Difference between revisions of "Talk:Regeneration rate"

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(Does wearing/wielding more than multiple randarts with Regen+ give added regeneration capability?: new section)
 
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:Pretty much, yeah.  Things that divide the regen rate (thirsty vampire, Slow Healing, and zero Strength) will also divide the healing from the regen spell so that's worth mentioning.  Trog's Hand is unaffected. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 08:12, 26 June 2014 (CEST)
 
:Pretty much, yeah.  Things that divide the regen rate (thirsty vampire, Slow Healing, and zero Strength) will also divide the healing from the regen spell so that's worth mentioning.  Trog's Hand is unaffected. -[[User:Ion frigate|Ion frigate]] ([[User talk:Ion frigate|talk]]) 08:12, 26 June 2014 (CEST)
  
== Does wearing/wielding more than multiple randarts with Regen+ give added regeneration capability? ==
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== Does wearing/wielding multiple randarts with Regen+ give better regeneration rate than wearing just one? ==
  
 
I'm pretty sure the answer is No:  ie, if you wear/wield multiple randarts with Regen+, it has no greater benefit over having a single randart with Regen+.--[[User:Kernmantle|Kernmantle]] ([[User talk:Kernmantle|talk]]) 23:54, 23 June 2016 (CEST)
 
I'm pretty sure the answer is No:  ie, if you wear/wield multiple randarts with Regen+, it has no greater benefit over having a single randart with Regen+.--[[User:Kernmantle|Kernmantle]] ([[User talk:Kernmantle|talk]]) 23:54, 23 June 2016 (CEST)
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:This is wrong. All sources of regen stack infinitely. (Well, not exactly all of them -- it would be quite tricky to use the Regeneration spell and Trog's Hand at the same time.) But you can be a Vine Stalker with the Robe of Vines and regen artifacts for your hat, cloak, gloves, boots, and all 3 jewelry slots, and you'll end up regenerating an extra 6.2 hp per turn (plus the normal amount based on your max hp). Or do all that as a Powered By Death demonspawn for up to an extra 12 hp per turn!
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:[[User:GenericPseudonym|GenericPseudonym]] ([[User talk:GenericPseudonym|talk]]) 10:16, 25 June 2016 (CEST)

Latest revision as of 09:16, 25 June 2016

The regeneration spell says it`s complicated to find out how much it increases hp-gain. Looking at this page, it seems to me that the regeneration buff will add exactly 100 to my total-regen-rate, which for any normal char translates into +1 hp/1 move (10 aut). Is that correct? --BlueCrake (talk) 11:10, 25 June 2014 (CEST)

Pretty much, yeah. Things that divide the regen rate (thirsty vampire, Slow Healing, and zero Strength) will also divide the healing from the regen spell so that's worth mentioning. Trog's Hand is unaffected. -Ion frigate (talk) 08:12, 26 June 2014 (CEST)

Does wearing/wielding multiple randarts with Regen+ give better regeneration rate than wearing just one?

I'm pretty sure the answer is No: ie, if you wear/wield multiple randarts with Regen+, it has no greater benefit over having a single randart with Regen+.--Kernmantle (talk) 23:54, 23 June 2016 (CEST)

This is wrong. All sources of regen stack infinitely. (Well, not exactly all of them -- it would be quite tricky to use the Regeneration spell and Trog's Hand at the same time.) But you can be a Vine Stalker with the Robe of Vines and regen artifacts for your hat, cloak, gloves, boots, and all 3 jewelry slots, and you'll end up regenerating an extra 6.2 hp per turn (plus the normal amount based on your max hp). Or do all that as a Powered By Death demonspawn for up to an extra 12 hp per turn!
GenericPseudonym (talk) 10:16, 25 June 2016 (CEST)