Difference between revisions of "Eringya's Noxious Bog"

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{{Spell
 
|name=Eringya's Noxious Bog
 
|level=6
 
|school1={{Poison Magic}}
 
|school2={{Transmutations}}
 
|school3=
 
|sources=<div>
 
*The [[Fen Folio]]
 
*[[Book of Alchemy]]
 
</div>
 
|castingnoise=2
 
|spellnoise=0
 
}}
 
{{Flavour|Causes the caster to release a torrent of sludge, which transforms the dungeon into a toxic bog around the caster's position. The sludge damages and poisons all monsters, even those resistant to poison. The sludge is temporary and cannot replace deep water or lava. Spellpower will increase both the duration of the torrent and how long the sludge lingers.}}
 
  
'''Eringya's Noxious Bog''' is a Level 6 [[Poison Magic]]/[[Transmutations]] spell that surrounds the user with toxic sludge in their line of sight. The sludge acts similarly to [[shallow water]], but also deals damage to and poisons anything swimming or wading through it (even poison-resistant creatures will take damage). Flying creatures are not affected. Since [[Ignite Poison]] could basically explode your entire line of sight, its effect has been nerfed to still cause damage, but no longer be a full blown [[Firestorm]] in combination with this spell.
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'''Eringya's Noxious Bog''' is a Level 6 [[Alchemy]] spell that temporarily converts tiles near the user into toxic sludge.
  
This includes you: without flying, you can get trapped in your own bog unless you risk heavy poisoning, which rPois will only reduce, but not eliminate. A [[Staff of Olgreb]] and the poison immunity it confers to you may still make you immune - please update this article when you had a chance to try it out.
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==Useful Info==
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When cast, Eringya's Noxious Bog gives the '''Bog''' status. All valid floor tiles within a 4-tile radius are converted into toxic sludge. This spell requires open space; tiles that are next to more than one solid feature (like walls, trees, statues) are not converted. [[Deep water]] and [[lava]] are unaffected. However, it ''does'' cover non-solid features such as stairs, escape hatches, shops, and traps, preventing them from being used.
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The sludge acts like [[shallow water]], but it will damage and poison non-flying creatures. The bog itself deals <code>4d6</code> damage (70% poison, 30% physical).<ref>{{source ref|0.30.0|spl-damage.cc|4139}}</ref> If the bog dealt any damage, it ''additionally'' causes an extreme amount of poison to non-immune monsters. It deals 4 "[[Poison#Monster Formula|stacks]]" of poison (the maximum) to monsters without poison resistance, and 2 "stacks" (half-max) to monsters with poison resistance.<ref>{{source ref|0.30.0|spl-damage.cc|4158}}<br>The poison function deals <code>1 + (<X>/7)</code> stacks of poison (see {{source ref|0.30.0|monster.cc|3985}}). For normal monsters, 1 + (21/7) = 4 stacks, for rPois, 1 + (7/7) = 2 stacks.</ref> Resistance doesn't reduce chance of being poisoned, just the amount of poison. Bog damage and poison are not impacted by spell power.
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[[Flying]] creatures are completely immune to the bog. The caster is immune to the damage, but still gets the penalties (if any) from being in shallow water.
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Casting [[Ignite Poison]] will create short-lived [[Cloud#Flame|flame clouds]] above some bog tiles (33% chance per tile). These in turn will create clouds of steam.
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The bog status lasts for <code>3 + 1d(2 + pow/10)</code> turns.<ref>{{source ref|0.30.0|spl-damage.cc|4474}}</ref> If you leave line of sight of a bog, it reverts back to regular tile. If you leave the level, the bog status ends immediately. This spell cannot be recast while active.
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==Strategy==
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Eringya's Noxious Bog is a level 6 spell that does not work outside open areas, blocks staircases, has a range of 4, does nothing against flying or poison-immune opponents, and penalizes ''you'' if you can't fly/swim. But, even with all these limitations, this spell can be worthwhile due to its strength.
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It combos ''incredibly'' well with [[Ignite Poison]]. With Bog active, Ignite Poison is strong and MP-efficient; anything without immunity to poison/fire will take massive damage every turn. Against non-resistant monsters, Ignite Poison does 8d14+ damage per cast, ignoring both AC and EV, plus the damage from the bog and clouds. Poison resistance reduces the poison by half; either 2 turns for full damage, or 1 turn for half damage. Even monsters with both rPois and rF+, such as [[tentacled monstrosities]], will end up dying to 2-4 casts.
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Overall, it's definitely not a spell that can be used to kill everything. Instead, it's best thought of as a "side" spell - use it to deal with non-fying, non-poison immune enemies in an efficient manner. Also, without Ignite Poison, it becomes a lot weaker, but still alright.
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===Tips & Tricks===
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*While you are slowed by the bog's water, any non-flying non-swimming non-large monsters are penalized in the same way. The bog will make it harder to escape from ranged attackers, but it is not as bad as it initially seems. If all else, a [[potion of flight]] works.
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*As the bog covers traps, you can use this spell to prevent enemies from stepping on unfortunately-placed traps. However, you won't be able to use it to bypass traps in narrow corridors (such as the entrance to [[Zot:5]]'s orb chamber).
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*The bog counts as shallow water, meaning other sorts of fire attacks can be used to create [[LOS]]-blocking [[steam]].
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*Note that the bog doesn't deal damage on the turn it's created.
  
