Difference between revisions of "Module:Table of spells"

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m (testing a thing)
(Leda's and Dazzling Flash's schools were wrong since 0.31 and 0.32)
 
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-- Table of spells (0.29-a0-92-gee772dd00f)
+
-- Table of spells (generated in 0.29.1, partially updated since)
 
return {
 
return {
  Agony = {
 
    books = {
 
      ["book of Pain"] = true,
 
      ["book of the Senses"] = true
 
    },
 
    description = "Cuts the health of an adjacent creature in half. This damage is never directly lethal.",
 
    flags = {
 
      dir_or_target = true,
 
      needs_tracer = true,
 
      not_self = true,
 
      WL_check = true
 
    },
 
    level = 5,
 
    name = "Agony",
 
    noise = {
 
      casting = 4,
 
      effect = 0
 
    },
 
    ["power cap"] = 100,
 
    range = {
 
      max = 1,
 
      min = 1
 
    },
 
    schools = {
 
      Necromancy = true
 
    }
 
  },
 
 
   Airstrike = {
 
   Airstrike = {
 
     books = {
 
     books = {
Line 68: Line 41:
 
     ["power cap"] = 150,
 
     ["power cap"] = 150,
 
     schools = {
 
     schools = {
       Poison = true,
+
       Alchemy = true
      Transmutation = true
 
 
     }
 
     }
 
   },
 
   },
Line 75: Line 47:
 
     books = {
 
     books = {
 
       ["book of Dreams"] = true,
 
       ["book of Dreams"] = true,
       ["book of Maledictions"] = true
+
       ["book of Hexes"] = true
 
     },
 
     },
 
     description = "Afflicts nearby foes with supernatural anguish, causing all damage they deal to rebound on them for the duration of the effect. Strong-willed foes can resist the necromantic visions of pain and suffering, and mindless creatures are unaffected.",
 
     description = "Afflicts nearby foes with supernatural anguish, causing all damage they deal to rebound on them for the duration of the effect. Strong-willed foes can resist the necromantic visions of pain and suffering, and mindless creatures are unaffected.",
Line 122: Line 94:
 
       ["book of Unlife"] = true
 
       ["book of Unlife"] = true
 
     },
 
     },
     description = "Reanimates all corpses and skeletons in the vicinity as followers. This magic is unstable, so eventually those reanimated will crumble to dust. Zombies and skeletons cannot leave the level they were created on. The resilience of zombies raised by this spell increases with spell power.",
+
     description = "For some time after casting this, living creatures killed by the caster will rise as zombies. The chance of reanimating a monster and the duration of the effect increase with spell power. Re-casting this spell will return zombies to dust, as will leaving the floor.",
 
     flags = {
 
     flags = {
       area = true,
+
       helpful = true,
       neutral = true,
+
       selfench = true,
 
       utility = true
 
       utility = true
 
     },
 
     },
Line 134: Line 106:
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 100,
 +
    quote = "“Remember, I am not recording the vision of a madman. The sun does not more\n certainly shine in the heavens, than that which I now affirm is true. Some\n miracle might have produced it, yet the stages of the discovery were distinct\n and probable. After days and nights of incredible labour and fatigue, I\n succeeded in discovering the cause of generation and life; nay, more, I became\n myself capable of bestowing animation upon lifeless matter.”\n    -Mary Shelley, _Frankenstein, or the Modern Prometheus_,\n    Vol. I, Chapter 3. 1818 (1st Ed.)",
 
     schools = {
 
     schools = {
 
       Necromancy = true
 
       Necromancy = true
 
     }
 
     }
 
   },
 
   },
   ["Animate Skeleton"] = {
+
   Apportation = {
 
     books = {
 
     books = {
 
       ["book of Cantrips"] = true,
 
       ["book of Cantrips"] = true,
      ["book of Necromancy"] = true
+
       ["book of Party Tricks"] = true
    },
 
    description = "Reanimates a single skeleton as a follower, even if that skeleton is still encased in flesh. This magic is unstable, so eventually those reanimated will crumble to dust. Skeletons cannot leave the level they were created on. The resilience of a skeleton raised by this spell increases with spell power.",
 
    flags = {
 
      utility = true
 
    },
 
    level = 1,
 
    name = "Animate Skeleton",
 
    noise = {
 
      casting = 1,
 
      effect = 0
 
    },
 
    ["power cap"] = 50,
 
    schools = {
 
      Necromancy = true
 
    }
 
  },
 
  Apportation = {
 
    books = {
 
      ["book of Cantrips"] = true,
 
       ["book of Party Tricks"] = true
 
 
     },
 
     },
 
     description = "Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.\n\nExtremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.",
 
     description = "Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.\n\nExtremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.",
Line 185: Line 138:
 
     }
 
     }
 
   },
 
   },
   ["Beastly Appendage"] = {
+
   Blink = {
 
     books = {
 
     books = {
       ["book of Changes"] = true
+
       ["book of Spatial Translocations"] = true,
 +
      ["book of Minor Magic"] = true
 
     },
 
     },
     description = "{{Causes monstrous horns and talons to grow from the caster's body, granting them a chance of making an extra attack in melee. It is not powerful enough to enhance appendages that are already nonhuman.\n\nWhile transformed, auxiliary armour on the affected body parts is melded.",
+
     description = "Randomly translocates the caster a short distance. Translocating in this way destabilises the caster temporarily, preventing consecutive blinks for a short period of time depending on spellpower.",
 
     flags = {
 
     flags = {
       chaotic = true,
+
       escape = true,
       helpful = true
+
       selfench = true,
 +
      utility = true
 
     },
 
     },
     level = 1,
+
     level = 2,
     name = "Beastly Appendage",
+
     name = "Blink",
 
     noise = {
 
     noise = {
       casting = 1,
+
       casting = 2,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
 
     ["power cap"] = 50,
 
     ["power cap"] = 50,
 
     schools = {
 
     schools = {
       Transmutation = true
+
       Translocation = true
 
     }
 
     }
 
   },
 
   },
   ["Blade Hands"] = {
+
   ["Borgnjor's Revivification"] = {
 
     books = {
 
     books = {
       ["book of Iron"] = true,
+
       Necronomicon = true
      ["book of Transfigurations"] = true,
 
      ["book of Weapons"] = true
 
 
     },
 
     },
     description = "Causes long, scythe-shaped blades to grow from the caster's hands, increasing melee damage significantly.\n\nWhile transformed, equipped weapons, shields, and gloves are melded, and casting spells becomes somewhat more difficult.",
+
     description = "Instantly heals any and all wounds suffered by the caster, but also permanently damages their health, to a degree dependent on (and inversely related to) power.\n\nIt is powerful enough to cancel the effects of Death's Door, although doing so will briefly paralyse the caster. It has no effect on the undead.",
 
     flags = {
 
     flags = {
      chaotic = true,
 
      helpful = true,
 
 
       utility = true
 
       utility = true
 
     },
 
     },
     level = 5,
+
     level = 8,
     name = "Blade Hands",
+
     name = "Borgnjor's Revivification",
 
     noise = {
 
     noise = {
       casting = 4,
+
       casting = 6,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Transmutation = true
+
       Necromancy = true
 
     }
 
     }
 
   },
 
   },
   Blink = {
+
   ["Borgnjor's Vile Clutch"] = {
 
     books = {
 
     books = {
       ["book of Spatial Translocations"] = true,
+
       ["book of Unlife"] = true,
       ["Inescapable Atlas"] = true
+
       ["Great Wizards, Vol. II"] = true
 
     },
 
     },
     description = "Randomly translocates the caster a short distance. Translocating in this way destabilises the caster temporarily, preventing consecutive blinks for a short period of time depending on spellpower.",
+
     description = "Calls forth hands from corpses interred beneath the dungeon floor long ago. Enemies caught in the area will be held in place and constricted until they break free.",
 
     flags = {
 
     flags = {
       escape = true,
+
       dir_or_target = true,
       selfench = true,
+
       needs_tracer = true
      utility = true
 
 
     },
 
     },
     level = 2,
+
     level = 5,
     name = "Blink",
+
     name = "Borgnjor's Vile Clutch",
 
     noise = {
 
     noise = {
       casting = 2,
+
       casting = 5,
       effect = 0
+
       effect = 4
 +
    },
 +
    ["power cap"] = 200,
 +
    range = {
 +
      max = 6,
 +
      min = 6
 
     },
 
     },
    ["power cap"] = 50,
 
 
     schools = {
 
     schools = {
       Translocation = true
+
       Earth = true,
 +
      Necromancy = true
 
     }
 
     }
 
   },
 
   },
   ["Borgnjor's Revivification"] = {
+
   ["Call Canine Familiar"] = {
 
     books = {
 
     books = {
       Necronomicon = true
+
       ["book of Callings"] = true,
 +
      ["book of the Hunter"] = true
 
     },
 
     },
     description = "Instantly heals any and all wounds suffered by the caster, but also permanently damages their health, to a degree dependent on (and inversely related to) power.\n\nIt is powerful enough to cancel the effects of Death's Door, although doing so will briefly paralyse the caster. It has no effect on the undead.",
+
     description = "Summons an inugami to the caster's aid. These mystical canines form a bond with their summoner, strengthening them in direct proportion with the caster's spellpower.<br><br>Recasting this spell while your familiar is nearby will imbue it with additional magic, mending some of its wounds and causing its next attack to strike more quickly and cleave adjacent foes.",
     flags = {
+
     flags = {},
      utility = true
+
     level = 3,
    },
+
     name = "Call Canine Familiar",
     level = 8,
 
     name = "Borgnjor's Revivification",
 
 
     noise = {
 
     noise = {
       casting = 6,
+
       casting = 3,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 100,
 +
    quote = "“There seemed a strange stillness over everything. But as I listened, I heard\n as if from down below in the valley the howling of many wolves. The Count's\n eyes gleamed, and he said.\n\n ‘Listen to them, the children of the night. What music they make!’ Seeing, I\n suppose, some expression in my face strange to him, he added, ‘Ah, sir, you\n dwellers in the city cannot enter into the feelings of the hunter.’”\n    -Bram Stoker, _Dracula_. 1897.",
 
     schools = {
 
     schools = {
       Necromancy = true
+
       Summoning = true
 
     }
 
     }
 
   },
 
   },
   ["Borgnjor's Vile Clutch"] = {
+
   ["Call Imp"] = {
 
     books = {
 
     books = {
       ["book of Unlife"] = true,
+
       ["book of Minor Magic"] = true,
       ["Great Wizards, Vol. II"] = true
+
       ["book of Blood"] = true
 
     },
 
     },
     description = "Calls forth hands from corpses interred beneath the dungeon floor long ago. Enemies caught in the area will be held in place and constricted until they break free.",
+
     description = "Calls forth a minor demon from the pits of Hell. The demon will fight alongside the caster for a time depending on spell power.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       selfench = true,
       needs_tracer = true
+
       unholy = true
 
     },
 
     },
     level = 5,
+
     level = 2,
     name = "Borgnjor's Vile Clutch",
+
     name = "Call Imp",
 
     noise = {
 
     noise = {
       casting = 5,
+
       casting = 2,
       effect = 4
+
       effect = 0
    },
 
    ["power cap"] = 200,
 
    range = {
 
      max = 6,
 
      min = 6
 
 
     },
 
     },
 +
    ["power cap"] = 100,
 
     schools = {
 
     schools = {
       Earth = true,
+
       Summoning = true
      Necromancy = true
 
 
     }
 
     }
 
   },
 
   },
   ["Call Canine Familiar"] = {
+
   ["Cause Fear"] = {
 
     books = {
 
     books = {
       ["book of Callings"] = true,
+
       ["book of Hexes"] = true,
       ["book of the Hunter"] = true
+
       ["book of the Dragon"] = true
 
     },
 
     },
     description = "Summons a solitary canine to the caster's aid. Spell power increases the chance of summoning a stronger breed.",
+
     description = "Causes fear in those near to the caster, causing those affected to be unable to approach the caster, and to sometimes fail to attack them in melee. Leaving the caster's line of sight will end the effect.",
     flags = {},
+
     flags = {
     level = 3,
+
      area = true,
     name = "Call Canine Familiar",
+
      WL_check = true
 +
    },
 +
     level = 4,
 +
     name = "Cause Fear",
 
     noise = {
 
     noise = {
 
       casting = 3,
 
       casting = 3,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 200,
 +
    quote = "“And when Miranda sang\n Everyone turned away\n Used to the noose, they obey”\n    -The Mars Volta, “Miranda That Ghost Just Isn't Holy Anymore”. 2005.",
 +
    range = {
 +
      max = 7,
 +
      min = 7
 +
    },
 
     schools = {
 
     schools = {
       Summoning = true
+
       Hexes = true
 
     }
 
     }
 
   },
 
   },
   ["Call Imp"] = {
+
   ["Chain Lightning"] = {
 
     books = {
 
     books = {
       ["book of Minor Magic"] = true
+
       ["book of Annihilations"] = true
 
     },
 
     },
     description = "Calls forth a minor demon from the pits of Hell. The demon will fight alongside the caster for a time depending on spell power.",
+
     description = "Releases a massive electrical discharge that arcs to the creature nearest the caster and then outward from it. The further it travels, the less damage it does. Secondary arcs have limited range and do little damage to the caster. The spell's damage partially bypasses armour and resistance to electricity.",
 
     flags = {
 
     flags = {
       selfench = true,
+
       area = true
      unholy = true
 
 
     },
 
     },
     level = 2,
+
     level = 9,
     name = "Call Imp",
+
     name = "Chain Lightning",
 
     noise = {
 
     noise = {
       casting = 2,
+
       casting = 25,
       effect = 0
+
       effect = 10
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 200,
 +
    quote = "“The trouble ain't that there is too many fools,\n but that the lightning ain't distributed right.”\n    -traditionally attributed to Samuel Clemens.",
 
     schools = {
 
     schools = {
       Summoning = true
+
       Air = true,
 +
      Conjuration = true
 
     }
 
     }
 
   },
 
   },
   ["Cause Fear"] = {
+
   ["Confusing Touch"] = {
 
     books = {
 
     books = {
       ["book of Hexes"] = true,
+
       ["book of Debilitation"] = true,
       ["book of the Dragon"] = true
+
       ["book of Touch"] = true
 
     },
 
     },
     description = "Causes fear in those near to the caster, causing those affected to be unable to approach the caster, and to sometimes fail to attack them in melee. Leaving the caster's line of sight will end the effect.",
+
     description = "Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.",
 
     flags = {
 
     flags = {
       area = true,
+
       selfench = true,
 
       WL_check = true
 
       WL_check = true
 
     },
 
     },
     level = 4,
+
     level = 3,
     name = "Cause Fear",
+
     name = "Confusing Touch",
 
     noise = {
 
     noise = {
       casting = 3,
+
       casting = 2,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 100,
    range = {
 
      max = 7,
 
      min = 7
 
    },
 
 
     schools = {
 
     schools = {
 
       Hexes = true
 
       Hexes = true
 
     }
 
     }
 
   },
 
   },
   ["Chain Lightning"] = {
+
   ["Conjure Ball Lightning"] = {
 
     books = {
 
     books = {
       ["book of Annihilations"] = true
+
       ["book of Chaos"] = true,
 +
      ["book of the Spheres"] = true
 
     },
 
     },
     description = "Releases a massive electrical discharge that arcs to the creature nearest the caster and then outward from it. The further it travels, the less damage it does. Secondary arcs have limited range and do little damage to the caster. The spell's damage partially bypasses armour and resistance to electricity.",
+
     description = "Creates a pack of ball lightnings, which seek out the nearest enemy before exploding in a huge blast of electricity. Casters are advised to use caution; the lightning is not mindful of what it may hit.\n\nThe magic which keeps ball lightnings cohesive has limited range, so they may dissipate harmlessly if allowed to drift too far away from their caster before exploding.",
 
     flags = {
 
     flags = {
       area = true
+
       selfench = true
 
     },
 
     },
     level = 9,
+
     level = 6,
     name = "Chain Lightning",
+
     name = "Conjure Ball Lightning",
 
     noise = {
 
     noise = {
       casting = 25,
+
       casting = 6,
       effect = 10
+
       effect = 25
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
Line 378: Line 334:
 
     }
 
     }
 
   },
 
   },
   ["Confusing Touch"] = {
+
   ["Dazzling Flash"] = {
 
     books = {
 
     books = {
       ["book of Debilitation"] = true,
+
       ["book of Spectacle"] = true,
       ["book of Misfortune"] = true
+
       ["book of the Senses"] = true
 
     },
 
     },
     description = "Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.",
+
     description = "The caster erupts in a scintillating display of light. Any living creature nearby may be dazzled and left stumbling blindly.",
 
     flags = {
 
     flags = {
       selfench = true,
+
       area = true,
       WL_check = true
+
       no_ghost = true
 
     },
 
     },
 
     level = 3,
 
     level = 3,
     name = "Confusing Touch",
+
     name = "Dazzling Flash",
 
     noise = {
 
     noise = {
       casting = 2,
+
       casting = 0,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 50,
 +
    range = {
 +
      max = 3,
 +
      min = 2
 +
    },
 
     schools = {
 
     schools = {
       Hexes = true
+
       Hexes = true,
 +
      Fire = true
 
     }
 
     }
 
   },
 
   },
   ["Conjure Ball Lightning"] = {
+
   ["Death Channel"] = {
 
     books = {
 
     books = {
       ["book of Chaos"] = true,
+
       ["book of Decay"] = true,
       ["book of the Spheres"] = true
+
       ["book of Unlife"] = true
 
     },
 
     },
     description = "Creates a pack of ball lightnings, which seek out the nearest enemy before exploding in a huge blast of electricity. Casters are advised to use caution; the lightning is not mindful of what it may hit.\n\nThe magic which keeps ball lightnings cohesive has limited range, so they may dissipate harmlessly if allowed to drift too far away from their caster before exploding.",
+
     description = "Binds the souls of slain living, demonic and holy creatures, forcing their spectres to remain and fight for the caster for as long as the channel lasts.",
 
     flags = {
 
     flags = {
       selfench = true
+
      helpful = true,
 +
       selfench = true,
 +
      utility = true
 
     },
 
     },
 
     level = 6,
 
     level = 6,
     name = "Conjure Ball Lightning",
+
     name = "Death Channel",
 
     noise = {
 
     noise = {
       casting = 6,
+
       casting = 5,
       effect = 25
+
       effect = 0
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Air = true,
+
       Necromancy = true
      Conjuration = true
 
 
     }
 
     }
 
   },
 
   },
   ["Conjure Flame"] = {
+
   ["Death's Door"] = {
 
     books = {
 
     books = {
       ["book of Flames"] = true,
+
       Necronomicon = true
      ["Everburning Encyclopedia"] = true
 
 
     },
 
     },
     description = "Conjures burning embers at the caster's feet, which will burst into flame soon after. Any creature (including the caster) that stands on the embers will smother them, so casters are well advised to step away immediately after casting. Re-casting the spell will also ignite the embers, burning the caster.",
+
     description = "Renders the caster nigh invulnerable to harm for a brief period, but brings them dangerously close to death in the process. So close, in fact, that the body believes itself to be dead — healing effects will do nothing.\n\nThe caster will receive one warning shortly before the spell expires. After expiry, the spell cannot immediately be recast, but with high power the caster will be left further from death when the effect ends. It has no effect on those who are already undead.",
 
     flags = {
 
     flags = {
       neutral = true,
+
       no_ghost = true,
       no_ghost = true
+
       utility = true
 
     },
 
     },
     level = 3,
+
     level = 9,
     name = "Conjure Flame",
+
     name = "Death's Door",
 
     noise = {
 
     noise = {
       casting = 3,
+
       casting = 6,
       effect = 2
+
       effect = 0
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Conjuration = true,
+
       Necromancy = true
      Fire = true
 
 
     }
 
     }
 
   },
 
   },
   ["Corpse Rot"] = {
+
   Discord = {
 
     books = {
 
     books = {
       ["book of Decay"] = true,
+
       ["book of Chaos"] = true,
       ["book of Vapours"] = true
+
       ["the Unrestrained Analects"] = true
 
