Difference between revisions of "Staff of the Meek"

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{{flavour|A sacred relic of the Monks of St. Lee, followers of the renunciate archmage. Just as St. Lee sought to atone for the destruction his spells wrought by protecting others, so his staff protects its wielder.}}
 
{{flavour|A sacred relic of the Monks of St. Lee, followers of the renunciate archmage. Just as St. Lee sought to atone for the destruction his spells wrought by protecting others, so his staff protects its wielder.}}
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[[File:Staff of the Meek.png]] '''''the +7 staff of the Meek'''''
 
[[File:Staff of the Meek.png]] '''''the +7 staff of the Meek'''''
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==Mechanics==
 
==Mechanics==
When below 55 HP, the protection brand will provide even more AC. At 55 HP, and for every 4 health below 55, the AC bonus increases by 1. This caps out at 27 HP, where the Meekstaff will provide 14 AC total.<ref>{{source ref|0.28.0|player.cc|5992}}</ref>
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Regardless of health, the staff provides the effects of the protection brand (+7 AC for a short time after attacking a monster). At 55 HP, and for every 4 health below 55, that AC bonus increases by 1. This caps out at 27 HP, where the Meekstaff will provide 14 AC total.<ref>{{source ref|0.28.0|player.cc|5992}}</ref>
  
 
==Desirability==
 
==Desirability==
A quarterstaff would prove decent in the early stages of the game, thanks to its high accuracy, damage, and low attack delay. Thankfully, a +7 quarterstaff, the '''staff of the Meek'''<ref>{{source ref|0.28.0|art-data.txt|1634}}</ref>, tends to spawn in the early section of the dungeon. For a relatively small skill investment, this staff provides great returns. While the staff does take up your shield slot, the protection brand makes up for it. Consider switching once you start finding other decent [[brand]]ed weapons out there.
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Quarterstaves are decent weapons in the early stages of the game thanks to their high accuracy, damage, and low attack delay. The '''staff of the Meek'''<ref>{{source ref|0.29.0|art-data.txt|1645}}</ref>, a +7 quarterstaff, gives characters just staring out a distinct advantage over early foes. For a relatively small skill investment (you can even rely on [[crosstraining]]), this staff provides a great return. While the staff does take up your [[shield]] slot, the protection brand helps compensate, especially when your max HP is low. Plus, you might not have a shield in the first place.
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Consider switching to a stronger offensive weapon once you start finding other decent [[brand]]ed weapons and better defensive gear.
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The staff of the Meek tends to appear early in the Dungeon, where it is most useful.
  
 
==History==
 
==History==

Latest revision as of 18:13, 21 January 2024

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A sacred relic of the Monks of St. Lee, followers of the renunciate archmage. Just as St. Lee sought to atone for the destruction his spells wrought by protecting others, so his staff protects its wielder.


Staff of the Meek.png the +7 staff of the Meek

+7 quarterstaff
Protection brand
Provides even more AC at low health.

Mechanics

Regardless of health, the staff provides the effects of the protection brand (+7 AC for a short time after attacking a monster). At 55 HP, and for every 4 health below 55, that AC bonus increases by 1. This caps out at 27 HP, where the Meekstaff will provide 14 AC total.[1]

Desirability

Quarterstaves are decent weapons in the early stages of the game thanks to their high accuracy, damage, and low attack delay. The staff of the Meek[2], a +7 quarterstaff, gives characters just staring out a distinct advantage over early foes. For a relatively small skill investment (you can even rely on crosstraining), this staff provides a great return. While the staff does take up your shield slot, the protection brand helps compensate, especially when your max HP is low. Plus, you might not have a shield in the first place.

Consider switching to a stronger offensive weapon once you start finding other decent branded weapons and better defensive gear.

The staff of the Meek tends to appear early in the Dungeon, where it is most useful.

History

  • The staff was added in 0.28.

References