 
==Trivia==
 
==Trivia==
This spell refers to a mage called Eringya; this is the first reference to them in-game since the removal of the spell [[Eringya's Surprising Bouquet]] and the [[wizlab]] level [[Eringya's Formal Garden]].
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This spell refers to a mage called Eringya; it is the first reference to them in-game since the removal of the spell [[Eringya's Surprising Bouquet]] and the [[wizlab]] level [[Eringya's Formal Garden]] (which has now been re-introduced).
  
 
==History==
 
==History==
Prior to [[0.26]] the spell would leave a toxic wake behind you, much like Xom's chaos clouds, allowing you to poison enemies while running away from them.
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{{CBA|0.32|the spell will have less strict placement restrictions, allowing placing a bog on tiles next to 2 solid features.}}
Eringya's Noxious Bog was added in [[0.25]].
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*Prior to [[0.31]], Eringya's Noxious Bog was a dual-school, level 6 [[Poison Magic]]/[[Transmutations]] spell.
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*Prior to [[0.28]], Eringya's Noxious Bog did not place a bog under the caster, as they were not immune. It also did not place a bog in tiles next to ''any'' solid features.
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*Prior to [[0.26]], Eringya's Noxious Bog would cause the caster to leave toxic bog tiles behind them as they traveled. Additionally, [[Ignite Poison]] always created flame clouds over bog tiles and for a much greater duration.
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*Eringya's Noxious Bog was added in [[0.25]].
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==References==
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<references/>

Latest revision as of 19:56, 12 August 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Eringya's noxious bog.png Eringya's Noxious Bog
Level 6
School1 Alchemy
Source(s) Fen Folio
Great Wizards, Vol. II
Casting noise 6
Spell noise 0
Power Cap 200
Range 4
Flags Area, No ghost
Causes the caster to release a torrent of sludge that transforms nearby areas into a toxic bog. The sludge damages and poisons all monsters, even those resistant to poison. The bog cannot form on areas adjacent to multiple solid features, nor on areas that lack solid floor, like deep water or lava. The transformation is temporary and cannot be sustained out of the caster's sight. Spellpower will increase how long the bog lingers.

Eringya's Noxious Bog is a Level 6 Alchemy spell that temporarily converts tiles near the user into toxic sludge.

Useful Info

When cast, Eringya's Noxious Bog gives the Bog status. All valid floor tiles within a 4-tile radius are converted into toxic sludge. This spell requires open space; tiles that are next to more than one solid feature (like walls, trees, statues) are not converted. Deep water and lava are unaffected. However, it does cover non-solid features such as stairs, escape hatches, shops, and traps, preventing them from being used.