     },
 
     },
     description = "Rapidly accelerates the decomposition of living monsters slain by the caster, and gathers the foul miasmic vapour around the caster. The clouds eat away at the life force of any creature they envelop.",
+
     description = "Drives nearby creatures into an insane frenzy, causing them to mercilessly attack anything and everything nearby with great strength and speed.",
 
     flags = {
 
     flags = {
 
       area = true,
 
       area = true,
       neutral = true,
+
       hasty = true,
       unclean = true
+
       WL_check = true
 
     },
 
     },
     level = 4,
+
     level = 8,
     name = "Corpse Rot",
+
     name = "Discord",
 
     noise = {
 
     noise = {
       casting = 2,
+
       casting = 6,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 50,
+
     ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Air = true,
+
       Hexes = true
      Necromancy = true,
 
      Poison = true
 
 
     }
 
     }
 
   },
 
   },
   ["Dazzling Flash"] = {
+
   Disjunction = {
 
     books = {
 
     books = {
       ["book of Spectacle"] = true,
+
       ["book of Chaos"] = true,
       ["book of the Senses"] = true
+
       ["book of the Warp"] = true
 
     },
 
     },
     description = "The caster erupts in a scintillating display of light. Any living creature nearby may be dazzled and left stumbling blindly.",
+
     description = "Destabilizes the space in a sphere around the caster for a while, causing anyone nearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent. It causes magical contamination when cast.",
 
     flags = {
 
     flags = {
       area = true,
+
       escape = true,
       no_ghost = true
+
       utility = true
 
     },
 
     },
     level = 3,
+
     level = 8,
     name = "Dazzling Flash",
+
     name = "Disjunction",
 
     noise = {
 
     noise = {
       casting = 0,
+
       casting = 6,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 50,
+
     ["power cap"] = 200,
 
     range = {
 
     range = {
       max = 3,
+
       max = 4,
       min = 2
+
       min = 4
 
     },
 
     },
 
     schools = {
 
     schools = {
       Conjuration = true,
+
       Translocation = true
      Hexes = true
 
 
     }
 
     }
 
   },
 
   },
   ["Death Channel"] = {
+
   ["Dispel Undead"] = {
 
     books = {
 
     books = {
 
       ["book of Decay"] = true,
 
       ["book of Decay"] = true,
       ["book of Unlife"] = true
+
       ["book of Touch"] = true
 
     },
 
     },
     description = "Binds the souls of living, demonic and holy creatures slain by the caster and their allies, causing their spectres to remain and fight for the caster. When the channel expires the spectres will fade away.",
+
     description = "Harms an adjacent undead creature greatly by interfering with the forces binding it together.",
 
     flags = {
 
     flags = {
       helpful = true,
+
       dir_or_target = true,
       selfench = true,
+
       needs_tracer = true
      utility = true
 
 
     },
 
     },
     level = 6,
+
     level = 4,
     name = "Death Channel",
+
     name = "Dispel Undead",
 
     noise = {
 
     noise = {
       casting = 5,
+
       casting = 4,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 100,
 +
    range = {
 +
      max = 1,
 +
      min = 1
 +
    },
 
     schools = {
 
     schools = {
 
       Necromancy = true
 
       Necromancy = true
 
     }
 
     }
 
   },
 
   },
   ["Death's Door"] = {
+
   Dispersal = {
 
     books = {
 
     books = {
       Necronomicon = true
+
       ["book of the Warp"] = true,
 +
      ["There-And-Back Book"] = true
 
     },
 
     },
     description = "Renders the caster nigh invulnerable to harm for a brief period, but brings them dangerously close to death in the process. So close, in fact, that the body believes itself to be dead — healing effects will do nothing.\n\nThe caster will receive one warning shortly before the spell expires. After expiry, the spell cannot immediately be recast, but with high power the caster will be left further from death when the effect ends. It has no effect on those who are already undead.",
+
     description = "Teleports away any creatures within a short distance of the caster. Any creature with the Will to resist will still be irresistibly blinked a shorter distance, and any monster it affects at all has a separate Will-based chance of being confused by the warping of space.",
 
     flags = {
 
     flags = {
       no_ghost = true,
+
       area = true,
       utility = true
+
       escape = true
 
     },
 
     },
     level = 9,
+
     level = 6,
     name = "Death's Door",
+
     name = "Dispersal",
 
     noise = {
 
     noise = {
       casting = 6,
+
       casting = 5,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 +
    range = {
 +
      max = 4,
 +
      min = 1
 +
    },
 
     schools = {
 
     schools = {
       Necromancy = true
+
       Translocation = true
 
     }
 
     }
 
   },
 
   },
   Discord = {
+
   ["Dragon's Call"] = {
 
     books = {
 
     books = {
       ["book of Chaos"] = true,
+
       ["book of the Dragon"] = true
      ["book of Hexes"] = true
 
 
     },
 
     },
     description = "Drives nearby creatures into an insane frenzy, causing them to mercilessly attack anything and everything nearby with great strength and speed.",
+
     description = "Issues a powerful call to a draconic realm, beckoning forth dragon after dragon to engage the summoner's enemies. The spell is taxing to maintain, and each new dragon which answers the call will further drain the summoner's magical reserves. After the call ends, it cannot be issued again for a short time. The duration of the call and the species of dragons called depend on spell power.",
     flags = {
+
     flags = {},
      area = true,
+
     level = 9,
      hasty = true,
+
     name = "Dragon's Call",
      WL_check = true
 
    },
 
     level = 8,
 
     name = "Discord",
 
 
     noise = {
 
     noise = {
       casting = 6,
+
       casting = 7,
       effect = 0
+
       effect = 15
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 +
    quote = "“This is where the dragons went.\n They lie...\n Not dead, not asleep. Not waiting, because waiting implies expectation.\n Possibly the word we're looking for here is...\n ...dormant.\n And although the space they occupy isn't like normal space, nevertheless\n  they are packed in tightly. Not a cubic inch there but is filled by a claw,\n  a talon, a scale, the tip of a tail, so the effect is like one of those\n  trick drawings and your eyeballs eventually realise that the space between\n  each dragon is, in fact, another dragon.\n They could put you in mind of a can of sardines, if you thought sardines\n  were huge and scaly and proud and arrogant.\n And presumably, somewhere, there's the key.”\n    -Terry Pratchett, “Guards! Guards!”. 1990.",
 
     schools = {
 
     schools = {
       Hexes = true
+
       Summoning = true
 
     }
 
     }
 
   },
 
   },
   Disjunction = {
+
   Enfeeble = {
 
     books = {
 
     books = {
       ["book of Chaos"] = true,
+
       ["book of Hexes"] = true,
       ["book of the Warp"] = true
+
       ["book of Misfortune"] = true
 
     },
 
     },
     description = "Destabilizes the space in a sphere around the caster for a while, causing anyone nearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent. It causes magical contamination when cast.",
+
     description = "Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and disrupting their magic. It will additionally daze and blind any foe that fails to resist the full force of the curse.",
 
     flags = {
 
     flags = {
       escape = true,
+
       dir_or_target = true,
       utility = true
+
       needs_tracer = true,
 +
      WL_check = true
 
     },
 
     },
     level = 8,
+
     level = 7,
     name = "Disjunction",
+
     name = "Enfeeble",
 
     noise = {
 
     noise = {
       casting = 6,
+
       casting = 7,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 
     range = {
 
     range = {
       max = 4,
+
       max = 7,
       min = 4
+
       min = 7
 
     },
 
     },
 
     schools = {
 
     schools = {
       Translocation = true
+
       Hexes = true
 
     }
 
     }
 
   },
 
   },
   ["Dispel Undead"] = {
+
   ["Ensorcelled Hibernation"] = {
 
     books = {
 
     books = {
       ["book of Decay"] = true,
+
       ["book of Burglary"] = true,
       ["book of Touch"] = true
+
       ["book of Dreams"] = true
 
     },
 
     },
     description = "Harms an adjacent undead creature greatly by interfering with the forces binding it together.",
+
     description = "Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.",
 
     flags = {
 
     flags = {
 
       dir_or_target = true,
 
       dir_or_target = true,
       needs_tracer = true
+
       needs_tracer = true,
 +
      not_self = true,
 +
      WL_check = true
 
     },
 
     },
     level = 4,
+
     level = 2,
     name = "Dispel Undead",
+
     name = "Ensorcelled Hibernation",
 
     noise = {
 
     noise = {
       casting = 4,
+
       casting = 0,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 50,
 +
    quote = "“Sweet dreams are made of this; who am I to disagree?”\n    -Eurythmics, “Sweet Dreams (Are Made of This)”. 1983.",
 
     range = {
 
     range = {
       max = 1,
+
       max = 7,
       min = 1
+
       min = 7
 
     },
 
     },
 
     schools = {
 
     schools = {
       Necromancy = true
+
       Hexes = true,
 +
      Ice = true
 
     }
 
     }
 
   },
 
   },
   Dispersal = {
+
   ["Eringya's Noxious Bog"] = {
 
     books = {
 
     books = {
       ["book of the Warp"] = true,
+
       ["Fen Folio"] = true,
       ["There-And-Back Book"] = true
+
       ["Great Wizards, Vol. II"] = true
 
     },
 
     },
     description = "Teleports away any creatures within a short distance of the caster. Any creature that resists the effect will still be irresistibly blinked a shorter distance, and any monster it affects at all has a chance of being confused by the warping of space.",
+
     description = "Causes the caster to release a torrent of sludge that transforms nearby areas into a toxic bog. The sludge damages and poisons all monsters, even those resistant to poison. The bog cannot form on areas adjacent to multiple solid features, nor on areas that lack solid floor, like deep water or lava. The transformation is temporary and cannot be sustained out of the caster's sight. Spellpower will increase how long the bog lingers.",
 
     flags = {
 
     flags = {
 
       area = true,
 
       area = true,
       escape = true
+
       no_ghost = true
 
     },
 
     },
 
     level = 6,
 
     level = 6,
     name = "Dispersal",
+
     name = "Eringya's Noxious Bog",
 
     noise = {
 
     noise = {
       casting = 5,
+
       casting = 6,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
Line 625: Line 591:
 
     range = {
 
     range = {
 
       max = 4,
 
       max = 4,
       min = 1
+
       min = 4
 
     },
 
     },
 
     schools = {
 
     schools = {
       Translocation = true
+
       Alchemy = true
 
     }
 
     }
 
   },
 
   },
   ["Dragon Form"] = {
+
   ["Fire Storm"] = {
 
     books = {
 
     books = {
       ["book of the Dragon"] = true,
+
       ["book of Annihilations"] = true
      ["book of Transfigurations"] = true
 
 
     },
 
     },
     description = "Transforms the caster into a mighty, fire-breathing dragon. The caster becomes highly resistant to fire and resistant to poison, but vulnerable to cold. The caster becomes able to deal incredible damage in melee combat, and they become much more robust, although their evasiveness is reduced.\n\nWhile transformed, any equipped weapons and armour are melded.",
+
     description = "Calls forth a mighty storm of roaring flame directly onto the target, dealing damage in a large area and leaving behind short-lived fire vortices. A portion of its damage bypasses fire resistance.",
 
     flags = {
 
     flags = {
       chaotic = true,
+
       area = true,
       helpful = true,
+
       needs_tracer = true,
       utility = true
+
       target = true
 
     },
 
     },
     level = 7,
+
     level = 9,
     name = "Dragon Form",
+
     name = "Fire Storm",
 
     noise = {
 
     noise = {
       casting = 6,
+
       casting = 9,
       effect = 0
+
       effect = 25
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 +
    quote = "“Some have said there is no subtlety to destruction. You know what? They're\n dead.”\n    -Jaya Ballard, task mage (Magic: the Gathering).",
 +
    range = {
 +
      max = 5,
 +
      min = 5
 +
    },
 
     schools = {
 
     schools = {
       Transmutation = true
+
       Conjuration = true,
 +
      Fire = true
 
     }
 
     }
 
   },
 
   },
   ["Dragon's Call"] = {
+
   Fireball = {
 
     books = {
 
     books = {
       ["book of the Dragon"] = true
+
       ["book of the Dragon"] = true,
 +
      ["book of the Spheres"] = true
 +
    },
 +
    description = "Hurls an explosive ball of fire.",
 +
    flags = {
 +
      dir_or_target = true,
 +
      needs_tracer = true
 
     },
 
     },
    description = "Issues a powerful call to a draconic realm, beckoning forth dragon after dragon to engage the summoner's enemies. The spell is taxing to maintain, and each new dragon which answers the call will further drain the summoner's magical reserves. After the call ends, it cannot be issued again for a short time. The duration of the call and the species of dragons called depend on spell power.",
+
     level = 5,
    flags = {},
+
     name = "Fireball",
     level = 9,
 
     name = "Dragon's Call",
 
 
     noise = {
 
     noise = {
       casting = 7,
+
       casting = 5,
 
       effect = 15
 
       effect = 15
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 +
    range = {
 +
      max = 5,
 +
      min = 5
 +
    },
 
     schools = {
 
     schools = {
       Summoning = true
+
       Conjuration = true,
 +
      Fire = true
 
     }
 
     }
 
   },
 
   },
   Enfeeble = {
+
   ["Flame Wave"] = {
 
     books = {
 
     books = {
       ["book of Maledictions"] = true,
+
       ["book of Flames"] = true,
       ["book of Misfortune"] = true
+
       ["book of Scorching"] = true
 
     },
 
     },
     description = "Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and disrupting their magic. It will additionally daze and blind any foe that fails to resist the full force of the curse.",
+
     description = "Blasts the caster's surroundings with a wave of fire. If the caster maintains focus and supplies the spell with magical power (by waiting in place and not taking any other actions), more and larger flame waves will radiate outward.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       area = true
      needs_tracer = true,
 
      WL_check = true
 
 
     },
 
     },
     level = 7,
+
     level = 4,
     name = "Enfeeble",
+
     name = "Flame Wave",
 
     noise = {
 
     noise = {
       casting = 7,
+
       casting = 0,
       effect = 0
+
       effect = 12
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 100,
 
     range = {
 
     range = {
       max = 7,
+
       max = 3,
       min = 7
+
       min = 3
 
     },
 
     },
 
     schools = {
 
     schools = {
       Hexes = true
+
       Conjuration = true,
 +
      Fire = true
 
     }
 
     }
 
   },
 
   },
   ["Ensorcelled Hibernation"] = {
+
   Foxfire = {
 
     books = {
 
     books = {
       ["book of Burglary"] = true,
+
       ["book of Fire"] = true
      ["book of Dreams"] = true
 
 
     },
 
     },
     description = "Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.",
+
     description = "Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       selfench = true
      needs_tracer = true,
 
      not_self = true,
 
      WL_check = true
 
 
     },
 
     },
     level = 2,
+
     level = 1,
     name = "Ensorcelled Hibernation",
+
     name = "Foxfire",
 
     noise = {
 
     noise = {
       casting = 0,
+
       casting = 1,
       effect = 0
+
       effect = 1
    },
 
    ["power cap"] = 50,
 
    range = {
 
      max = 7,
 
      min = 7
 
 
     },
 
     },
 +
    ["power cap"] = 25,
 
     schools = {
 
     schools = {
       Hexes = true,
+
       Conjuration = true,
       Ice = true
+
       Fire = true
 
     }
 
     }
 
   },
 
   },
   ["Eringya's Noxious Bog"] = {
+
   Freeze = {
 
     books = {
 
     books = {
       ["Fen Folio"] = true,
+
       ["book of Frost"] = true
      ["Great Wizards, Vol. II"] = true
 
 
     },
 
     },
     description = "Causes the caster to release a torrent of sludge that transforms nearby areas into a toxic bog. The sludge damages and poisons all monsters, even those resistant to poison. The bog cannot form on areas adjacent to multiple solid features, nor on areas that lack solid floor, like deep water or lava. The transformation is temporary and cannot be sustained out of the caster's sight. Spellpower will increase how long the bog lingers.",
+
     description = "Freezes an adjacent creature, dealing damage that bypasses any armour the target may have. This may temporarily slow cold-blooded creatures.",
 
     flags = {
 
     flags = {
       area = true,
+
       dir_or_target = true,
       no_ghost = true
+
       not_self = true
 
     },
 
     },
     level = 6,
+
     level = 1,
     name = "Eringya's Noxious Bog",
+
     name = "Freeze",
 
     noise = {
 
     noise = {
       casting = 6,
+
       casting = 1,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 25,
 
     range = {
 
     range = {
       max = 4,
+
       max = 1,
       min = 4
+
       min = 1
 
     },
 
     },
 
     schools = {
 
     schools = {
       Poison = true,
+
       Ice = true
      Transmutation = true
 
 
     }
 
     }
 
   },
 
   },
   ["Excruciating Wounds"] = {
+
   ["Freezing Cloud"] = {
 
     books = {
 
     books = {
       ["book of Pain"] = true,
+
       ["book of Vapours"] = true,
       ["book of Weapons"] = true
+
       ["Trismegistus Codex"] = true
 
     },
 
     },
     description = "Temporarily infuses the weapon held by the caster with the essence of pain itself. It will not affect artefact weapons.\n\nWhile a weapon is infused it cannot be unwielded and casting spells is slightly more difficult.",
+
     description = "Conjures up a large cloud of lethally cold vapour.",
 
     flags = {
 
     flags = {
       helpful = true
+
       area = true,
 +
      cloud = true,
 +
      needs_tracer = true,
 +
      target = true
 
     },
 
     },
 
     level = 5,
 
     level = 5,
     name = "Excruciating Wounds",
+
     name = "Freezing Cloud",
 
     noise = {
 
     noise = {
       casting = 5,
+
       casting = 6,
       effect = 5
+
       effect = 2
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 +
    range = {
 +
      max = 5,
 +
      min = 5
 +
    },
 
     schools = {
 
     schools = {
       Necromancy = true
+
       Air = true,
 +
      Conjuration = true,
 +
      Ice = true
 
     }
 
     }
 
   },
 
   },
   ["Fire Storm"] = {
+
   ["Frozen Ramparts"] = {
 
     books = {
 
     books = {
       ["book of Annihilations"] = true
+
       ["book of Frost"] = true,
 +
      ["book of Sloth"] = true
 
     },
 
     },
     description = "Calls forth a mighty storm of roaring flame directly onto the target, dealing damage in a large area and leaving behind short-lived fire vortices. A portion of its damage bypasses fire resistance.",
+
     description = "Encases surrounding walls with ice for a short time. Foes that wander near the icy walls will be damaged, and this may temporarily slow cold-blooded creatures. Each victim is only ever affected by one icy wall at a time.\n\nThe ice will crack and fall away if the caster moves to a new position.",
 
     flags = {
 
     flags = {
 
       area = true,
 
       area = true,
       needs_tracer = true,
+
       no_ghost = true
      target = true
 
 
     },
 
     },
     level = 9,
+
     level = 3,
     name = "Fire Storm",
+
     name = "Frozen Ramparts",
 
     noise = {
 
     noise = {
       casting = 9,
+
       casting = 3,
       effect = 25
+
       effect = 8
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 50,
 
     range = {
 
     range = {
       max = 5,
+
       max = 2,
       min = 5
+
       min = 2
 
     },
 
     },
 
     schools = {
 
     schools = {
       Conjuration = true,
+
       Ice = true
      Fire = true
 
 
     }
 
     }
 
   },
 
   },
   Fireball = {
+
   ["Fulminant Prism"] = {
 
     books = {
 
     books = {
       ["book of Fire"] = true,
+
       ["book of Blasting"] = true,
       ["book of the Spheres"] = true
+
       ["book of Conjurations"] = true
 
     },
 
     },
     description = "Hurls an explosive ball of fire.",
+
     description = "Conjures a prism which unleashes a violent explosion of arcane force after a short duration. The prism is extremely fragile and any damage caused to it may result in premature detonation.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       area = true,
       needs_tracer = true
+
       not_self = true,
 +
      target = true
 
