Difference between revisions of "Tier-1 demon"

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#REDIRECT [[Demon#Tier-1_Demons]]
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'''Tier-1 demons''' (also known as '''Greater Demons''') include many of the deadliest opponents in ''Dungeon Crawl''. They are the highest level of [[demon]].
 
 
 
They are often found in the following locations:
 
 
 
* [[The Abyss]]
 
* [[Pandemonium]]
 
* [[Hell]]'s four branches, whether as wandering monsters or the product of [[Hell's mystical force]]
 
 
 
Additionally, a worshipper of [[Makhleb]] may summon some of them using the Greater Servant ability. Note that all tier-1 demons can see invisible.
 
 
 
== Executioner ==
 
The [[Executioner]] is just about the fastest monster in the game. Not only does it have a speed of 20 (i.e. twice as fast as a normal player) and three melee attacks (1d30, 1d10, 1d10), but it knows the [[Haste]] spell and uses it at the slightest provocation. You can't simply run away from an Executioner; you'll need to resort to blink, teleport, or exploit their main weakness, the inability to cross lava or deep water. The Executioner resists fire, poison, cold, (all at level 1) and electricity (level 2). Terminate with extreme prejudice before it does the same to you.  It is sometimes accompanied by 1d3 mixed [[abomination]]s.
 
 
 
== Hell sentinel ==
 
The [[Hell sentinel]] is the most durable greater demon in the game. While fiends will average 100 HP, Hell sentinels will typically have around 140. They are immune to all the elements, have very good AC (25), but terrible EV (3). They can dish out damage very quickly at distance thanks to [[hellfire]] and [[iron shot]], and also in melee range. They can't fly.
 
 
 
== The Fiends ==
 
All of the Fiends can inflict [[Torment]]. Being in sight of multiple Fiends is a dire situation!
 
 
 
=== Brimstone fiend ===
 
The [[Brimstone fiend]] has the ''special ability'' (not implemented using the spellcaster flag!) to hurl [[hellfire]]. It flies, resists poison and hellfire, takes extra damage from cold, and has an AC of 15. It also has three melee attacks - 1d25, 1d15, and 1d15; whenever it uses them you should be grateful.
 
 
 
=== Ice fiend ===
 
The [[Ice fiend]] is a spellcaster who uses the [[Bolt of Cold]]. It flies, resists cold (level 3) and poison, takes extra damage from fire, and has an AC of 15. Its two melee attacks (both 1d25) are rather more respectable than the Brimstone fiend's, as they are cold-branded, doing an extra 18-53 cold damage each, bypassing AC.
 
 
 
=== Shadow fiend ===
 
The [[Shadow fiend]] is a spellcaster who uses the [[Bolt of Cold]] and [[Bolt of Draining]] spells in combat. It resists cold (level 2), poison, and electricity (level 2), and has the same number of melee attacks and damage dice as an ordinary Brimstone fiend - but the Shadow fiend's melee attacks drain XP.
 
 
 
If your character is undead or in [[lichform]], the Shadow fiend will use [[Dispel Undead]] instead of Bolt of Draining.
 
 
 
==History==
 
In 0.11 [[Pit fiend]]s were replaced with [[Hell sentinel]]s.
 
 
 
[[Category:Demon]]
 

Latest revision as of 20:07, 14 April 2013