The sludge acts like shallow water, but it will damage and poison non-flying creatures. The bog itself deals 4d6 damage (70% poison, 30% physical).[1] If the bog dealt any damage, it additionally causes an extreme amount of poison to non-immune monsters. It deals 4 "stacks" of poison (the maximum) to monsters without poison resistance, and 2 "stacks" (half-max) to monsters with poison resistance.[2] Resistance doesn't reduce chance of being poisoned, just the amount of poison. Bog damage and poison are not impacted by spell power.

Flying creatures are completely immune to the bog. The caster is immune to the damage, but still gets the penalties (if any) from being in shallow water.

Casting Ignite Poison will create short-lived flame clouds above some bog tiles (33% chance per tile). These in turn will create clouds of steam.

The bog status lasts for 3 + 1d(2 + pow/10) turns.[3] If you leave line of sight of a bog, it reverts back to regular tile. If you leave the level, the bog status ends immediately. This spell cannot be recast while active.

Strategy

Eringya's Noxious Bog is a level 6 spell that does not work outside open areas, blocks staircases, has a range of 4, does nothing against flying or poison-immune opponents, and penalizes you if you can't fly/swim. But, even with all these limitations, this spell can be worthwhile due to its strength.

It combos incredibly well with Ignite Poison. With Bog active, Ignite Poison is strong and MP-efficient; anything without immunity to poison/fire will take massive damage every turn. Against non-resistant monsters, Ignite Poison does 8d14+ damage per cast, ignoring both AC and EV, plus the damage from the bog and clouds. Poison resistance reduces the poison by half; either 2 turns for full damage, or 1 turn for half damage. Even monsters with both rPois and rF+, such as tentacled monstrosities, will end up dying to 2-4 casts.

Overall, it's definitely not a spell that can be used to kill everything. Instead, it's best thought of as a "side" spell - use it to deal with non-fying, non-poison immune enemies in an efficient manner. Also, without Ignite Poison, it becomes a lot weaker, but still alright.

Tips & Tricks

  • While you are slowed by the bog's water, any non-flying non-swimming non-large monsters are penalized in the same way. The bog will make it harder to escape from ranged attackers, but it is not as bad as it initially seems. If all else, a potion of flight works.
  • As the bog covers traps, you can use this spell to prevent enemies from stepping on unfortunately-placed traps. However, you won't be able to use it to bypass traps in narrow corridors (such as the entrance to Zot:5's orb chamber).
  • The bog counts as shallow water, meaning other sorts of fire attacks can be used to create LOS-blocking steam.
  • Note that the bog doesn't deal damage on the turn it's created.

Trivia

This spell refers to a mage called Eringya; it is the first reference to them in-game since the removal of the spell Eringya's Surprising Bouquet and the wizlab level Eringya's Formal Garden (which has now been re-introduced).

History

  • In 0.32, the spell will have less strict placement restrictions, allowing placing a bog on tiles next to 2 solid features.
  • Prior to 0.31, Eringya's Noxious Bog was a dual-school, level 6 Poison Magic/Transmutations spell.
  • Prior to 0.28, Eringya's Noxious Bog did not place a bog under the caster, as they were not immune. It also did not place a bog in tiles next to any solid features.
  • Prior to 0.26, Eringya's Noxious Bog would cause the caster to leave toxic bog tiles behind them as they traveled. Additionally, Ignite Poison always created flame clouds over bog tiles and for a much greater duration.
  • Eringya's Noxious Bog was added in 0.25.

References

  1. spl-damage.cc:4139 (0.30.0)
  2. spl-damage.cc:4158 (0.30.0)
    The poison function deals 1 + (<X>/7) stacks of poison (see monster.cc:3985 (0.30.0)). For normal monsters, 1 + (21/7) = 4 stacks, for rPois, 1 + (7/7) = 2 stacks.
  3. spl-damage.cc:4474 (0.30.0)