     },
 
     },
     level = 5,
+
     level = 4,
     name = "Fireball",
+
     name = "Fulminant Prism",
 
     noise = {
 
     noise = {
       casting = 5,
+
       casting = 4,
       effect = 15
+
       effect = 0
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 
     range = {
 
     range = {
       max = 5,
+
       max = 4,
       min = 5
+
       min = 4
 
     },
 
     },
 
     schools = {
 
     schools = {
 
       Conjuration = true,
 
       Conjuration = true,
       Fire = true
+
       Alchemy = true
 
     }
 
     }
 
   },
 
   },
   ["Flame Wave"] = {
+
   Hailstorm = {
 
     books = {
 
     books = {
       ["book of Flames"] = true,
+
       ["book of Frost"] = true,
       ["book of Scorching"] = true
+
       ["book of the Tundra"] = true
 
     },
 
     },
     description = "Blasts the caster's surroundings with a wave of fire. If the caster maintains focus and supplies the spell with magical power (by waiting in place and not taking any other actions), more and larger flame waves will radiate outward.",
+
     description = "Conjures a cannonade of hail. The eye of the storm is wide enough that monsters adjacent to the caster are unaffected. Due to the strong impact and cutting edges a significant portion of its damage bypasses cold resistance.",
 
     flags = {
 
     flags = {
 
       area = true
 
       area = true
 
     },
 
     },
     level = 4,
+
     level = 3,
     name = "Flame Wave",
+
     name = "Hailstorm",
 
     noise = {
 
     noise = {
       casting = 0,
+
       casting = 4,
       effect = 12
+
       effect = 0
 
     },
 
     },
 
     ["power cap"] = 100,
 
     ["power cap"] = 100,
Line 844: Line 822:
 
     schools = {
 
     schools = {
 
       Conjuration = true,
 
       Conjuration = true,
       Fire = true
+
       Ice = true
 
     }
 
     }
 
   },
 
   },
   Foxfire = {
+
   Haunt = {
 
     books = {
 
     books = {
       ["book of Flames"] = true
+
       ["book of Death"] = true,
 +
      ["Necronomicon"] = true
 
     },
 
     },
     description = "Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them.",
+
     description = "Calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies. The number of spectres summoned increases with spell power.",
 
     flags = {
 
     flags = {
       selfench = true
+
       mons_abjure = true,
 +
      not_self = true,
 +
      target = true
 
     },
 
     },
     level = 1,
+
     level = 7,
     name = "Foxfire",
+
     name = "Haunt",
 
     noise = {
 
     noise = {
       casting = 1,
+
       casting = 6,
       effect = 1
+
       effect = 0
 +
    },
 +
    ["power cap"] = 200,
 +
    range = {
 +
      max = 7,
 +
      min = 7
 
     },
 
     },
    ["power cap"] = 25,
 
 
     schools = {
 
     schools = {
       Conjuration = true,
+
       Necromancy = true,
       Fire = true
+
       Summoning = true
 
     }
 
     }
 
   },
 
   },
   Freeze = {
+
   ["Ignite Poison"] = {
 
     books = {
 
     books = {
       ["book of Frost"] = true
+
       ["Everburning Encyclopedia"] = true,
 +
      ["Trismegistus Codex"] = true
 
     },
 
     },
     description = "Freezes an adjacent creature, dealing damage that bypasses any armour the target may have. This may temporarily slow cold-blooded creatures.",
+
     description = "Converts all nearby poison into liquid flame, burning poisoned creatures from within. It also turns clouds of poison and mephitic gases into flame. The caster is not affected directly.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       area = true
      not_self = true
 
 
     },
 
     },
     level = 1,
+
     level = 4,
     name = "Freeze",
+
     name = "Ignite Poison",
 
     noise = {
 
     noise = {
       casting = 1,
+
       casting = 4,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 25,
+
     ["power cap"] = 100,
    range = {
 
      max = 1,
 
      min = 1
 
    },
 
 
     schools = {
 
     schools = {
       Ice = true
+
       Fire = true,
 +
      Alchemy = true,
 
     }
 
     }
 
   },
 
   },
   ["Freezing Cloud"] = {
+
   Ignition = {
 
     books = {
 
     books = {
       ["book of Ice"] = true,
+
       ["Everburning Encyclopedia"] = true,
       ["Trismegistus Codex"] = true
+
       ["book of Spontaneous Combustion"] = true
 
     },
 
     },
     description = "Conjures up a large cloud of lethally cold vapour.",
+
     description = "All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell.",
 
     flags = {
 
     flags = {
       area = true,
+
       area = true
      cloud = true,
 
      needs_tracer = true,
 
      target = true
 
 
     },
 
     },
     level = 5,
+
     level = 8,
     name = "Freezing Cloud",
+
     name = "Ignition",
 
     noise = {
 
     noise = {
       casting = 6,
+
       casting = 8,
       effect = 2
+
       effect = 15
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
    range = {
 
      max = 5,
 
      min = 5
 
    },
 
 
     schools = {
 
     schools = {
       Air = true,
+
       Fire = true
      Conjuration = true,
 
      Ice = true
 
 
     }
 
     }
 
   },
 
   },
   ["Frozen Ramparts"] = {
+
   Infestation = {
 
     books = {
 
     books = {
       ["book of Frost"] = true,
+
       ["book of Death"] = true
      ["book of Rime"] = true
 
 
     },
 
     },
     description = "Encases surrounding walls with ice for a short time as long as the caster refrains from moving. Victims that wander near the icy walls will be damaged, and this may temporarily slow cold-blooded creatures. The damage dealt bypasses any armour the target may have. Each victim is only ever affected by one icy wall at a time.\n\nThe caster and any allies can safely remain near icy walls. The ice will crack and fall away if the caster moves to a new position.",
+
     description = "Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death.",
 
     flags = {
 
     flags = {
       area = true,
+
       target = true,
       no_ghost = true
+
       unclean = true
 
     },
 
     },
     level = 3,
+
     level = 8,
     name = "Frozen Ramparts",
+
     name = "Infestation",
 
     noise = {
 
     noise = {
       casting = 3,
+
       casting = 8,
       effect = 8
+
       effect = 4
 
     },
 
     },
     ["power cap"] = 50,
+
     ["power cap"] = 200,
 
     range = {
 
     range = {
       max = 2,
+
       max = 7,
       min = 2
+
       min = 7
 
     },
 
     },
 
     schools = {
 
     schools = {
       Ice = true
+
       Necromancy = true
 
     }
 
     }
 
   },
 
   },
   ["Fulminant Prism"] = {
+
   ["Inner Flame"] = {
 
     books = {
 
     books = {
       ["book of Blasting"] = true,
+
       ["book of Flames"] = true,
       ["book of Conjurations"] = true
+
       ["book of Spontaneous Combustion"] = true
 
     },
 
     },
     description = "Conjures a prism which unleashes a violent explosion of arcane force after a short duration. The prism is extremely fragile and any damage caused to it may result in premature detonation.",
+
     description = "Fills an enemy with an intense fire. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused is dependent on the size of the target.",
 
     flags = {
 
     flags = {
      area = true,
 
 
       not_self = true,
 
       not_self = true,
       target = true
+
       target = true,
 +
      WL_check = true
 
     },
 
     },
     level = 4,
+
     level = 3,
     name = "Fulminant Prism",
+
     name = "Inner Flame",
 
     noise = {
 
     noise = {
       casting = 4,
+
       casting = 3,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 100,
 
     range = {
 
     range = {
       max = 4,
+
       max = 7,
       min = 4
+
       min = 7
 
     },
 
     },
 
     schools = {
 
     schools = {
       Conjuration = true,
+
       Fire = true,
 
       Hexes = true
 
       Hexes = true
 
     }
 
     }
 
   },
 
   },
   ["Gell's Gravitas"] = {
+
   Irradiate = {
 
     books = {
 
     books = {
       ["book of Displacement"] = true,
+
       ["book of Spontaneous Combustion"] = true,
       ["There-And-Back Book"] = true
+
       ["book of Transmutation"] = true
 
     },
 
     },
     description = "Briefly redirects gravity around a target point, causing 'down' to be towards that point. All nearby creatures, save the caster, fall helplessly toward that point — typically colliding with each other, or with a victim standing there.",
+
     description = "Transmutes an ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting adjacent creatures. It heavily deforms its targets, weakening them and reducing their armour. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after a few castings.",
 
     flags = {
 
     flags = {
       needs_tracer = true,
+
       area = true,
       not_self = true,
+
       chaotic = true
      target = true
 
 
     },
 
     },
     level = 3,
+
     level = 5,
     name = "Gell's Gravitas",
+
     name = "Irradiate",
 
     noise = {
 
     noise = {
       casting = 3,
+
       casting = 4,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 200,
 +
    quote = "“Reflex in the sky warn you you're gonna die\n Storm coming, you'd better hide from the atomic tide\n Flashes in the sky turns houses into sties\n Turns people into clay, radiation minds decay”\n    -Black Sabbath, “Electric Funeral”. 1970.",
 
     range = {
 
     range = {
       max = 7,
+
       max = 1,
       min = 7
+
       min = 1
 
     },
 
     },
 
     schools = {
 
     schools = {
       Translocation = true
+
       Conjuration = true,
 +
      Alchemy = true
 
     }
 
     }
 
   },
 
   },
   Hailstorm = {
+
   ["Iskenderun's Battlesphere"] = {
 
     books = {
 
     books = {
       ["book of Frost"] = true,
+
       ["book of Power"] = true,
       ["book of the Tundra"] = true
+
       ["book of the Spheres"] = true
 
     },
 
     },
     description = "Conjures a cannonade of hail. The eye of the storm is wide enough that monsters adjacent to the caster are unaffected. Due to the strong impact and cutting edges a significant portion of its damage bypasses cold resistance.",
+
     description = "Conjures a small globe of magical energy. Each time its creator casts a spell from the Conjuration school (other than Battlesphere itself or Spellforged Servitor), the battlesphere will launch its own volley of energy at a random foe. With increasing power, the battlesphere lasts longer and deals more damage per volley.",
 
     flags = {
 
     flags = {
       area = true
+
       utility = true
 
     },
 
     },
     level = 4,
+
     level = 5,
     name = "Hailstorm",
+
     name = "Iskenderun's Battlesphere",
 
     noise = {
 
     noise = {
       casting = 4,
+
       casting = 5,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
 
     ["power cap"] = 100,
 
     ["power cap"] = 100,
     range = {
+
     quote = "“Maxim 4: Close air support covereth a multitude of sins.”\n    -Howard Tayler, _The Seventy Maxims of Maximally Effective Mercenaries_,\n     in _Schlock Mercenary_. 2008.",
      max = 3,
 
      min = 3
 
     },
 
 
     schools = {
 
     schools = {
       Conjuration = true,
+
       Conjuration = true
      Ice = true
 
 
     }
 
     }
 
   },
 
   },
   Haunt = {
+
   ["Iskenderun's Mystic Blast"] = {
 
     books = {
 
     books = {
       ["book of Death"] = true
+
       ["book of Blasting"] = true,
 +
      ["book of Weapons"] = true
 
     },
 
     },
     description = "Calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies. The number of spectres summoned increases with spell power.",
+
     description = "Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done.",
 
     flags = {
 
     flags = {
       mons_abjure = true,
+
       area = true
      not_self = true,
+
     },
      target = true
+
     level = 4,
     },
+
     name = "Iskenderun's Mystic Blast",
     level = 7,
 
     name = "Haunt",
 
 
     noise = {
 
     noise = {
       casting = 6,
+
       casting = 4,
       effect = 0
+
       effect = 10
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 100,
 
     range = {
 
     range = {
       max = 7,
+
       max = 2,
       min = 7
+
       min = 2
 
     },
 
     },
 
     schools = {
 
     schools = {
       Necromancy = true,
+
       Conjuration = true,
       Summoning = true
+
       Translocation = true
 
     }
 
     }
 
   },
 
   },
   ["Ice Form"] = {
+
   ["Leda's Liquefaction"] = {
 
     books = {
 
     books = {
       ["book of Rime"] = true,
+
       ["book of the Earth"] = true,
       ["book of the Tundra"] = true
+
       ["book of Sloth"] = true
 
     },
 
     },
     description = "Transforms the caster into a frozen ice-creature, light enough to float on water. The caster gains a freezing melee attack, and becomes incredibly resistant to cold and resistant to poison, but vulnerable to fire. High power increases the armour granted by this form.\n\nWhile transformed, any equipped weapons and armour are melded.",
+
     description = "Liquefies the ground around the caster, making it difficult to move through. Any movement through liquefied ground will be slowed, and creatures stuck in the liquefied ground will be unable to fly. Attempts to attack the caster in melee may fail.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out. Maintaining the connection to the ground slows the caster's movement, even if they are flying.",
 
     flags = {
 
     flags = {
       chaotic = true,
+
       area = true
      helpful = true,
 
      utility = true
 
 
     },
 
     },
 
     level = 4,
 
     level = 4,
     name = "Ice Form",
+
     name = "Leda's Liquefaction",
 
     noise = {
 
     noise = {
 
       casting = 3,
 
       casting = 3,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Ice = true,
+
       Earth = true,
       Transmutation = true
+
       Alchemy = true
 
     }
 
     }
 
   },
 
   },
   ["Ignite Poison"] = {
+
   ["Lee's Rapid Deconstruction"] = {
 
     books = {
 
     books = {
       ["Everburning Encyclopedia"] = true,
+
       ["book of Iron"] = true,
       ["Trismegistus Codex"] = true
+
       ["book of the Earth"] = true
 
     },
 
     },
     description = "Converts all nearby poison into liquid flame, burning poisoned creatures from within. It also turns clouds of poison and mephitic gases into flame. The caster is not affected directly.",
+
     description = "Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is strongly reduced by armour.\n\nTargets made from rock, stone, ice or bone will cause a small explosion. Metal targets will cause a small but more damaging explosion, and targets made from crystal will cause a large and more damaging explosion.",
 
     flags = {
 
     flags = {
       area = true
+
       target = true
 
     },
 
     },
     level = 3,
+
     level = 5,
     name = "Ignite Poison",
+
     name = "Lee's Rapid Deconstruction",
 
     noise = {
 
     noise = {
 
       casting = 4,
 
       casting = 4,
       effect = 0
+
       effect = 20
 +
    },
 +
    ["power cap"] = 200,
 +
    quote = "“Now the house was full of men and women; and all the lords of the Philistines\n were there; and there were upon the roof about three thousand men and women,\n that beheld while Samson made sport.\n\n And Samson called unto the LORD, and said, O Lord GOD, remember me, I pray\n thee, and strengthen me, I pray thee, only this once, O God, that I may be at\n once avenged of the Philistines for my two eyes.\n\n And Samson took hold of the two middle pillars upon which the house stood, and\n on which it was borne up, of the one with his right hand, and of the other\n with his left.\n\n And Samson said, Let me die with the Philistines. And he bowed himself with\n all his might; and the house fell upon the lords, and upon all the people that\n were therein. So the dead which he slew at his death were more than they which\n he slew in his life.”\n    -KJV Bible, Judges 16:27-30.",
 +
    range = {
 +
      max = 7,
 +
      min = 7
 
     },
 
     },
    ["power cap"] = 100,
 
 
     schools = {
 
     schools = {
       Fire = true,
+
       Earth = true
      Poison = true,
 
      Transmutation = true
 
 
     }
 
     }
 
   },
 
   },
   Ignition = {
+
   ["Lehudib's Crystal Spear"] = {
 
     books = {
 
     books = {
       ["book of Fire"] = true,
+
       ["book of Armaments"] = true,
       ["the Unrestrained Analects"] = true
+
       ["book of the Moon"] = true
 
     },
 
     },
     description = "All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell.",
+
     description = "Hurls a lethally sharp shard of crystal.",
 
     flags = {
 
     flags = {
       area = true
+
       dir_or_target = true,
 +
      needs_tracer = true
 
     },
 
     },
 
     level = 8,
 
     level = 8,
     name = "Ignition",
+
     name = "Lehudib's Crystal Spear",
 
     noise = {
 
     noise = {
 
       casting = 8,
 
       casting = 8,
       effect = 15
+
       effect = 8
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 +
    range = {
 +
      max = 3,
 +
      min = 3
 +
    },
 
     schools = {
 
     schools = {
       Fire = true
+
       Conjuration = true,
 +
      Earth = true
 
     }
 
     }
 
   },
 
   },
   Infestation = {
+
   ["Lesser Beckoning"] = {
 
     books = {
 
     books = {
       ["book of Death"] = true
+
       ["book of Displacement"] = true,
 +
      ["book of Spatial Translocations"] = true
 
     },
 
     },
     description = "Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death.",
+
     description = "Beckons the target forward, attempting to place them adjacent to the caster.",
 
     flags = {
 
     flags = {
       target = true,
+
       dir_or_target = true,
       unclean = true
+
       needs_tracer = true,
 +
      not_self = true
 
     },
 
     },
     level = 8,
+
     level = 2,
     name = "Infestation",
+
     name = "Lesser Beckoning",
 
     noise = {
 
     noise = {
       casting = 8,
+
       casting = 2,
       effect = 4
+
       effect = 0
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 50,
 
     range = {
 
     range = {
       max = 7,
+
       max = 5,
       min = 7
+
       min = 3
 
     },
 
     },
 
     schools = {
 
     schools = {
       Necromancy = true
+
       Translocation = true
 
     }
 
     }
 
   },
 
   },
   ["Inner Flame"] = {
+
   ["Magic Dart"] = {
 
     books = {
 
     books = {
       ["book of Flames"] = true,
+
       ["book of Conjurations"] = true,
       ["book of Hexes"] = true
+
       ["book of Minor Magic"] = true
 
     },
 
     },
     description = "Fills an enemy with an intense fire. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused is dependent on the size of the target.",
+
     description = "Fires a small bolt of magical energy which never misses.",
 
     flags = {
 
     flags = {
       not_self = true,
+
       dir_or_target = true,
       target = true,
+
       needs_tracer = true
      WL_check = true
 
 
     },
 
     },
     level = 3,
+
     level = 1,
     name = "Inner Flame",
+
     name = "Magic Dart",
 
     noise = {
 
     noise = {
       casting = 3,
+
       casting = 1,
       effect = 0
+
       effect = 1
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 25,
 
     range = {
 
     range = {
 
       max = 7,
 
       max = 7,
Line 1,161: Line 1,137:
 
     },
 
     },
 
     schools = {
 
     schools = {
       Fire = true,
+
       Conjuration = true
      Hexes = true
 
 
     }
 
     }
 
   },
 
   },
   ["Iron Shot"] = {
+
   ["Malign Gateway"] = {
 
     books = {
 
     books = {
       ["book of Iron"] = true,
+
       ["Grand Grimoire"] = true
      ["book of Power"] = true
 
 
     },
 
     },
     description = "Hurls a large and heavy metal shot.",
+
     description = "Tears a gash in reality, creating a self-sustained but temporary portal to an unknown, tainted otherworld. It requires open space to succeed. After a short time, a powerful clawed tentacle will reach through the portal, remaining bound to the caster's will for a duration depending on power. With the portal's expiry, the tentacle will be severed and turn on the caster. The duration of the portal increases with spell power.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       chaotic = true,
       needs_tracer = true
+
       unholy = true
 
     },
 
     },
     level = 6,
+
     level = 7,
     name = "Iron Shot",
+
     name = "Malign Gateway",
 
     noise = {
 
     noise = {
 
       casting = 6,
 
       casting = 6,
       effect = 6
+
       effect = 0
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
    range = {
 
      max = 4,
 
      min = 4
 
    },
 
 
     schools = {
 
     schools = {
       Conjuration = true,
+
       Summoning = true,
       Earth = true
+
       Translocation = true
 
     }
 
     }
 
   },
 
   },
   Irradiate = {
+
   ["Manifold Assault"] = {
 
     books = {
 
     books = {
       ["book of Alchemy"] = true,
+
       ["book of the Warp"] = true,
       ["book of Transfigurations"] = true
+
       ["book of Battle"] = true
 
