Difference between revisions of "Maxwell's Capacitive Coupling"

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'''Maxwell's Capacitive Coupling''' is a Level 8 [[Air Magic]] spell that always kills the closest enemy, regardless of its current health, resistances, or defenses, after a few turns.  
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'''Maxwell's Capacitive Coupling''' ('''MCC''') is a Level 8 [[Air Magic]] spell that always kills the closest enemy, regardless of its current health, resistances, or defenses, after a few turns.  
  
It takes <code>30 + (1d(200 - spellpower) - 1) / 50</code><ref> {{source ref|0.28.0|spl-damage.cc|3998}}</ref> [[aut]] for the spell to complete, or 3-7 normal speed turns. The spell will be interrupted if you do any action other than waiting. If two or more creatures are equally close, the target is chosen at random.
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==Useful Info==
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MCC charges for a few turns, during which you must [[wait]]. Afterwards, it kills the closest enemy. It may also create harmless, transparent [[cloud]]s around the target. No monster is immune to this spell. If two or more creatures are equally close, the target is chosen at random.
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The charging period lasts <code>30 + (1d(200 - spellpower) - 1) / 50</code> [[aut]] (i.e., 3-7 normal speed turns).<ref>{{source ref|0.30.0|spl-damage.cc|4338}}</ref> The spell will be interrupted if you do any action other than waiting, or if you become [[Silence|silenced]].
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While charging, the status light {{LightBlue|Charge-|}} cycles counterclockwise. However, the cycle starts and ends at random positions, so you can't tell when the spell will activate.
  
 
==Strategy==
 
==Strategy==
*Autofight will automatically wait for you, assuming you are charging this spell.
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Maxwell's Capacitive Coupling is an immensely powerful spell. It can instantly kill ''any'' enemy in 3-7 turns. For a matter of perspective, [[Lehudib's Crystal Spear]] may kill a tough enemy in 3 casts - that's 3 turns, but it costs 24 MP instead of 8, and crystal spears can miss. Great spell for Air Magic specialists, since it ignores enemy resistances.  
*Summoning monsters are the bane of this spell, able to surround you with misleading targets. Fight important summoners in corridors or kill holes in order to reduce the amount of targets the spell may hit.
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The downside of this spell is that you can't aim it. [[Summon]]ers can surround you with misleading targets, causing you to waste the charge. You can fight important summoners in corridors or [[kill hole]]s to reduce the chance of a misfire.
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===Tips & Tricks===
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*You can use autofight to automatically charge this spell. (If MCC is currently charging, autofight will input a wait command for you.)
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*The effect will fire straight through your own allies. You can hide behind summons, who will fight for you as you charge up this spell.
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*You can start charging this spell when enemies are out of [[LOS]]. Enemies only need to be in LOS on the turn it fires.
  
 
==History==
 
==History==
Maxwell's Capacitive Coupling was added in [[0.27]], replacing [[Absolute Zero]].
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*Prior to [[0.31]], Maxwell's Capacitive Coupling didn't create harmless [[cloud]]s on activation.
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*Maxwell's Capacitive Coupling was added in [[0.27]], replacing [[Absolute Zero]].
  
 
==References==
 
==References==
 
<references />
 
<references />

Latest revision as of 15:45, 31 January 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Maxwell's capacitive coupling.png Maxwell's Capacitive Coupling
Level 8
School1 Air
Source(s) Maxwell's Memoranda
Book of Spectacle
Casting noise 7
Spell noise 25
Power Cap 200
Range LOS
Flags No ghost
Gradually builds up electric charge in the caster, so long as they maintain focus (by waiting in place and not taking any other actions). When a threshold is reached, the charge couples with the nearest foe, vaporising them instantly. Higher spell power will allow the caster to accumulate charge more rapidly.

Maxwell's Capacitive Coupling (MCC) is a Level 8 Air Magic spell that always kills the closest enemy, regardless of its current health, resistances, or defenses, after a few turns.

Useful Info

MCC charges for a few turns, during which you must wait. Afterwards, it kills the closest enemy. It may also create harmless, transparent clouds around the target. No monster is immune to this spell. If two or more creatures are equally close, the target is chosen at random.

The charging period lasts 30 + (1d(200 - spellpower) - 1) / 50 aut (i.e., 3-7 normal speed turns).[1] The spell will be interrupted if you do any action other than waiting, or if you become silenced.

While charging, the status light Charge- cycles counterclockwise. However, the cycle starts and ends at random positions, so you can't tell when the spell will activate.

Strategy

Maxwell's Capacitive Coupling is an immensely powerful spell. It can instantly kill any enemy in 3-7 turns. For a matter of perspective, Lehudib's Crystal Spear may kill a tough enemy in 3 casts - that's 3 turns, but it costs 24 MP instead of 8, and crystal spears can miss. Great spell for Air Magic specialists, since it ignores enemy resistances.

The downside of this spell is that you can't aim it. Summoners can surround you with misleading targets, causing you to waste the charge. You can fight important summoners in corridors or kill holes to reduce the chance of a misfire.

Tips & Tricks

  • You can use autofight to automatically charge this spell. (If MCC is currently charging, autofight will input a wait command for you.)
  • The effect will fire straight through your own allies. You can hide behind summons, who will fight for you as you charge up this spell.
  • You can start charging this spell when enemies are out of LOS. Enemies only need to be in LOS on the turn it fires.

History

  • Prior to 0.31, Maxwell's Capacitive Coupling didn't create harmless clouds on activation.
  • Maxwell's Capacitive Coupling was added in 0.27, replacing Absolute Zero.

References