Difference between revisions of "Throw Frost"

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m (Update to 0.21. Level 1 and 2 spells are now up to date, except for Slow and Freeze.)
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'''Throw Frost''' is a level 2 [[Conjurations]]/[[Ice Magic]] monster-only spell which shoots a puff of frost at a single target in [[LOS]].
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{{monsters with spell}}
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==History==
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In [[0.25]], Throw Frost was removed from the list of spells available to players.
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{{flavour|This spell throws a small puff of frost.}}
 
 
 
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|tohit = 8+Power/10
 
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'''Throw Frost''' is a level 2 [[Conjurations]]/[[Ice Magic]] spell which blasts a single target with a small shot of cold damage. It has good range and modest accuracy.
 
 
==Strategy==
 
Low level [[Ice Elementalist]]s should learn this as soon as possible to give themselves a ranged attack, but should not consider this a replacement for [[Freeze]]. Freeze costs half as much, has perfect accuracy, ignores AC, deals comparable damage, and slows cold-blooded monsters. At low spellpower, Throw Frost is significantly less effective; it's a common mistake for players to waste most of their MP casting Throw Frost as an enemy approaches, leaving them with nothing in reserve for melee range. Until you get some magical muscle behind your casting, you might be better off hurling [[javelin]]s until your foe gets close enough for Freeze. Once you do get Throw Frost to higher spellpower, however, it becomes significantly more capable, worth using in conjunction with [[Throw Icicle]] well into the mid-game.
 

Latest revision as of 14:20, 2 September 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
Throws a small puff of frost.

Throw Frost is a level 2 Conjurations/Ice Magic monster-only spell which shoots a puff of frost at a single target in LOS.

The following enemies cast Throw Frost:

History

In 0.25, Throw Frost was removed from the list of spells available to players.

Throw frost.png Throw Frost
Level 2
School1 Conjuration
School2 Ice
Source(s)
Casting noise 2
Spell noise 2
Spell Details
Damage Formula 2d(4+Power/10)
Max Damage 2d9 Cold
Max Power 50
Range 6
Targeting Beam
To-hit 8+Power/10
Special