     },
 
     },
     description = "Transmutes an ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting adjacent creatures. It heavily deforms its targets, weakening them and reducing their armour. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after a few castings.",
+
     description = "Warps space into paradoxical configurations in order to strike many visible targets with one melee attack. At high power, it can be used to strike more enemies at once. Very high power is required to launch multiple unarmed strikes in this fashion, since greater care must be taken when warping one's own limbs.<br><br>The time taken for the attack is exactly the same as a normal attack. It's imprecise, so it can't do extra damage against unsuspecting foes.",
 
     flags = {
 
     flags = {
       area = true,
+
       no_ghost = true
      chaotic = true
 
 
     },
 
     },
     level = 5,
+
     level = 7,
     name = "Irradiate",
+
     name = "Manifold Assault",
 
     noise = {
 
     noise = {
       casting = 4,
+
       casting = 5,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
    range = {
 
      max = 1,
 
      min = 1
 
    },
 
 
     schools = {
 
     schools = {
       Conjuration = true,
+
       Translocation = true
      Transmutation = true
 
 
     }
 
     }
 
   },
 
   },
   ["Iskenderun's Battlesphere"] = {
+
   ["Maxwell's Capacitive Coupling"] = {
 
     books = {
 
     books = {
       ["book of Power"] = true,
+
       ["book of Spectacle"] = true,
       ["book of the Spheres"] = true
+
       ["Maxwell's Memoranda"] = true
 
     },
 
     },
     description = "Conjures a small globe of magical energy. Each time its creator casts a destructive Conjuration, the battlesphere will launch its own volley of energy at a random foe. With increasing power, the battlesphere lasts longer and deals more damage per volley.",
+
     description = "Gradually builds up electric charge in the caster, so long as they maintain focus (by waiting in place and not taking any other actions). When a threshold is reached, the charge couples with the nearest foe, vaporising them instantly. Higher spell power will allow the caster to accumulate charge more rapidly.",
 
     flags = {
 
     flags = {
       utility = true
+
       no_ghost = true
 
     },
 
     },
     level = 5,
+
     level = 8,
     name = "Iskenderun's Battlesphere",
+
     name = "Maxwell's Capacitive Coupling",
 
     noise = {
 
     noise = {
       casting = 5,
+
       casting = 7,
       effect = 0
+
       effect = 25
 +
    },
 +
    ["power cap"] = 200,
 +
    range = {
 +
      max = 7,
 +
      min = 7
 
     },
 
     },
    ["power cap"] = 100,
 
 
     schools = {
 
     schools = {
       Conjuration = true
+
       Air = true
 
     }
 
     }
 
   },
 
   },
   ["Iskenderun's Mystic Blast"] = {
+
   ["Mephitic Cloud"] = {
 
     books = {
 
     books = {
       ["book of Blasting"] = true,
+
       ["book of Vapours"] = true,
       ["book of Spectacle"] = true
+
       ["book of the Senses"] = true
 
     },
 
     },
     description = "Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done.",
+
     description = "Conjures up a short-lived cloud of noxious fumes, which may cause confusion in any creature not resistant to poison. Tougher, more experienced creatures are less likely to be affected.",
 
     flags = {
 
     flags = {
       area = true
+
       area = true,
 +
      cloud = true,
 +
      dir_or_target = true,
 +
      needs_tracer = true
 
     },
 
     },
     level = 4,
+
     level = 3,
     name = "Iskenderun's Mystic Blast",
+
     name = "Mephitic Cloud",
 
     noise = {
 
     noise = {
       casting = 4,
+
       casting = 3,
       effect = 10
+
       effect = 15
 
     },
 
     },
 
     ["power cap"] = 100,
 
     ["power cap"] = 100,
 +
    quote = "“Seit mehreren Jahren schon hatte die indische Cholera eine verstärkte\n Neigung zur Ausbreitung und Wanderung an den Tag gelegt. Erzeugt aus\n den warmen Moraesten des Ganges-Deltas, aufgestiegen mit dem\n mephitischen Odem jener üppig-untauglichen, von Menschen gemiedenen\n Urwelt- und Inselwildnis, in deren Bambusdickichten der Tiger kauert,\n hatte die Seuche in ganz Hindustan andauernd und ungewöhnlich heftig\n gewütet, hatte östlich nach China, westlich nach Afghanistan und\n Persien übergegriffen und, den Hauptstraßen des Karawanenverkehrs\n folgend, ihre Schrecken bis Astrachan, ja selbst bis Moskau getragen.”\n    -Thomas Mann, _Der Tod in Venedig_, 1911.",
 
     range = {
 
     range = {
       max = 2,
+
       max = 4,
       min = 2
+
       min = 4
 
     },
 
     },
 
     schools = {
 
     schools = {
 +
      Air = true,
 
       Conjuration = true,
 
       Conjuration = true,
       Translocation = true
+
       Alchemy = true
 
     }
 
     }
 
   },
 
   },
   ["Leda's Liquefaction"] = {
+
   ["Metabolic Englaciation"] = {
 
     books = {
 
     books = {
       ["book of the Earth"] = true,
+
       ["book of Sloth"] = true,
       ["book of the Hunter"] = true
+
       ["book of Winter"] = true
 
     },
 
     },
     description = "Liquefies the ground around the caster, making it difficult to move through. Any movement through liquefied ground will be slowed, and creatures stuck in the liquefied ground will be unable to fly. Attempts to attack the caster in melee may fail.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out. Maintaining the connection to the ground slows the caster's movement, even if they are flying.",
+
     description = "Lowers the metabolic rate of every creature in the caster's vicinity, slowing all those who are not resistant to cold. Cold-blooded creatures will be affected much more strongly, and tougher creatures will be slowed for a shorter time.",
 
     flags = {
 
     flags = {
 
       area = true
 
       area = true
 
     },
 
     },
     level = 4,
+
     level = 5,
     name = "Leda's Liquefaction",
+
     name = "Metabolic Englaciation",
 
     noise = {
 
     noise = {
       casting = 3,
+
       casting = 4,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Earth = true,
+
       Hexes = true,
       Hexes = true
+
       Ice = true
 
     }
 
     }
 
   },
 
   },
   ["Lee's Rapid Deconstruction"] = {
+
   ["Monstrous Menagerie"] = {
 
     books = {
 
     books = {
       ["book of Blasting"] = true,
+
       ["book of Beasts"] = true
      ["book of the Earth"] = true
 
 
     },
 
     },
     description = "Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is strongly reduced by armour.\n\nTargets made from rock, stone, ice or bone will cause a small explosion. Metal targets will cause a small but more damaging explosion, and targets made from crystal will cause a large and more damaging explosion.",
+
     description = "Summons a powerful exotic creature to the caster's aid: a manticore, a lindwurm, or, at high power, even a sphinx. Casting the spell at higher power also increases the strength of the beasts themselves.",
 
     flags = {
 
     flags = {
       target = true
+
       mons_abjure = true
 
     },
 
     },
     level = 5,
+
     level = 7,
     name = "Lee's Rapid Deconstruction",
+
     name = "Monstrous Menagerie",
 
     noise = {
 
     noise = {
       casting = 4,
+
       casting = 5,
       effect = 20
+
       effect = 0
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
    range = {
+
     schools = {
      max = 7,
+
       Summoning = true
      min = 7
 
    },
 
     schools = {
 
       Earth = true
 
 
     }
 
     }
 
   },
 
   },
   ["Lehudib's Crystal Spear"] = {
+
   ["Olgreb's Toxic Radiance"] = {
 
     books = {
 
     books = {
       ["book of Armaments"] = true,
+
       ["the Unrestrained Analects"] = true,
       ["book of the Moon"] = true
+
       ["Young Poisoner's Handbook"] = true
 
     },
 
     },
     description = "Hurls a lethally sharp shard of crystal.",
+
     description = "Causes the caster to radiate toxic energy, continuously inflicting poison on everything in line of sight for as long as the spell lasts.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       area = true
      needs_tracer = true
 
 
     },
 
     },
     level = 8,
+
     level = 4,
     name = "Lehudib's Crystal Spear",
+
     name = "Olgreb's Toxic Radiance",
 
     noise = {
 
     noise = {
       casting = 8,
+
       casting = 2,
       effect = 8
+
       effect = 0
    },
 
    ["power cap"] = 200,
 
    range = {
 
      max = 3,
 
      min = 3
 
 
     },
 
     },
 +
    ["power cap"] = 100,
 
     schools = {
 
     schools = {
       Conjuration = true,
+
       Alchemy = true
      Earth = true
 
 
     }
 
     }
 
   },
 
   },
   ["Lesser Beckoning"] = {
+
   ["Orb of Destruction"] = {
 
     books = {
 
     books = {
       ["book of Displacement"] = true,
+
       ["book of Dangerous Friends"] = true,
       ["book of Spatial Translocations"] = true
+
       ["book of the Spheres"] = true
 
     },
 
     },
     description = "Beckons the target forward, attempting to place them adjacent to the caster.",
+
     description = "Conjures an orb made of pure destructive magic. Compared to most other projectiles, these orbs travel at a relatively slow pace. The orbs home onto their targets, yet because of their huge inertia, especially agile opponents may be able to outmanoeuvre them. The orbs need some time to stabilize, and a nascent orb will deal reduced damage.\n\nResidents of the dungeon are able to maintain the orb until it impacts a target, but when cast by you the orb will dissipate upon leaving your line of sight.",
 
     flags = {
 
     flags = {
 
       dir_or_target = true,
 
       dir_or_target = true,
Line 1,344: Line 1,306:
 
       not_self = true
 
       not_self = true
 
     },
 
     },
     level = 3,
+
     level = 7,
     name = "Lesser Beckoning",
+
     name = "Orb of Destruction",
 
     noise = {
 
     noise = {
       casting = 2,
+
       casting = 7,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 200,
 
     range = {
 
     range = {
       max = 5,
+
       max = 7,
       min = 2
+
       min = 7
 
     },
 
     },
 
     schools = {
 
     schools = {
       Translocation = true
+
       Conjuration = true
 
     }
 
     }
 
   },
 
   },
   ["Lightning Bolt"] = {
+
   ["Ozocubu's Armour"] = {
 
     books = {
 
     books = {
       ["book of Lightning"] = true,
+
       ["book of Winter"] = true,
       ["book of Storms"] = true
+
       ["book of Battle"] = true
 
     },
 
     },
     description = "Fires a mighty bolt of lightning. Its damage partially bypasses armour and it can be bounced off walls to hit targets twice.",
+
     description = "Envelops the caster's body in a protective layer of thick ice, granting a substantial bonus to armour as long as they remain in their current location. The ice will crack and fall away if the caster moves to a new position. The spell decreases in effectiveness in heavier armour, granting a lower bonus the higher the encumbrance rating of the caster's armour.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       no_ghost = true
      needs_tracer = true
 
 
     },
 
     },
     level = 5,
+
     level = 3,
     name = "Lightning Bolt",
+
     name = "Ozocubu's Armour",
 
     noise = {
 
     noise = {
       casting = 5,
+
       casting = 3,
       effect = 25
+
       effect = 0
    },
 
    ["power cap"] = 200,
 
    range = {
 
      max = 7,
 
      min = 4
 
 
     },
 
     },
 +
    ["power cap"] = 100,
 
     schools = {
 
     schools = {
       Air = true,
+
       Ice = true
      Conjuration = true
 
 
     }
 
     }
 
   },
 
   },
   ["Magic Dart"] = {
+
   ["Ozocubu's Refrigeration"] = {
 
     books = {
 
     books = {
       ["book of Conjurations"] = true,
+
       ["book of Ice"] = true,
       ["book of Minor Magic"] = true
+
       ["the Unrestrained Analects"] = true
 
     },
 
     },
     description = "Fires a small bolt of magical energy which never misses.",
+
     description = "Turns the air bitterly cold, freezing all other creatures in line of sight. This is less effective against creatures packed tightly together - those adjacent to others will be partly insulated from the cold, taking less damage.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       area = true
      needs_tracer = true
 
 
     },
 
     },
     level = 1,
+
     level = 7,
     name = "Magic Dart",
+
     name = "Ozocubu's Refrigeration",
 
     noise = {
 
     noise = {
       casting = 1,
+
       casting = 5,
       effect = 1
+
       effect = 0
    },
 
    ["power cap"] = 25,
 
    range = {
 
      max = 7,
 
      min = 7
 
 
     },
 
     },
 +
    ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Conjuration = true
+
       Ice = true
 
     }
 
     }
 
   },
 
   },
   ["Malign Gateway"] = {
+
   ["Passage of Golubria"] = {
 
     books = {
 
     books = {
       ["Grand Grimoire"] = true
+
       ["book of the Moon"] = true,
 +
      ["Great Wizards, Vol. VII"] = true
 
     },
 
     },
     description = "Tears a gash in reality, creating a self-sustained but temporary portal to an unknown, tainted otherworld. It requires open space to succeed. After a short time, a powerful clawed tentacle will reach through the portal, remaining bound to the caster's will for a duration depending on power. With the portal's expiry, the tentacle will be severed and turn on the caster. The duration of the portal increases with spell power.",
+
     description = "Opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time, but a gateway will close when entered, or after a moderate amount of time.",
 
     flags = {
 
     flags = {
       chaotic = true,
+
       escape = true,
       unholy = true
+
       neutral = true,
 +
      selfench = true,
 +
      target = true
 
     },
 
     },
     level = 7,
+
     level = 4,
     name = "Malign Gateway",
+
     name = "Passage of Golubria",
 
     noise = {
 
     noise = {
       casting = 6,
+
       casting = 3,
       effect = 0
+
       effect = 8
 +
    },
 +
    ["power cap"] = 100,
 +
    range = {
 +
      max = 7,
 +
      min = 2
 
     },
 
     },
    ["power cap"] = 200,
 
 
     schools = {
 
     schools = {
      Summoning = true,
 
 
       Translocation = true
 
       Translocation = true
 
     }
 
     }
 
   },
 
   },
   ["Manifold Assault"] = {
+
   Passwall = {
 
     books = {
 
     books = {
       ["book of Spatial Translocations"] = true,
+
       ["book of Burglary"] = true,
       ["Inescapable Atlas"] = true
+
       ["book of Geomancy"] = true
 
     },
 
     },
     description = "Warps space into paradoxical configurations in order to strike many visible targets with one melee attack. The effect is too imprecise to allow stabbing unsuspecting foes. At high power, it can be used to strike more enemies at once.",
+
     description = "Tunes the caster's body such that it can instantly pass through solid rock. It takes some time for the caster to attune to the rock, during which they will be helpless.",
 
     flags = {
 
     flags = {
       no_ghost = true
+
       escape = true,
 +
      not_self = true,
 +
      target = true,
 +
      utility = true
 
     },
 
     },
     level = 5,
+
     level = 3,
     name = "Manifold Assault",
+
     name = "Passwall",
 
     noise = {
 
     noise = {
       casting = 5,
+
       casting = 0,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 120,
 +
    quote = "“He says the best way out is always through.”\n    -Robert Frost, _A Servant to Servants_. 1915.",
 +
    range = {
 +
      max = 3,
 +
      min = 3
 +
    },
 
     schools = {
 
     schools = {
       Translocation = true
+
       Earth = true
 
     }
 
     }
 
   },
 
   },
   ["Maxwell's Capacitive Coupling"] = {
+
   Petrify = {
 
     books = {
 
     books = {
       ["book of Lightning"] = true,
+
       ["book of Transmutation"] = true,
       ["book of the Sky"] = true
+
       ["book of Sloth"] = true
 
     },
 
     },
     description = "Gradually builds up electric charge in the caster, so long as they maintain focus (by waiting in place and not taking any other actions). When a threshold is reached, the charge couples with the nearest foe, vaporising them instantly. Higher spell power will allow the caster to accumulate charge more rapidly.",
+
     description = "Petrifies a targeted creature. If successful, the target is slowed down for a while until it is temporarily turned into stone. In this state, the target will take less damage upon being hit.",
 
     flags = {
 
     flags = {
       no_ghost = true
+
       dir_or_target = true,
 +
      needs_tracer = true,
 +
      WL_check = true
 
     },
 
     },
     level = 8,
+
     level = 4,
     name = "Maxwell's Capacitive Coupling",
+
     name = "Petrify",
 
     noise = {
 
     noise = {
       casting = 7,
+
       casting = 3,
       effect = 25
+
       effect = 0
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 100,
 
     range = {
 
     range = {
       max = 7,
+
       max = 6,
       min = 7
+
       min = 6
 
     },
 
     },
 
     schools = {
 
     schools = {
       Air = true
+
       Alchemy = true,
 +
      Earth = true
 
     }
 
     }
 
   },
 
   },
   ["Mephitic Cloud"] = {
+
   ["Polar Vortex"] = {
 
     books = {
 
     books = {
       ["book of Minor Magic"] = true,
+
       ["book of Ice"] = true
      ["Trismegistus Codex"] = true
 
 
     },
 
     },
     description = "Conjures up a short-lived cloud of noxious fumes, which may cause confusion in any creature not resistant to poison. Tougher, more experienced creatures are less likely to be affected.",
+
     description = "Turns the air around the caster into a freezing vortex, doing tremendous damage to everyone caught in it that can only partially be mitigated by resistance to cold. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The vortex is unable to follow the caster through long-distance translocations. The spell's effectiveness is greatly diminished in closed areas. After the vortex fades, it cannot be called forth again for a short time.",
 
     flags = {
 
     flags = {
       area = true,
+
       area = true
      cloud = true,
 
      dir_or_target = true,
 
      needs_tracer = true
 
 
     },
 
     },
     level = 3,
+
     level = 9,
     name = "Mephitic Cloud",
+
     name = "Polar Vortex",
 
     noise = {
 
     noise = {
       casting = 3,
+
       casting = 5,
 
       effect = 15
 
       effect = 15
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 200,
 
     range = {
 
     range = {
       max = 4,
+
       max = 5,
       min = 4
+
       min = 5
 
     },
 
     },
 
     schools = {
 
     schools = {
       Air = true,
+
       Ice = true
      Conjuration = true,
 
      Poison = true
 
 
     }
 
     }
 
   },
 
   },
   ["Metabolic Englaciation"] = {
+
   Sandblast = {
 
     books = {
 
     books = {
       ["book of Sloth"] = true,
+
       ["book of Geomancy"] = true
      ["book of Winter"] = true
 
 
     },
 
     },
     description = "Lowers the metabolic rate of every creature in the caster's vicinity, slowing all those who are not resistant to cold. Cold-blooded creatures will be affected much more strongly, and tougher creatures will be slowed for a shorter time.",
+
     description = "Blasts a target with high-velocity rock shards. Gathering the rock from ambient grit is slow, making this spell take half again as long to cast as most. Its damage is strongly reduced by armour.",
 
     flags = {
 
     flags = {
       area = true
+
       dir_or_target = true,
 +
      needs_tracer = true,
 +
      not_self = true
 
     },
 
     },
     level = 5,
+
     level = 1,
     name = "Metabolic Englaciation",
+
     name = "Sandblast",
 
     noise = {
 
     noise = {
       casting = 4,
+
       casting = 1,
       effect = 0
+
      effect = 2
 +
    },
 +
    ["power cap"] = 50,
 +
    range = {
 +
      max = 4,
 +
       min = 4
 
     },
 
     },
    ["power cap"] = 200,
 
 
     schools = {
 
     schools = {
       Hexes = true,
+
       Earth = true
      Ice = true
 
 
     }
 
     }
 
   },
 
   },
   ["Monstrous Menagerie"] = {
+
   Scorch = {
 
     books = {
 
     books = {
       ["book of Beasts"] = true
+
       ["book of Scorching"] = true
 
     },
 
     },
     description = "Summons a powerful exotic creature to the caster's aid: a manticore, a lindwurm, or, at high power, even a sphinx. Casting the spell at higher power also increases the strength of the beasts themselves.",
+
     description = "Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time.",
 
     flags = {
 
     flags = {
       mons_abjure = true
+
       no_ghost = true
 
     },
 
     },
     level = 7,
+
     level = 2,
     name = "Monstrous Menagerie",
+
     name = "Scorch",
 
     noise = {
 
     noise = {
       casting = 5,
+
       casting = 4,
       effect = 0
+
       effect = 8
 +
    },
 +
    ["power cap"] = 50,
 +
    range = {
 +
      max = 3,
 +
      min = 3
 
