inventories: 52 pieces of gear (including throwing weapons) and unlimited potions, scrolls, and evokable items.
*Light Grey: item is unidentified or is standard identified item
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*Dark Grey: item is unusable or inapplicable to character ([[comestible]]s for [[mummy|mummies]], [[boots]] for [[naga]]s, etc.)
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Each inventory uses a separate 52 letters (ie: both a scroll and a potion may be mapped to the same letter at the same time), and most consumables now have default letter assignments when identified.
*Dark Green: item is unidentified and uncursed and possibly magical
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*Blue: item is unidentified and possibly branded and magical
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==History==
*Light Green: item is uncursed and wielded/worn/quivered
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*In [[0.34]], inventory was split into 4 categories with 52 spaces each.
*Dark Red: item is cursed or its use is discouraged by your god ([[vampiric]] weapons for [[good]] gods, [[spellbook]]s for [[Trog]], etc.)
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*Prior to [[0.29]], [[missile]] weapons required ammunition, which took up inventory slots.
*Light Red: item is bad to use ([[potion of poison]], [[scroll of curse armour]], etc.) or cursed and wielded/worn/quivered
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*Prior to [[0.26]], [[food]] had to be carried around.
*White: item is a unique [[artefact]]
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*Prior to [[0.22]], [[books]] were items that had to be carried around.
*Purple: item is potentially dangerous to use ([[potion of mutation]], [[scroll of immolation]], etc.)  Emits warning prior to use.
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*Prior to [[0.15]], items had individual weights, and each character had a maximum carrying capacity determined by their [[size]] and [[strength]] stat. Also, certain items in your inventory could be [[item destruction|destroyed]], making it unwise to carry more of an item around than you really need.
*Yellow: item is beneficial ([[potion of speed]], [[scroll of teleportation]], etc.)
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*Prior to [[0.9]], [[rune]]s were items that had to be carried around.
*Cyan: item is highly beneficial ([[scroll of acquirement]], [[potion of experience]], etc.)
 

Latest revision as of 09:27, 30 June 2026

Version 0.34: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Your inventory is a list of all items you are currently carrying. To view your inventory while playing online, press 'i'. When playing offline, your inventory will be visible in the bottom right portion of the screen.

Players have four separate inventories: 52 pieces of gear (including throwing weapons) and unlimited potions, scrolls, and evokable items.

Each inventory uses a separate 52 letters (ie: both a scroll and a potion may be mapped to the same letter at the same time), and most consumables now have default letter assignments when identified.

History

  • In 0.34, inventory was split into 4 categories with 52 spaces each.
  • Prior to 0.29, missile weapons required ammunition, which took up inventory slots.
  • Prior to 0.26, food had to be carried around.
  • Prior to 0.22, books were items that had to be carried around.
  • Prior to 0.15, items had individual weights, and each character had a maximum carrying capacity determined by their size and strength stat. Also, certain items in your inventory could be destroyed, making it unwise to carry more of an item around than you really need.
  • Prior to 0.9, runes were items that had to be carried around.