     },
 
     },
    ["power cap"] = 200,
 
 
     schools = {
 
     schools = {
       Summoning = true
+
       Fire = true
 
     }
 
     }
 
   },
 
   },
   Necromutation = {
+
   ["Searing Ray"] = {
 
     books = {
 
     books = {
       Necronomicon = true
+
       ["book of Conjurations"] = true
 
     },
 
     },
     description = "Transforms the caster into a lich — a powerful skeletal figure. The caster becomes stronger-willed, more resistant to cold and completely immune to poison, miasma, negative energy, and torment for the duration of the spell. The caster's necromancy spells are increased in power, and they gain a draining melee attack. The caster also gains some of the more dubious benefits of having an undead body, such as a vulnerability to holy damage and Dispel Undead, and an inability to consume potions.",
+
     description = "Fires a continuous piercing ray of arcane energy from the caster's hands. So long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move.",
 
     flags = {
 
     flags = {
       chaotic = true,
+
       dir_or_target = true,
       helpful = true
+
       needs_tracer = true
 
     },
 
     },
     level = 8,
+
     level = 2,
     name = "Necromutation",
+
     name = "Searing Ray",
 
     noise = {
 
     noise = {
       casting = 6,
+
       casting = 2,
       effect = 0
+
       effect = 2
 +
    },
 +
    ["power cap"] = 50,
 +
    range = {
 +
      max = 4,
 +
      min = 4
 
     },
 
     },
    ["power cap"] = 200,
 
 
     schools = {
 
     schools = {
       Necromancy = true,
+
       Conjuration = true
      Transmutation = true
 
 
     }
 
     }
 
   },
 
   },
   ["Olgreb's Toxic Radiance"] = {
+
   Shatter = {
 
     books = {
 
     books = {
       ["the Unrestrained Analects"] = true,
+
       ["book of Annihilations"] = true
      ["Young Poisoner's Handbook"] = true
 
 
     },
 
     },
     description = "Causes the caster to radiate toxic energy, continuously inflicting poison on everything in line of sight for as long as the spell lasts.",
+
     description = "Causes an enormous burst of concussive force around the caster, dealing severe damage to all nearby creatures. It is especially effective against those made from ice, bone, or any wall-like substance (such as rock, metal or crystal), as well as those turned to stone by petrification. It is less effective against flying, gelatinous and insubstantial creatures. It may also destroy nearby walls.",
 
     flags = {
 
     flags = {
 
       area = true
 
       area = true
 
     },
 
     },
     level = 4,
+
     level = 9,
     name = "Olgreb's Toxic Radiance",
+
     name = "Shatter",
 
     noise = {
 
     noise = {
       casting = 2,
+
       casting = 7,
       effect = 0
+
       effect = 30
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 200,
 +
    quote = "“So the people shouted when the priests blew with the trumpets: and it came to\n pass, when the people heard the sound of the trumpet, and the people shouted\n with a great shout, that the wall fell down flat, so that the people went up\n into the city, every man straight before him, and they took the city.\n\n And they utterly destroyed all that was in the city, both man and woman, young\n and old, and ox, and sheep, and ass, with the edge of the sword.”\n    -KJV Bible, Joshua 6:20-21.",
 
     schools = {
 
     schools = {
       Poison = true
+
       Earth = true
 
     }
 
     }
 
   },
 
   },
   ["Orb of Destruction"] = {
+
   Shock = {
 
     books = {
 
     books = {
       ["book of Dangerous Friends"] = true,
+
       ["book of Air"] = true
      ["book of the Spheres"] = true
 
 
     },
 
     },
     description = "Conjures an orb made of pure destructive magic. Compared to most other projectiles, these orbs travel at a relatively slow pace. The orbs home onto their targets, yet because of their huge inertia, especially agile opponents may be able to outmanoeuvre them. The orbs need some time to stabilize, and a nascent orb will deal reduced damage.\n\nResidents of the dungeon are able to maintain the orb until it impacts a target, but when cast by you the orb will dissipate upon leaving your line of sight.",
+
     description = "Throws a bouncing bolt of electricity. It partially bypasses armour.",
 
     flags = {
 
     flags = {
 
       dir_or_target = true,
 
       dir_or_target = true,
       needs_tracer = true,
+
       needs_tracer = true
      not_self = true
 
 
     },
 
     },
     level = 7,
+
     level = 1,
     name = "Orb of Destruction",
+
     name = "Shock",
 
     noise = {
 
     noise = {
       casting = 7,
+
       casting = 1,
       effect = 0
+
       effect = 1
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 25,
 
     range = {
 
     range = {
 
       max = 7,
 
       max = 7,
Line 1,608: Line 1,579:
 
     },
 
     },
 
     schools = {
 
     schools = {
 +
      Air = true,
 
       Conjuration = true
 
       Conjuration = true
 
     }
 
     }
 
   },
 
   },
   ["Ozocubu's Armour"] = {
+
   Silence = {
 
     books = {
 
     books = {
       ["book of Winter"] = true,
+
       ["book of the Moon"] = true,
       ["Ozocubu's Autobiography"] = true
+
       ["book of the Senses"] = true
 
     },
 
     },
     description = "Envelops the caster's body in a protective layer of thick ice, granting a substantial bonus to armour as long as they remain in their current location. The ice will crack and fall away if the caster moves to a new position. The spell decreases in effectiveness in heavier armour, granting a lower bonus the higher the encumbrance rating of the caster's armour.",
+
     description = "Eliminates all sound near the caster. This makes reading scrolls, casting spells, invoking divine abilities, or shouting impossible in the caster's vicinity. The spell's oppressive, unnatural effect will greatly hamper stealth.\n\nCertain monsters have innate magical or special abilities which will still be usable while silenced.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out.",
    flags = {
 
      no_ghost = true
 
    },
 
    level = 3,
 
    name = "Ozocubu's Armour",
 
    noise = {
 
      casting = 3,
 
      effect = 0
 
    },
 
    ["power cap"] = 100,
 
    schools = {
 
      Ice = true
 
    }
 
  },
 
  ["Ozocubu's Refrigeration"] = {
 
    books = {
 
      ["Ozocubu's Autobiography"] = true,
 
      ["the Unrestrained Analects"] = true
 
    },
 
    description = "Drains heat from the caster and their surroundings, causing harm to all creatures not resistant to cold and bypassing any armour the targets may have. It prevents the caster from using potions for a brief duration.",
 
 
     flags = {
 
     flags = {
 
       area = true
 
       area = true
 
     },
 
     },
     level = 7,
+
     level = 5,
     name = "Ozocubu's Refrigeration",
+
     name = "Silence",
 
     noise = {
 
     noise = {
       casting = 5,
+
       casting = 4,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Ice = true
+
       Air = true,
 +
      Hexes = true
 
     }
 
     }
 
   },
 
   },
   Pain = {
+
   Slow = {
 
     books = {
 
     books = {
       ["book of Necromancy"] = true,
+
       ["book of Debilitation"] = true
      ["book of Pain"] = true
 
 
     },
 
     },
     description = "Inflicts an extremely painful injury upon one living creature. The caster suffers minor damage from the backlash.",
+
     description = "Slows the actions of a creature.",
 
     flags = {
 
     flags = {
 
       dir_or_target = true,
 
       dir_or_target = true,
Line 1,663: Line 1,615:
 
     },
 
     },
 
     level = 1,
 
     level = 1,
     name = "Pain",
+
     name = "Slow",
 
     noise = {
 
     noise = {
       casting = 1,
+
       casting = 2,
       effect = 1
+
       effect = 0
 
     },
 
     },
 
     ["power cap"] = 25,
 
     ["power cap"] = 25,
 
     range = {
 
     range = {
       max = 5,
+
       max = 7,
       min = 5
+
       min = 7
 
     },
 
     },
 
     schools = {
 
     schools = {
       Necromancy = true
+
       Hexes = true
 
     }
 
     }
 
   },
 
   },
   ["Passage of Golubria"] = {
+
   ["Spellforged Servitor"] = {
 
     books = {
 
     books = {
       ["book of the Moon"] = true,
+
       ["book of Dangerous Friends"] = true,
       ["Great Wizards, Vol. VII"] = true
+
       ["book of Power"] = true
 
     },
 
     },
     description = "Opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time, but a gateway will close when entered, or after a moderate amount of time.",
+
     description = "Summons an extraplanar elemental and binds it to a durable shell forged from the caster's own magic. The servitor is capable of unleashing some of the destructive spells known to its creator, though the strongest and most volatile of magics cannot be imbued in this fashion. The strength of the servitor increases with spell power.",
     flags = {
+
     flags = {},
      escape = true,
+
     level = 7,
      neutral = true,
+
     name = "Spellforged Servitor",
      selfench = true,
 
      target = true
 
    },
 
     level = 4,
 
     name = "Passage of Golubria",
 
 
     noise = {
 
     noise = {
       casting = 3,
+
       casting = 6,
       effect = 8
+
       effect = 0
    },
 
    ["power cap"] = 100,
 
    range = {
 
      max = 7,
 
      min = 2
 
 
     },
 
     },
 +
    ["power cap"] = 200,
 +
    quote = "“When you think\n Your toys have gone berserk\n It's an illusion\n You cannot shirk”\n    -Siouxsie and the Banshees, “Spellbound”",
 
     schools = {
 
     schools = {
       Translocation = true
+
       Conjuration = true,
 +
      Summoning = true
 
     }
 
     }
 
   },
 
   },
   Passwall = {
+
   Starburst = {
 
     books = {
 
     books = {
       ["book of Burglary"] = true,
+
       ["book of Fire"] = true,
       ["book of Geomancy"] = true
+
       ["book of Spectacle"] = true
 
     },
 
     },
     description = "Tunes the caster's body such that it can instantly pass through solid rock. It takes some time for the caster to attune to the rock, during which they will be helpless.",
+
     description = "Releases penetrating bolts of fire from the caster in every direction.",
 
     flags = {
 
     flags = {
       escape = true,
+
       area = true
      not_self = true,
 
      target = true,
 
      utility = true
 
 
     },
 
     },
     level = 2,
+
     level = 6,
     name = "Passwall",
+
     name = "Starburst",
 
     noise = {
 
     noise = {
       casting = 0,
+
       casting = 6,
       effect = 0
+
       effect = 6
 
     },
 
     },
     ["power cap"] = 120,
+
     ["power cap"] = 200,
 
     range = {
 
     range = {
       max = 7,
+
       max = 5,
       min = 1
+
       min = 5
 
     },
 
     },
 
     schools = {
 
     schools = {
       Earth = true,
+
       Conjuration = true,
       Transmutation = true
+
       Fire = true
 
     }
 
     }
 
   },
 
   },
   Petrify = {
+
   ["Static Discharge"] = {
 
     books = {
 
     books = {
       ["book of Alchemy"] = true,
+
       ["book of Storms"] = true
      ["book of Sloth"] = true
 
 
     },
 
     },
     description = "Petrifies a targeted creature. If successful, the target is slowed down for a while until it is temporarily turned into stone. In this state, the target will take less damage upon being hit.",
+
     description = "Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and bypasses any armour the target may have.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       area = true
      needs_tracer = true,
 
      WL_check = true
 
 
     },
 
     },
     level = 4,
+
     level = 2,
     name = "Petrify",
+
     name = "Static Discharge",
 
     noise = {
 
     noise = {
 
       casting = 3,
 
       casting = 3,
Line 1,751: Line 1,690:
 
     ["power cap"] = 100,
 
     ["power cap"] = 100,
 
     range = {
 
     range = {
       max = 7,
+
       max = 1,
       min = 7
+
       min = 1
 
     },
 
     },
 
     schools = {
 
     schools = {
       Earth = true,
+
       Air = true,
       Transmutation = true
+
       Conjuration = true
 
     }
 
     }
 
   },
 
   },
   ["Poisonous Vapours"] = {
+
   ["Sticky Flame"] = {
 
     books = {
 
     books = {
       ["book of Vapours"] = true,
+
       ["book of Flames"] = true,
       ["Young Poisoner's Handbook"] = true
+
       ["Everburning Encyclopedia"] = true
 
     },
 
     },
     description = "Turns the air around a targeted creature toxic, directly inflicting poison on the target before dispersing.",
+
     description = "Unleashes a short-ranged spray of incindiary goo that clings to an adjacent creature and deals armour-ignoring fire damage over several turns. If the victim is allowed to move, it will put out the fire prematurely.",
 
     flags = {
 
     flags = {
       not_self = true,
+
       dir_or_target = true,
       target = true
+
       needs_tracer = true
 
     },
 
     },
     level = 2,
+
     level = 4,
     name = "Poisonous Vapours",
+
     name = "Sticky Flame",
 
     noise = {
 
     noise = {
       casting = 2,
+
       casting = 4,
       effect = 0
+
       effect = 1
 
     },
 
     },
     ["power cap"] = 50,
+
     ["power cap"] = 100,
 +
    quote = "“Give a man a fire and he's warm for a day, but set fire to him and he's warm\n for the rest of his life.”\n    -Terry Pratchett, “Jingo”. 1997.",
 
     range = {
 
     range = {
       max = 7,
+
       max = 1,
       min = 7
+
       min = 1
 
     },
 
     },
 
     schools = {
 
     schools = {
       Air = true,
+
       Alchemy = true,
       Poison = true
+
       Fire = true
 
     }
 
     }
 
   },
 
   },
   ["Polar Vortex"] = {
+
   Sting = {
 
     books = {
 
     books = {
       ["book of Ice"] = true
+
      ["Young Poisoner's Handbook"] = true,
 +
       ["book of Cantrips"] = true
 
     },
 
     },
     description = "Turns the air around the caster into a freezing vortex, doing tremendous damage to everyone caught in it that can only partially be mitigated by resistance to cold. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The vortex is unable to follow the caster through long-distance translocations. The spell's effectiveness is greatly diminished in closed areas. After the vortex fades, it cannot be called forth again for a short time.",
+
     description = "Briefly transforms one of the caster's limbs into a long insectoid stinger, which lashes out at the target. The stinger's impact will always poison a susceptible target. Even resistant targets have a chance to be poisoned and immune monsters will be damaged by the physical impact of the stinger.",
 
     flags = {
 
     flags = {
       area = true
+
       dir_or_target = true,
 +
      needs_tracer = true
 
     },
 
     },
     level = 9,
+
     level = 1,
     name = "Polar Vortex",
+
     name = "Sting",
 
     noise = {
 
     noise = {
       casting = 5,
+
       casting = 1,
       effect = 15
+
       effect = 1
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 25,
 
     range = {
 
     range = {
       max = 5,
+
       max = 3,
       min = 5
+
       min = 3
 
     },
 
     },
 
     schools = {
 
     schools = {
       Ice = true
+
       Alchemy = true,
 +
      Conjuration = true
 
     }
 
     }
 
   },
 
   },
   ["Portal Projectile"] = {
+
   ["Stone Arrow"] = {
 
     books = {
 
     books = {
       ["book of the Hunter"] = true,
+
       ["book of Armaments"] = true,
       ["book of Weapons"] = true
+
       ["book of Geomancy"] = true
 +
    },
 +
    description = "Fires a sharp spine of rock.",
 +
    flags = {
 +
      dir_or_target = true,
 +
      needs_tracer = true
 
     },
 
     },
    description = "Allows the caster to teleport fired or thrown missiles directly to their targets for a short duration, spending an additional small amount of magic for each missile. Teleported projectiles have their accuracy greatly increased.",
 
    flags = {},
 
 
     level = 3,
 
     level = 3,
     name = "Portal Projectile",
+
     name = "Stone Arrow",
 
     noise = {
 
     noise = {
 
       casting = 3,
 
       casting = 3,
       effect = 0
+
       effect = 3
 
     },
 
     },
 
     ["power cap"] = 50,
 
     ["power cap"] = 50,
 +
    range = {
 +
      max = 4,
 +
      min = 4
 +
    },
 
     schools = {
 
     schools = {
       Hexes = true,
+
       Conjuration = true,
       Translocation = true
+
       Earth = true
 
     }
 
     }
 
   },
 
   },
   Sandblast = {
+
   ["Sublimation of Blood"] = {
 
     books = {
 
     books = {
       ["book of Geomancy"] = true
+
       ["book of Transmutation"] = true,
 +
      ["book of Blood"] = true
 
     },
 
     },
     description = "Consumes a stone to create a short blast of high-velocity rock shards. Its damage is strongly reduced by armour.",
+
     description = "Converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       utility = true
      needs_tracer = true,
 
      not_self = true
 
 
     },
 
     },
     level = 1,
+
     level = 2,
     name = "Sandblast",
+
     name = "Sublimation of Blood",
 
     noise = {
 
     noise = {
       casting = 1,
+
       casting = 2,
       effect = 2
+
       effect = 0
    },
 
    ["power cap"] = 50,
 
    range = {
 
      max = 3,
 
      min = 3
 
 
     },
 
     },
 +
    ["power cap"] = 100,
 
     schools = {
 
     schools = {
       Earth = true
+
       Necromancy = true
 
     }
 
     }
 
   },
 
   },
   Scorch = {
+
   ["Summon Cactus Giant"] = {
 
     books = {
 
     books = {
       ["book of Scorching"] = true
+
       ["book of Scorching"] = true,
 +
      ["book of the Wilderness"] = true
 
     },
 
     },
     description = "Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time.",
+
     description = "Summons a warrior from a particularly prickly tribe. Foes that strike these giants in melee are in for a painful surprise! When cast at a higher power, older, more robust warriors will answer the call.",
     flags = {
+
     flags = {},
      no_ghost = true
+
     level = 6,
    },
+
     name = "Summon Cactus Giant",
     level = 2,
 
     name = "Scorch",
 
 
     noise = {
 
     noise = {
 
       casting = 4,
 
       casting = 4,
       effect = 8
+
       effect = 0
    },
 
    ["power cap"] = 50,
 
    range = {
 
      max = 3,
 
      min = 3
 
 
     },
 
     },
 +
    ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Fire = true
+
       Summoning = true
 
     }
 
     }
 
   },
 
   },
   ["Searing Ray"] = {
+
   ["Summon Forest"] = {
 
     books = {
 
     books = {
       ["book of Conjurations"] = true
+
       ["book of the Wilderness"] = true,
 +
      ["Fen Folio"] = true
 
     },
 
     },
     description = "Fires a continuous piercing ray of arcane energy from the caster's hands. So long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move.",
+
     description = "Forcefully intersects a forested plane with this world. It requires open space to succeed. While the spell holds, a spirit of the forest will be called forth, and the trees of the forest will be awakened to deal damage to nearby enemies. Spell power increases the duration, size, and thickness of the intersected plane; as well as the strength of the spirit.",
     flags = {
+
     flags = {},
      dir_or_target = true,
+
     level = 5,
      needs_tracer = true
+
     name = "Summon Forest",
    },
+
     noise = {
     level = 2,
+
       casting = 4,
     name = "Searing Ray",
+
       effect = 10
     noise = {
 
       casting = 2,
 
       effect = 2
 
    },
 
    ["power cap"] = 50,
 
    range = {
 
      max = 4,
 
      min = 4
 
 
     },
 
     },
 +
    ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Conjuration = true
+
       Summoning = true,
 +
      Translocation = true
 
     }
 
     }
 
   },
 
   },
   Shatter = {
+
   ["Summon Horrible Things"] = {
 
     books = {
 
     books = {
       ["book of Annihilations"] = true
+
       ["Grand Grimoire"] = true
 
     },
 
     },
     description = "Causes an enormous burst of concussive force around the caster, dealing severe damage to all nearby creatures. It is especially effective against those made from ice, bone, or any wall-like substance (such as rock, metal or crystal), as well as those turned to stone by petrification. It is less effective against flying, gelatinous and insubstantial creatures. It may also destroy nearby walls.",
+
     description = "Opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place. The opening of the gate may drain a portion of the caster's intellect. The number of abominations summoned increases with spell power.",
 
     flags = {
 
     flags = {
       area = true
+
       chaotic = true,
 +
      mons_abjure = true,
 +
      unholy = true
 
     },
 
     },
     level = 9,
+
     level = 8,
     name = "Shatter",
+
     name = "Summon Horrible Things",
 
     noise = {
 
     noise = {
       casting = 7,
+
       casting = 6,
       effect = 30
+
       effect = 0
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Earth = true
+
       Summoning = true
 
     }
 
     }
 
   },
 
   },
   Shock = {
+
   ["Summon Hydra"] = {
 
     books = {
 
     books = {
       ["book of Air"] = true
+
       ["book of Blood"] = true,
 +
      ["Fen Folio"] = true
 
     },
 
     },
     description = "Throws a bouncing bolt of electricity. It partially bypasses armour.",
+
     description = "Summons a many-headed hydra to fight alongside the caster for a short time. Spell power determines the number of heads.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       mons_abjure = true
      needs_tracer = true
 
 
     },
 
     },
     level = 1,
+
     level = 7,
     name = "Shock",
+
     name = "Summon Hydra",
 
     noise = {
 
     noise = {
       casting = 1,
+
       casting = 6,
       effect = 1
+
       effect = 0
    },
 
    ["power cap"] = 25,
 
    range = {
 
      max = 7,
 
      min = 7
 
 
     },
 
     },
 +
    ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Air = true,
+
       Summoning = true
      Conjuration = true
 
 
     }
 
     }
 
   },
 
   },
   Silence = {
+
   ["Summon Ice Beast"] = {
 
     books = {
 
     books = {
       ["book of the Moon"] = true,
+
       ["book of Beasts"] = true,
       ["book of the Senses"] = true
+
       ["book of the Tundra"] = true
 
     },
 
     },
     description = "Eliminates all sound near the caster. This makes reading scrolls, casting spells, invoking divine abilities, or shouting impossible in the caster's vicinity. The spell's oppressive, unnatural effect will greatly hamper stealth.\n\nCertain monsters have innate magical or special abilities which will still be usable while silenced.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out.",
+
     description = "Calls forth a beast of ice to serve the caster. The strength of the beast depends on spell power.",
     flags = {
+
     flags = {},
      area = true
+
     level = 3,
    },
+
     name = "Summon Ice Beast",
     level = 5,
 
     name = "Silence",
 
 
     noise = {
 
     noise = {
       casting = 4,
+
       casting = 3,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 100,
 
     schools = {
 
     schools = {
       Air = true,
+
       Ice = true,
       Hexes = true
+
       Summoning = true
 
     }
 
     }
 
   },
 
   },
   Simulacrum = {
+
   ["Summon Lightning Spire"] = {
 
     books = {
 
     books = {
       ["book of Ice"] = true,
+
       ["book of Storms"] = true,
       ["book of the Tundra"] = true,
+
       ["book of Iron"] = true
      ["book of Winter"] = true
 
 
     },
 
     },
     description = "Creates an icy replica from the corpse of the original being. This magic is unstable, so eventually the replica will sublimate into a freezing cloud. Simulacra cannot leave the level they were created on. The number of simulacra created depends on the size of the creature and spell power.",
+
     description = "Constructs a lightning spire in a nearby location. It can fire bouncing bolts of electricity at the caster's foes, but is completely immobile. The strength of the spire depends on spell power.",
 
     flags = {},
 
     flags = {},
     level = 6,
+
     level = 4,
     name = "Simulacrum",
+
     name = "Summon Lightning Spire",
 
     noise = {
 
     noise = {
       casting = 5,
+
       casting = 2,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 100,
 
     schools = {
 
     schools = {
       Ice = true,
+
       Air = true,
       Necromancy = true
+
       Summoning = true
 
     }
 
     }
 
   },
 
   },
   Slow = {
+
   ["Summon Mana Viper"] = {
 
     books = {
 
     books = {
       ["book of Debilitation"] = true
+
       ["book of Beasts"] = true,
 +
      ["book of the Wilderness"] = true
 
     },
 
     },
     description = "Slows the actions of a creature.",
+
     description = "Summons a violet-scaled serpent whose bite can swiftly drain the magical reserves of nearly any foe. At higher power, the antimagic properties of the viper's bite grow even stronger.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       mons_abjure = true
      needs_tracer = true,
 
      WL_check = true
 
 
     },
 
     },
     level = 1,
+
     level = 5,
     name = "Slow",
+
     name = "Summon Mana Viper",
 
     noise = {
 
     noise = {
       casting = 2,
+
       casting = 4,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 25,
+
     ["power cap"] = 100,
    range = {
 
      max = 7,
 
      min = 7
 
    },
 
 
     schools = {
 
     schools = {
       Hexes = true
+
       Hexes = true,
 +
      Summoning = true
 
     }
 
     }
 
   },
 
   },
   ["Spellforged Servitor"] = {
+
   ["Summon Small Mammal"] = {
 
     books = {
 
     books = {
       ["book of Dangerous Friends"] = true,
+
       ["book of Callings"] = true,
       ["book of Power"] = true
+
       ["book of Cantrips"] = true
 
     },
 
     },
     description = "Summons an extraplanar elemental and binds it to a durable shell forged from the caster's own magic. The servitor is capable of unleashing some of the destructive spells known to its creator, though the strongest and most volatile of magics cannot be imbued in this fashion. The strength of the servitor increases with spell power.",
+
     description = "Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka.",
 
     flags = {},
 
     flags = {},
     level = 7,
+
     level = 1,
     name = "Spellforged Servitor",
+
     name = "Summon Small Mammal",
 
     noise = {
 
     noise = {
       casting = 6,
+
       casting = 1,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 25,
 
     schools = {
 
     schools = {
      Conjuration = true,
 
 
       Summoning = true
 
       Summoning = true
 
     }
 
     }
 
   },
 
   },
   ["Spider Form"] = {
+
   Swiftness = {
 
     books = {
 
     books = {
       ["book of Changes"] = true,
+
       ["book of Air"] = true,
       ["book of Dreams"] = true
+
       ["book of Burglary"] = true
 
     },
 
     },
     description = "Transforms the caster into a venomous, spider-like creature. The caster becomes highly evasive and gains a poisonous bite, but gains vulnerability to poison.\n\nWhile transformed, any equipped weapons and armour are melded, and casting spells becomes slightly more difficult.",
+
     description = "Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.",
 
     flags = {
 
     flags = {
       chaotic = true,
+
       hasty = true,
       helpful = true,
+
       selfench = true,
 
       utility = true
 
       utility = true
 
     },
 
     },
 
     level = 3,
 
     level = 3,
     name = "Spider Form",
+
     name = "Swiftness",
 
     noise = {
 
     noise = {
 
       casting = 2,
 
       casting = 2,
Line 2,046: Line 1,970:
 
     },
 
     },
 
     ["power cap"] = 100,
 
     ["power cap"] = 100,
 +
    quote = "“JUST WALK OUT\n you can leave!!!\n  work\n  social thing\n  movies\n  home\n  class\n  dentist\n  clothes shoppi\n  too fancy weed store\n  cops if your quick\n  friend ships\n IF IT SUCKS... HIT DA BRICKS!!\n real winners quit” [sic]\n  -Admin, @dasharez0ne Twitter. March 30, 2018",
 
     schools = {
 
     schools = {
       Poison = true,
+
       Air = true
      Transmutation = true
 
 
     }
 
     }
 
   },
 
   },
   Starburst = {
+
   ["Teleport Other"] = {
 
     books = {
 
     books = {
       ["book of Fire"] = true,
+
       ["book of Displacement"] = true,
       ["book of Spectacle"] = true
+
       ["There-And-Back Book"] = true
 
     },
 
     },
     description = "Releases penetrating bolts of fire from the caster in every direction.",
+
     description = "Randomly translocates a targeted creature.",
 
     flags = {
 
     flags = {
       area = true
+
       dir_or_target = true,
 +
      escape = true,
 +
      needs_tracer = true,
 +
      not_self = true,
 +
      WL_check = true
 
     },
 
     },
     level = 6,
+
     level = 3,
     name = "Starburst",
+
     name = "Teleport Other",
 
     noise = {
 
     noise = {
       casting = 6,
+
       casting = 3,
       effect = 6
+
       effect = 0
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 100,
 
     range = {
 
     range = {
       max = 5,
+
       max = 7,
       min = 5
+
       min = 7
 
     },
 
     },
 
     schools = {
 
     schools = {
       Conjuration = true,
+
       Translocation = true
      Fire = true
 
 
     }
 
     }
 
   },
 
   },
   ["Static Discharge"] = {
+
   ["Tukima's Dance"] = {
 
     books = {
 
     books = {
       ["book of Lightning"] = true,
+
       ["book of Weapons"] = true,
       ["book of Touch"] = true
+
       ["Great Wizards, Vol. VII"] = true
 
     },
 
     },
     description = "Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and bypasses any armour the target may have.",
+
     description = "Animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter.\n\nCertain powerful named artefacts cannot be animated, and any properties that require skill in evocations will not be active.",
 
     flags = {
 
     flags = {
       area = true
+
       dir_or_target = true,
     },
+
      needs_tracer = true,
     level = 2,
+
      not_self = true,
     name = "Static Discharge",
+
      WL_check = true
 +
     },
 +
     level = 3,
 +
     name = "Tukima's Dance",
 
     noise = {
 
     noise = {
 
       casting = 3,
 
       casting = 3,
Line 2,093: Line 2,023:
 
     ["power cap"] = 100,
 
     ["power cap"] = 100,
 
     range = {
 
     range = {
       max = 1,
+
       max = 7,
       min = 1
+
       min = 7
 
     },
 
     },
 
     schools = {
 
     schools = {
       Air = true,
+
       Hexes = true
      Conjuration = true
 
 
     }
 
     }
 
   },
 
   },
   ["Statue Form"] = {
+
   ["Vampiric Draining"] = {
 
     books = {
 
     books = {
       ["book of Sloth"] = true,
+
       ["book of Debilitation"] = true,
       ["book of the Earth"] = true
+
       ["book of Necromancy"] = true
 
     },
 
     },
     description = "Transforms the caster into a slow but extremely robust stone statue. The caster's melee damage, both unarmed and with weapons, is substantially increased. The caster's stone body is immune to poison and miasma, and gains resistance to electricity and negative energy. High power increases the armour granted by this form.\n\nWhile transformed, any equipped body armour, gloves and boots are melded.",
+
     description = "Steals the life of an adjacent living creature and grants it to the caster.",
 
     flags = {
 
     flags = {
       chaotic = true,
+
       dir_or_target = true,
       helpful = true,
+
       not_self = true
      utility = true
 
 
     },
 
     },
     level = 6,
+
     level = 3,
     name = "Statue Form",
+
     name = "Vampiric Draining",
 
     noise = {
 
     noise = {
       casting = 5,
+
       casting = 3,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 150,
+
     ["power cap"] = 100,
 +
    range = {
 +
      max = 1,
 +
      min = 1
 +
    },
 
     schools = {
 
     schools = {
       Earth = true,
+
       Necromancy = true
      Transmutation = true
 
 
     }
 
     }
 
   },
 
   },
   ["Sticky Flame"] = {
+
   ["Yara's Violent Unravelling"] = {
 
     books = {
 
     books = {
       ["book of Touch"] = true,
+
       ["book of Misfortune"] = true,
       ["Everburning Encyclopedia"] = true
+
       ["Great Wizards, Vol. VII"] = true
 
     },
 
     },
     description = "Conjures a glob of sticky flame, covering an adjacent creature with liquid fire for a short time.",
+
     description = "If cast upon a creature already blessed (or cursed) with magical enchantments, those enchantments will be torn apart, transforming into a spray of destructive mutagenic radiation. The victim and anyone adjacent will be blasted and heavily deformed, weakening them and reducing their armour. Summoned creatures are particularly vulnerable, as the enchantments binding them to this plane will unravel and cause them to be dismissed immediately.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       chaotic = true,
       needs_tracer = true
+
       no_ghost = true,
 +
      target = true
 
     },
 
     },
     level = 4,
+
     level = 5,
     name = "Sticky Flame",
+
     name = "Yara's Violent Unravelling",
 
     noise = {
 
     noise = {
       casting = 4,
+
       casting = 5,
       effect = 1
+
       effect = 15
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 200,
 
     range = {
 
     range = {
       max = 1,
+
       max = 7,
       min = 1
+
       min = 7
 
     },
 
     },
 
     schools = {
 
     schools = {
       Conjuration = true,
+
       Hexes = true,
       Fire = true
+
       Alchemy = true
 
     }
 
     }
 
   },
 
   },
   Sting = {
+
   ["Plasma Beam"] = {
 
     books = {
 
     books = {
       ["Young Poisoner's Handbook"] = true
+
       ["book of Fire"] = true,
 +
      ["book of Lightning"] = true
 
     },
 
     },
     description = "Briefly transforms one of the caster's limbs into a long insectoid stinger, which lashes out at the target. The stinger's impact will always poison a susceptible target. Even resistant targets have a chance to be poisoned and immune monsters will be damaged by the physical impact of the stinger.",
+
     description = "Fires a penetrating beam of plasma at one of the caster's most distant foes. The ionized beam bypasses half of defenders' armour, and a second beam of fire follows in its wake.",
 
     flags = {
 
     flags = {
      dir_or_target = true,
 
 
       needs_tracer = true
 
       needs_tracer = true
 
     },
 
     },
     level = 1,
+
     level = 6,
     name = "Sting",
+
     name = "Plasma Beam",
 
     noise = {
 
     noise = {
       casting = 1,
+
       casting = 6,
       effect = 1
+
       effect = 20
 
     },
 
     },
     ["power cap"] = 25,
+
     ["power cap"] = 200,
 
     range = {
 
     range = {
       max = 3,
+
       max = 7,
       min = 3
+
       min = 7
 
     },
 
     },
 
     schools = {
 
     schools = {
       Poison = true,
+
       Fire = true,
       Transmutation = true
+
       Air = true
 
     }
 
     }
 
   },
 
   },
   ["Stone Arrow"] = {
+
   ["Volatile Blastmotes"] = {
 
     books = {
 
     books = {
       ["book of Armaments"] = true,
+
       ["book of Blasting"] = true,
       ["book of Geomancy"] = true
+
       ["book of Spectacle"] = true
 
     },
 
     },
     description = "Fires a sharp spine of rock.",
+
     description = "Brings forth a cloud of volatile blastmotes around the caster, which explode when something moves into them or when they're exposed to open flames. The explosion is concussive, knocking adjacent creatures away. Damage done rises with the spell's power.",
 
     flags = {
 
     flags = {
      dir_or_target = true,
 
      needs_tracer = true
 
 
     },
 
     },
 
     level = 3,
 
     level = 3,
     name = "Stone Arrow",
+
     name = "Volatile Blastmotes",
 
     noise = {
 
     noise = {
 
       casting = 3,
 
       casting = 3,
       effect = 3
+
       effect = 0
 
     },
 
     },
     ["power cap"] = 50,
+
     ["power cap"] = 100,
     range = {
+
     schools = {
       max = 4,
+
       Fire = true,
       min = 4
+
       Translocation = true,
 
     },
 
     },
    schools = {
 
      Conjuration = true,
 
      Earth = true
 
    }
 
 
   },
 
   },
   ["Storm Form"] = {
+
   ["Kiss of Death"] = {
 
     books = {
 
     books = {
       ["book of the Sky"] = true,
+
       ["book of Touch"] = true
      ["Inescapable Atlas"] = true
 
 
     },
 
     },
     description = "Lets the caster walk through the air as a raging, lightning-filled tempest. The caster's melee attacks are strengthened, electrified, and strike all adjacent foes. The caster also flies, is more evasive, gains immunity to poison and miasma, and resists electricity. They can launch themselves as a lightning bolt, blasting through everything in their way. The damage and evasion granted by storm form are highly dependent on the power with which it was cast.\n\nWhile transformed, any equipped weapons and armour are melded.",
+
     description = "Conjures forth a fragment of the caster's essence and twists it into a fragment of death, painfully draining the victim. The caster, too, will find their health reduced, until they gain enough experience to recover.",
 
     flags = {
 
     flags = {
       chaotic = true,
+
       unclean = true,
       helpful = true,
+
       dir_or_target = true,
       utility = true
+
       not_self = true,
 
     },
 
     },
     level = 7,
+
     level = 1,
     name = "Storm Form",
+
     name = "Kiss of Death",
 
     noise = {
 
     noise = {
       casting = 15,
+
       casting = 1,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 25,
 +
    range = {
 +
      max = 1,
 +
      min = 0
 +
    },
 
     schools = {
 
     schools = {
       Air = true,
+
       Conjuration = true,
       Transmutation = true
+
       Necromancy = true,
     }
+
     },
 
   },
 
   },
   ["Sublimation of Blood"] = {
+
   ["Momentum Strike"] = {
 
     books = {
 
     books = {
       ["book of Alchemy"] = true,
+
       ["book of Spatial Translocations"] = true,
      ["book of Blood"] = true
 
 
     },
 
     },
     description = "Converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power.",
+
     description = "Blasts a target with energy borrowed from the caster's own future movement. For a short time afterward, the caster will be left immotile - unable to walk, fly around, slither, etc. Only motile creatures can cast this spell.",
 
     flags = {
 
     flags = {
       utility = true
+
 
 +
       not_self = true,
 
     },
 
     },
 
     level = 2,
 
     level = 2,
     name = "Sublimation of Blood",
+
     name = "Momentum Strike",
 
     noise = {
 
     noise = {
 
       casting = 2,
 
       casting = 2,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 50,
 +
    range = {
 +
      max = 4,
 +
      min = 4
 +
    },
 
     schools = {
 
     schools = {
       Necromancy = true
+
       Conjuration = true,
     }
+
      Translocation = true,
 +
     },
 
   },
 
   },
   ["Summon Cactus Giant"] = {
+
   ["Arcjolt"] = {
 
     books = {
 
     books = {
       ["book of Scorching"] = true,
+
       ["book of Lightning"] = true,
       ["book of the Wilderness"] = true
+
       ["Maxwell's Memoranda"] = true,
 +
    },
 +
    description = "Sends a wave of electricity through everything adjacent or near-adjacent to the caster. The electricity continues to arc through everything in a connected chain, though the caster themself is unaffected. The damage dealt bypasses half of defenders' armour.",
 +
    flags = {
 +
      dir_or_target = true,
 +
      not_self = true,
 
     },
 
     },
    description = "Summons a warrior from a particularly prickly tribe. Foes that strike these giants in melee are in for a painful surprise! When cast at a higher power, older, more robust warriors will answer the call.",
+
     level = 5,
    flags = {},
+
     name = "Arcjolt",
     level = 6,
 
     name = "Summon Cactus Giant",
 
 
     noise = {
 
     noise = {
       casting = 4,
+
       casting = 5,
       effect = 0
+
       effect = 10
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Summoning = true
+
       Conjuration = true,
     }
+
      Air = true,
 +
     },
 
   },
 
   },
   ["Summon Forest"] = {
+
   ["Vhi's Electric Charge"] = {
 
     books = {
 
     books = {
       ["book of the Wilderness"] = true,
+
       ["book of Lightning"] = true,
       ["Fen Folio"] = true
+
       ["Maxwell's Memoranda"] = true,
 +
    },
 +
    description = "Sends the caster hurtling at a chosen nearby enemy, launching a high-accuracy melee attack on arrival. Additional electric damage will be dealt based on the length of the charge, the power of the spell, and the physical damage of the attack. The caster is wrapped in an envelope of twisted space, allowing them to safely pass through creatures, traps, and harmful terrain, and to displace creatures at their destination.",
 +
    flags = {
 +
      not_self = true,
 
     },
 
     },
    description = "Forcefully intersects a forested plane with this world. It requires open space to succeed. While the spell holds, a spirit of the forest will be called forth, and the trees of the forest will be awakened to deal damage to nearby enemies. Spell power increases the duration, size, and thickness of the intersected plane; as well as the strength of the spirit.",
+
     level = 4,
    flags = {},
+
     name = "Vhi's Electric Charge",
     level = 5,
 
     name = "Summon Forest",
 
 
     noise = {
 
     noise = {
 
       casting = 4,
 
       casting = 4,
       effect = 10
+
       effect = 0
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 50,
 
     schools = {
 
     schools = {
       Summoning = true,
+
       Translocation = true,
       Translocation = true
+
       Air = true,
     }
+
     },
 
   },
 
   },
   ["Summon Guardian Golem"] = {
+
   ["Jinxbite"] = {
 
     books = {
 
     books = {
       ["book of Callings"] = true,
+
       ["book of Misfortune"] = true,
       ["book of Dangerous Friends"] = true
+
       ["book of Party Tricks"] = true
 +
    },
 +
    description = "Calls the attention of trickster spirits. While it holds, the spirits will follow up on the caster's attacks. If the spell overcomes victims' willpower, they will suffer minor damage and be drained by the sprites' playful malice.<br><br>Fae assistance is fickle, however; they cannot be beckoned unless a susceptible victim is visible, and will depart rapidly once no more remain. Calling on the fae also reduces the caster's own willpower for a time.",
 +
    flags = {
 +
      WL_check = true,
 
     },
 
     },
    description = "Summons a protective golem. It redirects the injuries of its allies (but not the caster) to itself. When sufficiently damaged, it may fill with an inner flame, causing it to explode if destroyed. It gains more health at high power.",
+
     level = 2,
    flags = {},
+
     name = "Jinxbite",
     level = 3,
 
     name = "Summon Guardian Golem",
 
 
     noise = {
 
     noise = {
       casting = 3,
+
       casting = 2,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 50,
 +
    range = {
 +
      max = 1,
 +
      min = 1
 +
    },
 
     schools = {
 
     schools = {
 
       Hexes = true,
 
       Hexes = true,
      Summoning = true
+
     },
     }
 
 
   },
 
   },
   ["Summon Horrible Things"] = {
+
   ["Mercury Vapours"] = {
 
     books = {
 
     books = {
       ["Grand Grimoire"] = true
+
       ["book of Vapours"] = true,
 +
      ["Young Poisoner's Handbook"] = true
 
     },
 
     },
     description = "Opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place. The opening of the gate may drain a portion of the caster's intellect. The number of abominations summoned increases with spell power.",
+
     description = "Briefly transmutes the air around a target into gaseous mercury, poisoning those who breathe it in. Further, the target and adjacent creatures (living or otherwise) may be weakened by mere exposure to the alchemical substance.",
 
     flags = {
 
     flags = {
       chaotic = true,
+
       not_self = true,
       mons_abjure = true,
+
       target = true
      unholy = true
 
 
     },
 
     },
     level = 8,
+
     level = 2,
     name = "Summon Horrible Things",
+
     name = "Mercury Vapours",
 
     noise = {
 
     noise = {
       casting = 6,
+
       casting = 2,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 50,
 +
    range = {
 +
      max = 3,
 +
      min = 3
 +
    },
 
     schools = {
 
     schools = {
       Summoning = true
+
       Air = true,
 +
      Alchemy = true
 
     }
 
     }
 
   },
 
   },
   ["Summon Hydra"] = {
+
   ["Sigil of Binding"] = {
 
     books = {
 
     books = {
       ["book of Blood"] = true,
+
       ["book of Debilitation"] = true,
       ["Fen Folio"] = true
+
       ["book of the Hunter"] = true,
 
     },
 
     },
     description = "Summons a many-headed hydra to fight alongside the caster for a short time. Spell power determines the number of heads.",
+
     description = "Creates two sigils nearby. Anyone who passes over them will be bound, able to act and dodge normally but unable to move away. When the effect wears off, their movement speed will rebound, giving them temporary swiftness and preventing subsequent binding effects.<br><br>Only one set of sigils can be maintained at a time and they will expire prematurely if they leave your sight.",
 
     flags = {
 
     flags = {
       mons_abjure = true
+
       WL_check = true,
 
     },
 
     },
     level = 7,
+
     level = 3,
     name = "Summon Hydra",
+
     name = "Sigil of Binding",
 
     noise = {
 
     noise = {
       casting = 6,
+
       casting = 3,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 200,
+
     ["power cap"] = 100,
 +
    range = {
 +
      max = 2,
 +
      min = 2
 +
    },
 
     schools = {
 
     schools = {
       Summoning = true
+
       Hexes = true,
     }
+
     },
 
   },
 
   },
   ["Summon Ice Beast"] = {
+
   ["Brom's Barrelling Boulder"] = {
 
     books = {
 
     books = {
       ["book of Beasts"] = true,
+
       ["book of Geomancy"] = true,
       ["book of Rime"] = true
+
       ["book of the Spheres"] = true,
 +
    },
 +
    description = "Unleashes a massive rolling boulder in a given cardinal direction. The boulder squashes and knocks back creatures it strikes, suffering wear and tear with each hit. If it strikes a wall, it will explode into fragments of rock, doing damage that is strongly reduced by armour.",
 +
    flags = {
 +
      not_self = true,
 
     },
 
     },
    description = "Calls forth a beast of ice to serve the caster. The strength of the beast depends on spell power.",
 
    flags = {},
 
 
     level = 4,
 
     level = 4,
     name = "Summon Ice Beast",
+
     name = "Brom's Barrelling Boulder",
 
     noise = {
 
     noise = {
       casting = 3,
+
       casting = 5,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 200,
 +
    range = {
 +
      max = 1,
 +
      min = 1
 +
    },
 
     schools = {
 
     schools = {
       Ice = true,
+
       Earth = true,
       Summoning = true
+
       Conjuration = true,
     }
+
     },
 
   },
 
   },
   ["Summon Lightning Spire"] = {
+
   ["Dimensional Bullseye"] = {
 
     books = {
 
     books = {
       ["book of Storms"] = true,
+
       ["book of Weapons"] = true,
       ["book of the Sky"] = true
+
       ["book of the Hunter"] = true,
 
     },
 
     },
     description = "Constructs a lightning spire in a nearby location. It can fire bouncing bolts of electricity at the caster's foes, but is completely immobile. The strength of the spire depends on spell power.",
+
     description = "Weaves a link between the caster's weaponry and a chosen target. Whenever the caster fires or throws something at a *different* enemy, a matching projectile will be teleported at the target. Spellpower increases their accuracy.",
 
     flags = {},
 
     flags = {},
 
     level = 4,
 
     level = 4,
     name = "Summon Lightning Spire",
+
     name = "Dimensional Bullseye",
 
     noise = {
 
     noise = {
       casting = 2,
+
       casting = 4,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Air = true,
+
       Hexes = true,
       Summoning = true
+
       Translocation = true,
     }
+
     },
 
   },
 
   },
   ["Summon Mana Viper"] = {
+
   ["Summon Blazeheart Golem"] = {
 
     books = {
 
     books = {
       ["book of Beasts"] = true,
+
       ["book of Callings"] = true,
       ["book of the Wilderness"] = true
+
       ["book of Dangerous Friends"] = true
 
     },
 
     },
     description = "Summons a violet-scaled serpent whose bite can swiftly drain the magical reserves of nearly any foe. At higher power, the antimagic properties of the viper's bite grow even stronger.",
+
     description = "Summons a volatile elemental spark encased in a shell of slag iron. It is capable of raining down powerful blows on its summoner's adversaries - so powerful that the golem itself is often damaged by their impact.<br><br> Only tenuously bound to this world, the flames within it will rapidly go dormant whenever its summoner leaves its side. If its shell is ever destroyed while still active, the exposed core will violently detonate a moment later.",
     flags = {
+
     flags = {},
      mons_abjure = true
+
     level = 4,
    },
+
     name = "Summon Blazeheart Golem",
     level = 5,
 
     name = "Summon Mana Viper",
 
 
     noise = {
 
     noise = {
 
       casting = 4,
 
       casting = 4,
Line 2,396: Line 2,354:
 
     ["power cap"] = 100,
 
     ["power cap"] = 100,
 
     schools = {
 
     schools = {
       Hexes = true,
+
       Fire = true,
 
       Summoning = true
 
       Summoning = true
     }
+
     },
 
   },
 
   },
   ["Summon Small Mammal"] = {
+
   ["Martyr's Knell"] = {
 
     books = {
 
     books = {
       ["book of Callings"] = true,
+
       ["book of Decay"] = true,
       ["book of Cantrips"] = true
+
       ["book of Necromancy"] = true
 
     },
 
     },
     description = "Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka.",
+
     description = "Beckons forth the soul of a long-dead martyr to shield your allies for a time. This soul suffers a portion of the damage your allies would otherwise receive.<br><br>If it is slain (again!), it will transform into a flayed ghost, inflicting illusory wounds on foes. Such wounds are fleeting, and will disappear when the ghost departs - unless you kill its victims first.",
 
     flags = {},
 
     flags = {},
     level = 1,
+
     level = 4,
     name = "Summon Small Mammal",
+
     name = "Martyr's Knell",
 
     noise = {
 
     noise = {
       casting = 1,
+
       casting = 4,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 25,
+
     ["power cap"] = 100,
 
     schools = {
 
     schools = {
 +
      Necromancy = true,
 
       Summoning = true
 
       Summoning = true
     }
+
     },
 
   },
 
   },
   Swiftness = {
+
   ["Curse of Agony"] = {
 
     books = {
 
     books = {
       ["book of Air"] = true,
+
       ["book of Necromancy"] = true,
       ["book of Burglary"] = true
+
       ["book of the Senses"] = true
 
     },
 
     },
     description = "Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.",
+
     description = "Curses a foe, halving their remaining health after the next two times thatthe caster strikes them in melee.",
 
     flags = {
 
     flags = {
       hasty = true,
+
       dir_or_target = true,
       selfench = true,
+
       needs_tracer = true,
       utility = true
+
       not_self = true,
 +
      WL_check = true
 
     },
 
     },
     level = 3,
+
     level = 5,
     name = "Swiftness",
+
     name = "Curse of Agony",
 
     noise = {
 
     noise = {
       casting = 2,
+
       casting = 5,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 200,
 +
    range = {
 +
      max = 3,
 +
      min = 3
 +
    },
 
     schools = {
 
     schools = {
       Air = true
+
       Necromancy = true,
     }
+
     },
 
   },
 
   },
   ["Teleport Other"] = {
+
   ["Sculpt Simulacrum"] = {
 
     books = {
 
     books = {
       ["book of Displacement"] = true,
+
       ["book of Ice"] = true,
       ["There-And-Back Book"] = true
+
       ["book of the Tundra"] = true,
 +
      ["book of Winter"] = true
 
     },
 
     },
     description = "Randomly translocates a targeted creature.",
+
     description = "Forms icy simulacra of an adjacent living, demonic, or holy creature. These fragile doppelgangers will take shape over a short period of time, eventually gaining the ability to move and attack the caster's enemies.",
 
     flags = {
 
     flags = {
 
       dir_or_target = true,
 
       dir_or_target = true,
      escape = true,
+
       needs_tracer = true
       needs_tracer = true,
 
      not_self = true,
 
      WL_check = true
 
 
     },
 
     },
     level = 3,
+
     level = 6,
     name = "Teleport Other",
+
     name = "Sculpt Simulacrum",
 
     noise = {
 
     noise = {
       casting = 3,
+
       casting = 6,
 
       effect = 0
 
       effect = 0
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 200,
 
     range = {
 
     range = {
       max = 7,
+
       max = 1,
       min = 7
+
       min = 1
 
     },
 
     },
 
     schools = {
 
     schools = {
       Translocation = true
+
       Ice = true,
     }
+
      Alchemy = true
 +
     },
 
   },
 
   },
   ["Tukima's Dance"] = {
+
   ["Bombard"] = {
 
     books = {
 
     books = {
       ["book of Maledictions"] = true,
+
       ["book of Power"] = true,
       ["Great Wizards, Vol. VII"] = true
+
       ["book of the Earth"] = true
 
     },
 
     },
     description = "Animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter.\n\nCertain powerful named artefacts cannot be animated, and any properties that require skill in evocations will not be active.",
+
     description = "Blasts an iron ball toward a target. The force of the blast often sends the caster staggering backwards.",
 
     flags = {
 
     flags = {
 
       dir_or_target = true,
 
       dir_or_target = true,
       needs_tracer = true,
+
       needs_tracer = true
      not_self = true,
 
      WL_check = true
 
 
     },
 
     },
     level = 3,
+
     level = 6,
     name = "Tukima's Dance",
+
     name = "Bombard",
 
     noise = {
 
     noise = {
       casting = 3,
+
       casting = 6,
       effect = 0
+
       effect = 6
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 200,
 
     range = {
 
     range = {
       max = 7,
+
       max = 4,
       min = 7
+
       min = 4
 
     },
 
     },
 
     schools = {
 
     schools = {
       Hexes = true
+
       Conjuration = true,
     }
+
      Earth = true
 +
     },
 
   },
 
   },
   ["Vampiric Draining"] = {
+
   ["Fugue of the Fallen"] = {
 
     books = {
 
     books = {
       ["book of Debilitation"] = true,
+
       ["book of Dreams"] = true,
       ["book of Necromancy"] = true
+
       ["book of Battle"] = true
 
     },
 
     },
     description = "Steals the life of an adjacent living creature and grants it to the caster.",
+
     description = "Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful souls into the caster's weapon, temporarily enhancing their melee and ranged effectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target.\n\nRecasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead may attract unwanted attention even while you maintain it.",
 
     flags = {
 
     flags = {
       dir_or_target = true,
+
       selfench = true
      not_self = true
 
 
     },
 
     },
 
     level = 3,
 
     level = 3,
     name = "Vampiric Draining",
+
     name = "Fugue of the Fallen",
 
     noise = {
 
     noise = {
 
       casting = 3,
 
       casting = 3,
       effect = 0
+
       effect = 8
 
     },
 
     },
 
     ["power cap"] = 100,
 
     ["power cap"] = 100,
    range = {
 
      max = 1,
 
      min = 1
 
    },
 
 
     schools = {
 
     schools = {
 
       Necromancy = true
 
       Necromancy = true
     }
+
     },
 
   },
 
   },
   Wereblood = {
+
   ["Permafrost Eruption"] = {
 
     books = {
 
     books = {
       ["book of Blood"] = true,
+
       ["book of Earth"] = true,
       ["book of Changes"] = true
+
       ["book of the Tundra"] = true
 
     },
 
     },
     description = "Transforms some of the caster's blood into that of a were-beast, causing them to occasionally howl uncontrollably. While active, each non-summoned enemy the caster slays in combat temporarily enhances their melee and ranged effectiveness, and killing adjacent enemies also provides minor healing.\n\nThe bonus only lasts for the duration of a single cast; retransforming the caster's blood calms the were-spirit and resets the bonus.",
+
     description = "Calls on the ancient cold lurking within the earth to emerge - violently. The force of its emergence blasts rock from the ceiling, smashing into the target with unavoidable force. The cold itself is brief but unbearably bitter, bypassing armour entirely as it freezes the target and their neighbours. \n\nIt will always attempt to blast the largest concentration of foes in sight, and never explodes next to the caster.",
     flags = {
+
     flags = {needs_tracer = true, destructive = true},
      chaotic = true,
+
     level = 6,
      utility = true
+
     name = "Permafrost Eruption",
    },
 
     level = 2,
 
     name = "Wereblood",
 
 
     noise = {
 
     noise = {
       casting = 2,
+
       casting = 6,
       effect = 8
+
       effect = 0
 +
    },
 +
    range = {
 +
      min = 6,
 +
      max = 6
 
     },
 
     },
     ["power cap"] = 100,
+
     ["power cap"] = 200,
 
     schools = {
 
     schools = {
       Transmutation = true
+
       Earth = true,
 +
      Ice = true
 
     }
 
     }
 
   },
 
   },
   ["Yara's Violent Unravelling"] = {
+
   ["Gell's Gavotte"] = {
 
     books = {
 
     books = {
       ["book of Misfortune"] = true,
+
       ["book of the Warp"] = true,
       ["Great Wizards, Vol. VII"] = true
+
       ["There-And-Back Book"] = true,
 +
      ["Book of Movement"] = true
 
     },
 
     },
     description = "If cast upon a creature already blessed (or cursed) with magical enchantments, those enchantments will be torn apart, transforming into a spray of destructive mutagenic radiation. The victim and anyone adjacent will be blasted and heavily deformed, weakening them and reducing their armour. Summoned creatures are particularly vulnerable, as the enchantments binding them to this plane will unravel and cause them to be dismissed immediately.",
+
     description = "Briefly reorients local gravity to be in a cardinal direction of the caster's choosing, causing all creatures in sight to tumble a short distance in that direction. \n\nThe caster is not immune to the gravitational effects of this spell, but will be cushioned so they take no collision damage. Other creatures are not so fortunate, and the abrupt impact will batter anything which was not already standing beside its new 'floor'. \n\nIt takes a short time for gravity to stabilise enough to recast this spell, though more powerful mages are able to do so more frequently.",
     flags = {
+
     flags = {dir_or_target = true, needs_tracer = true},
      chaotic = true,
+
    level = 6,
       no_ghost = true,
+
    range = {
       target = true
+
       min = 1,
 +
       max = 1
 
     },
 
     },
    level = 5,
+
     name = "Gell's Gavotte",
     name = "Yara's Violent Unravelling",
 
 
     noise = {
 
     noise = {
       casting = 5,
+
       casting = 6,
       effect = 15
+
       effect = 0
 
     },
 
     },
 
     ["power cap"] = 200,
 
     ["power cap"] = 200,
    range = {
 
      max = 7,
 
      min = 7
 
    },
 
 
     schools = {
 
     schools = {
       Hexes = true,
+
       Translocation = true
      Transmutation = true
 
 
     }
 
     }
   }
+
   },
 +
 
 +
  ["Hellfire Mortar"] = {
 +
    books = {
 +
      ["book of Armaments"] = true,
 +
      ["Compendium of Siegecraft"] = true
 +
    },
 +
    description = "Splits apart the ground in front of the caster and sculpts a terrifying weapon out of molten rock. This mortar will move slowly along the lava-filled chasm, autonomously launching gouts of magma at the caster's enemies as it does so. \n\nWhen it reaches the end of its path, or is obstructed in its movement by another creature, it will sink back into the lava, and the chasm will seal itself shut shortly thereafter.",
 +
    flags = {},
 +
    level = 7,
 +
    range = {
 +
      min = 8,
 +
      max = 8
 +
    },
 +
    name = "Hellfire Mortar",
 +
    noise = {
 +
      casting = 7,
 +
      effect = 20
 +
    },
 +
    ["power cap"] = 200,
 +
    schools = {
 +
      Earth = true,
 +
      Fire = true
 +
    }
 +
  },
 +
 
 +
  ["Magnavolt"] = {
 +
    books = {
 +
      ["Maxwell's Memoranda"] = true,
 +
      ["book of Iron"] = true
 +
    },
 +
    description = "Envelops a target in a thin layer of magnetically charged metal fragments, then unleashes a powerful surge of electricity that arcs unerringly towards every visible target coated in these fragments - firing an additional beam at each target thus marked. \n\nMagnetised creatures are additionally unable to evade attacks and will be revealed if invisible. If they die while still coated, they will leave behind a short-lived cloud of electrified metal that will continue to serve as a lightning rod for this spell.",
 +
    flags = {
 +
        target = true,
 +
        needs_tracer = true,
 +
        destructive = true
 +
    },
 +
    level = 7,
 +
    range = {
 +
      min = 8,
 +
      max = 8
 +
    },
 +
    name = "Magnavolt",
 +
    noise = {
 +
      casting = 7,
 +
      effect = 20
 +
    },
 +
    ["power cap"] = 200,
 +
    schools = {
 +
      Air = true,
 +
      Earth = true
 +
    }
 +
  },
 +
 
 +
  ["Fulsome Fusillade"] = {
 +
    books = {
 +
      ["book of Transmutation"] = true,
 +
      ["book of Spectacle"] = true
 +
    },
 +
    description = "A magnum opus of reckless chemistry, this spell conjures up a surfeit of volatile reagents to rain down upon your enemies. For the next several turns, up to 3 random enemies in sight will be struck by an exploding beaker that inflicts either fire, cold, electric, or poison damage. If any of these explosions overlap each other, the resulting reaction will inflict even greater irresistible damage and sometimes apply a random deleterious status on whoever is caught in the blast. \n\nThis spell costs a small amount of the caster's magical energy each turn to maintain, and while it will never aim an explosion where it could hurt the caster, the caster's allies (and anything else in the general vicinity) are not so fortunate.",
 +
    flags = {
 +
        area = true,
 +
        destructive = true,
 +
        chaotic = true},
 +
    level = 8,
 +
    range = {
 +
      min = 8,
 +
      max = 8
 +
    },
 +
    name = "Fulsome Fusillade",
 +
    noise = {
 +
      casting = 8,
 +
      effect = 0
 +
    },
 +
    ["power cap"] = 200,
 +
    schools = {
 +
      Conjuration = true,
 +
      Alchemy = true
 +
    }
 +
  },
 +
 
 +
  ["Rimeblight"] = {
 +
    books = {
 +
      ["book of Wicked Creation"] = true,
 +
      ["book of Maladies"] = true
 +
    },
 +
    description = "Afflicts a creature with a magical plague that slowly freezes them from the inside out. Victims take AC-ignoring cold damage each turn, and as the disease progresses, shards of crystalline ice may erupt violently from their body, damaging nearby enemies and even spreading the affliction to others. \n\nIn living, holy, or demonic creatures, the disease is especially virulent, feeding off the necromantic energies released by its host's suffering. As they approach the point of death, it will accelerate rapidly, devouring the last vestiges of their body and leaving nothing behind but a twisted pillar of stygian ice.",
 +
    flags = {
 +
        dir_or_target = true,
 +
        unclean = true,
 +
        destructive = true},
 +
    level = 7,
 +
    range = {
 +
      min = 5,
 +
      max = 5
 +
    },
 +
    name = "Rimeblight",
 +
    noise = {
 +
      casting = 7,
 +
      effect = 0
 +
    },
 +
    ["power cap"] = 200,
 +
    schools = {
 +
      Necromancy = true,
 +
      Ice = true
 +
    }
 +
  },
 +
 
 +
  ["Cigotuvi's Putrefaction"] = {
 +
    books = {
 +
      ["book of Decay"] = true,
 +
      ["Trismegistus Codex"] = true
 +
    },
 +
    description = "Magically accelerates the decay of damaged living tissue, causing great clouds of miasma to billow forth from a targeted victim's wounds over several turns which may slow and heavily poison any living creature who stands in them. Air currents will prevent this pestilence from forming wherever the caster is standing, but they are not otherwise protected from its effects. \n\nThis spell may only be cast on a living creature who is at least heavily wounded, and channelling such necrotic energies will leave the caster's own health temporarily drained (though spellpower will reduce the intensity of this side-effect).",
 +
    flags = {
 +
        target = true,
 +
        unclean = true,},
 +
    level = 4,
 +
    range = {
 +
      min = 5,
 +
      max = 5
 +
    },
 +
    name = "Cigotuvi's Putrefaction",
 +
    noise = {
 +
      casting = 4,
 +
      effect = 0
 +
    },
 +
    ["power cap"] = 100,
 +
    schools = {
 +
      Necromancy = true,
 +
      Air = true
 +
    }
 +
  },
 +
 
 +
  ["Hoarfrost Cannonade"] = {
 +
    books = {
 +
      ["book of Winter"] = true,
 +
      ["Compendium of Siegecraft"] = true
 +
    },
 +
    description = "Conjures a cannonade of hail, battering nearby creatures that fail to dodge. The eye of the storm is wide enough that monsters adjacent to the caster are unaffected. Due to the strong impact and cutting edges, half of its damage bypasses cold resistance.",
 +
    flags = {},
 +
    level = 5,
 +
    name = "Hoarfrost Cannonade",
 +
    noise = {
 +
      casting = 5,
 +
      effect = 0
 +
    },
 +
    ["power cap"] = 200,
 +
    schools = {
 +
      Ice = true,
 +
      Alchemy = true
 +
    }
 +
  },
 +
  ["Maxwell's Portable Piledriver"] = {
 +
    books = {
 +
      ["book of Displacement"] = true,
 +
      ["Maxwell's Memoranda"] = true
 +
    },
 +
    description = "Compresses an envelope of space around the caster and an adjacent enemy, then allows it to decompress abruptly, propelling both of them forward until the latter collides with something, inflicting damage proportional to the distance travelled. \n\nOriginally designed for use in construction, it will automatically target the nearest mass with the longest clear path towards a wall or other solid object (such as another monster).",
 +
    flags = {},
 +
    level = 3,
 +
    range = {min=5, max=5},
 +
    name = "Maxwell's Portable Piledriver",
 +
    noise = {
 +
      casting = 3,
 +
      effect = 0
 +
    },
 +
    ["power cap"] = 100,
 +
    schools = {
 +
      Translocation = true
 +
    }
 +
  },
 +
 
 +
  ["Grave Claw"] = {
 +
    books = {
 +
      ["book of Unlife"] = true,
 +
    },
 +
    description = "Calls forth the spite of the recently dead to skewer a targeted enemy with shards of bone. This spell never misses, and will pin its target in place for several turns, but casting it rapidly consumes the remnants of death that linger upon the caster. \n\nYou can stockpile enough malice to cast this spell at most three times, and this can only be replenished by causing the death of a sufficient number of living beings.",
 +
    flags = {
 +
      target = true, not_self = true
 +
    },
 +
    level = 2,
 +
    name = "Grave Claw",
 +
    range = {
 +
      min = 4,
 +
      max = 4
 +
    },
 +
    noise = {
 +
      casting = 2,
 +
      effect = 0
 +
    },
 +
    ["power cap"] = 50,
 +
    schools = {
 +
      Necromancy = true
 +
    }
 +
  },
 +
  ["Soul Splinter"] = {
 +
    books = {
 +
      ["book of Necromancy"] = true,
 +
      ["book of Cantrips"] = true
 +
    },
 +
    description = "Attempts to force a tiny fragment of a living, holy, or demonic being's soul to take leave of their body and manifest as a soul wisp. This wisp is nominally under the necromancer's control, but will focus its attacks foremost on the creature it was created from, instinctually trying to return to its proper home once more. The victim will be weakened until the wisp reverts to where it belongs. \n\nWisps created from more powerful souls have more damaging attacks, but are always fragile.",
 +
    flags = {dir_or_target = true, not_self = true, needs_tracer = true, WL_check = true},
 +
    level = 1,
 +
    range = {
 +
      min = 5,
 +
      max = 5
 +
    },
 +
    name = "Soul Splinter",
 +
    noise = {
 +
      casting = 1,
 +
      effect = 0
 +
    },
 +
    ["power cap"] = 25,
 +
    schools = {
 +
      Necromancy = true
 +
    }
 +
  },
 +
 
 
}
 
}

Latest revision as of 19:40, 28 October 2024

Module:Table of spells is a Lua module which contains information used by Module:Spell. If you want to add new Lua functions to process this page, write them in Module:Spell.

To generate this script, see https://github.com/jkornelsen/crawl-wiki-modules. Or, update it by hand.


-- Table of spells (generated in 0.29.1, partially updated since)
return {
  Airstrike = {
    books = {
      ["book of Air"] = true,
      ["book of Storms"] = true
    },
    description = "Causes the air around a creature to twist itself into a whirling vortex of meteorological fury. It does more damage to targets surrounded by empty space.",
    flags = {
      not_self = true,
      target = true
    },
    level = 4,
    name = "Airstrike",
    noise = {
      casting = 2,
      effect = 4
    },
    ["power cap"] = 200,
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Air = true
    }
  },
  ["Alistair's Intoxication"] = {
    books = {
      ["book of Party Tricks"] = true,
      ["Great Wizards, Vol. II"] = true
    },
    description = "Converts a small portion of the brain matter of those around you into alcohol, attempting to confuse all intelligent creatures within view (although poison-resistant creatures may resist the effects). The caster will experience vertigo briefly if they successfully make contact with other minds. It is frequently used as an icebreaker at wizard parties.",
    flags = {},
    level = 5,
    name = "Alistair's Intoxication",
    noise = {
      casting = 3,
      effect = 0
    },
    ["power cap"] = 150,
    schools = {
      Alchemy = true
    }
  },
  Anguish = {
    books = {
      ["book of Dreams"] = true,
      ["book of Hexes"] = true
    },
    description = "Afflicts nearby foes with supernatural anguish, causing all damage they deal to rebound on them for the duration of the effect. Strong-willed foes can resist the necromantic visions of pain and suffering, and mindless creatures are unaffected.",
    flags = {
      area = true,
      WL_check = true
    },
    level = 4,
    name = "Anguish",
    noise = {
      casting = 4,
      effect = 0
    },
    ["power cap"] = 200,
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Hexes = true,
      Necromancy = true
    }
  },
  ["Animate Armour"] = {
    books = {
      ["book of Armaments"] = true,
      ["book of Iron"] = true
    },
    description = "Call upon the spirit of your worn armour to fight alongside you. The spirit moves slowly, but draws strength from the inherent protection of your own armour. At higher power, the spirit becomes more durable.",
    flags = {},
    level = 4,
    name = "Animate Armour",
    noise = {
      casting = 4,
      effect = 0
    },
    ["power cap"] = 50,
    schools = {
      Earth = true,
      Summoning = true
    }
  },
  ["Animate Dead"] = {
    books = {
      ["book of Death"] = true,
      ["book of Unlife"] = true
    },
    description = "For some time after casting this, living creatures killed by the caster will rise as zombies. The chance of reanimating a monster and the duration of the effect increase with spell power. Re-casting this spell will return zombies to dust, as will leaving the floor.",
    flags = {
      helpful = true,
      selfench = true,
      utility = true
    },
    level = 4,
    name = "Animate Dead",
    noise = {
      casting = 3,
      effect = 0
    },
    ["power cap"] = 100,
    quote = "“Remember, I am not recording the vision of a madman. The sun does not more\n certainly shine in the heavens, than that which I now affirm is true. Some\n miracle might have produced it, yet the stages of the discovery were distinct\n and probable. After days and nights of incredible labour and fatigue, I\n succeeded in discovering the cause of generation and life; nay, more, I became\n myself capable of bestowing animation upon lifeless matter.”\n    -Mary Shelley, _Frankenstein, or the Modern Prometheus_,\n     Vol. I, Chapter 3. 1818 (1st Ed.)",
    schools = {
      Necromancy = true
    }
  },
  Apportation = {
    books = {
      ["book of Cantrips"] = true,
      ["book of Party Tricks"] = true
    },
    description = "Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position.\n\nExtremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell.",
    flags = {
      not_self = true,
      obj = true,
      target = true
    },
    level = 1,
    name = "Apportation",
    noise = {
      casting = 1,
      effect = 0
    },
    ["power cap"] = 50,
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Translocation = true
    }
  },
  Blink = {
    books = {
      ["book of Spatial Translocations"] = true,
      ["book of Minor Magic"] = true
    },
    description = "Randomly translocates the caster a short distance. Translocating in this way destabilises the caster temporarily, preventing consecutive blinks for a short period of time depending on spellpower.",
    flags = {
      escape = true,
      selfench = true,
      utility = true
    },
    level = 2,
    name = "Blink",
    noise = {
      casting = 2,
      effect = 0
    },
    ["power cap"] = 50,
    schools = {
      Translocation = true
    }
  },
  ["Borgnjor's Revivification"] = {
    books = {
      Necronomicon = true
    },
    description = "Instantly heals any and all wounds suffered by the caster, but also permanently damages their health, to a degree dependent on (and inversely related to) power.\n\nIt is powerful enough to cancel the effects of Death's Door, although doing so will briefly paralyse the caster. It has no effect on the undead.",
    flags = {
      utility = true
    },
    level = 8,
    name = "Borgnjor's Revivification",
    noise = {
      casting = 6,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Necromancy = true
    }
  },
  ["Borgnjor's Vile Clutch"] = {
    books = {
      ["book of Unlife"] = true,
      ["Great Wizards, Vol. II"] = true
    },
    description = "Calls forth hands from corpses interred beneath the dungeon floor long ago. Enemies caught in the area will be held in place and constricted until they break free.",
    flags = {
      dir_or_target = true,
      needs_tracer = true
    },
    level = 5,
    name = "Borgnjor's Vile Clutch",
    noise = {
      casting = 5,
      effect = 4
    },
    ["power cap"] = 200,
    range = {
      max = 6,
      min = 6
    },
    schools = {
      Earth = true,
      Necromancy = true
    }
  },
  ["Call Canine Familiar"] = {
    books = {
      ["book of Callings"] = true,
      ["book of the Hunter"] = true
    },
    description = "Summons an inugami to the caster's aid. These mystical canines form a bond with their summoner, strengthening them in direct proportion with the caster's spellpower.<br><br>Recasting this spell while your familiar is nearby will imbue it with additional magic, mending some of its wounds and causing its next attack to strike more quickly and cleave adjacent foes.",
    flags = {},
    level = 3,
    name = "Call Canine Familiar",
    noise = {
      casting = 3,
      effect = 0
    },
    ["power cap"] = 100,
    quote = "“There seemed a strange stillness over everything. But as I listened, I heard\n as if from down below in the valley the howling of many wolves. The Count's\n eyes gleamed, and he said.\n\n ‘Listen to them, the children of the night. What music they make!’ Seeing, I\n suppose, some expression in my face strange to him, he added, ‘Ah, sir, you\n dwellers in the city cannot enter into the feelings of the hunter.’”\n    -Bram Stoker, _Dracula_. 1897.",
    schools = {
      Summoning = true
    }
  },
  ["Call Imp"] = {
    books = {
      ["book of Minor Magic"] = true,
      ["book of Blood"] = true
    },
    description = "Calls forth a minor demon from the pits of Hell. The demon will fight alongside the caster for a time depending on spell power.",
    flags = {
      selfench = true,
      unholy = true
    },
    level = 2,
    name = "Call Imp",
    noise = {
      casting = 2,
      effect = 0
    },
    ["power cap"] = 100,
    schools = {
      Summoning = true
    }
  },
  ["Cause Fear"] = {
    books = {
      ["book of Hexes"] = true,
      ["book of the Dragon"] = true
    },
    description = "Causes fear in those near to the caster, causing those affected to be unable to approach the caster, and to sometimes fail to attack them in melee. Leaving the caster's line of sight will end the effect.",
    flags = {
      area = true,
      WL_check = true
    },
    level = 4,
    name = "Cause Fear",
    noise = {
      casting = 3,
      effect = 0
    },
    ["power cap"] = 200,
    quote = "“And when Miranda sang\n Everyone turned away\n Used to the noose, they obey”\n    -The Mars Volta, “Miranda That Ghost Just Isn't Holy Anymore”. 2005.",
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Hexes = true
    }
  },
  ["Chain Lightning"] = {
    books = {
      ["book of Annihilations"] = true
    },
    description = "Releases a massive electrical discharge that arcs to the creature nearest the caster and then outward from it. The further it travels, the less damage it does. Secondary arcs have limited range and do little damage to the caster. The spell's damage partially bypasses armour and resistance to electricity.",
    flags = {
      area = true
    },
    level = 9,
    name = "Chain Lightning",
    noise = {
      casting = 25,
      effect = 10
    },
    ["power cap"] = 200,
    quote = "“The trouble ain't that there is too many fools,\n but that the lightning ain't distributed right.”\n    -traditionally attributed to Samuel Clemens.",
    schools = {
      Air = true,
      Conjuration = true
    }
  },
  ["Confusing Touch"] = {
    books = {
      ["book of Debilitation"] = true,
      ["book of Touch"] = true
    },
    description = "Enchants the caster's dominant hand with magical energy. This energy is released when the caster touches a monster, and may induce a state of confusion in the monster. The caster's attacks do no damage while attempting to touch a monster in this way.",
    flags = {
      selfench = true,
      WL_check = true
    },
    level = 3,
    name = "Confusing Touch",
    noise = {
      casting = 2,
      effect = 0
    },
    ["power cap"] = 100,
    schools = {
      Hexes = true
    }
  },
  ["Conjure Ball Lightning"] = {
    books = {
      ["book of Chaos"] = true,
      ["book of the Spheres"] = true
    },
    description = "Creates a pack of ball lightnings, which seek out the nearest enemy before exploding in a huge blast of electricity. Casters are advised to use caution; the lightning is not mindful of what it may hit.\n\nThe magic which keeps ball lightnings cohesive has limited range, so they may dissipate harmlessly if allowed to drift too far away from their caster before exploding.",
    flags = {
      selfench = true
    },
    level = 6,
    name = "Conjure Ball Lightning",
    noise = {
      casting = 6,
      effect = 25
    },
    ["power cap"] = 200,
    schools = {
      Air = true,
      Conjuration = true
    }
  },
  ["Dazzling Flash"] = {
    books = {
      ["book of Spectacle"] = true,
      ["book of the Senses"] = true
    },
    description = "The caster erupts in a scintillating display of light. Any living creature nearby may be dazzled and left stumbling blindly.",
    flags = {
      area = true,
      no_ghost = true
    },
    level = 3,
    name = "Dazzling Flash",
    noise = {
      casting = 0,
      effect = 0
    },
    ["power cap"] = 50,
    range = {
      max = 3,
      min = 2
    },
    schools = {
      Hexes = true,
      Fire = true
    }
  },
  ["Death Channel"] = {
    books = {
      ["book of Decay"] = true,
      ["book of Unlife"] = true
    },
    description = "Binds the souls of slain living, demonic and holy creatures, forcing their spectres to remain and fight for the caster for as long as the channel lasts.",
    flags = {
      helpful = true,
      selfench = true,
      utility = true
    },
    level = 6,
    name = "Death Channel",
    noise = {
      casting = 5,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Necromancy = true
    }
  },
  ["Death's Door"] = {
    books = {
      Necronomicon = true
    },
    description = "Renders the caster nigh invulnerable to harm for a brief period, but brings them dangerously close to death in the process. So close, in fact, that the body believes itself to be dead — healing effects will do nothing.\n\nThe caster will receive one warning shortly before the spell expires. After expiry, the spell cannot immediately be recast, but with high power the caster will be left further from death when the effect ends. It has no effect on those who are already undead.",
    flags = {
      no_ghost = true,
      utility = true
    },
    level = 9,
    name = "Death's Door",
    noise = {
      casting = 6,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Necromancy = true
    }
  },
  Discord = {
    books = {
      ["book of Chaos"] = true,
      ["the Unrestrained Analects"] = true
    },
    description = "Drives nearby creatures into an insane frenzy, causing them to mercilessly attack anything and everything nearby with great strength and speed.",
    flags = {
      area = true,
      hasty = true,
      WL_check = true
    },
    level = 8,
    name = "Discord",
    noise = {
      casting = 6,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Hexes = true
    }
  },
  Disjunction = {
    books = {
      ["book of Chaos"] = true,
      ["book of the Warp"] = true
    },
    description = "Destabilizes the space in a sphere around the caster for a while, causing anyone nearby to blink away from the caster. The chance of blinking depends on the distance from the caster, being nearly certain when directly adjacent. It causes magical contamination when cast.",
    flags = {
      escape = true,
      utility = true
    },
    level = 8,
    name = "Disjunction",
    noise = {
      casting = 6,
      effect = 0
    },
    ["power cap"] = 200,
    range = {
      max = 4,
      min = 4
    },
    schools = {
      Translocation = true
    }
  },
  ["Dispel Undead"] = {
    books = {
      ["book of Decay"] = true,
      ["book of Touch"] = true
    },
    description = "Harms an adjacent undead creature greatly by interfering with the forces binding it together.",
    flags = {
      dir_or_target = true,
      needs_tracer = true
    },
    level = 4,
    name = "Dispel Undead",
    noise = {
      casting = 4,
      effect = 0
    },
    ["power cap"] = 100,
    range = {
      max = 1,
      min = 1
    },
    schools = {
      Necromancy = true
    }
  },
  Dispersal = {
    books = {
      ["book of the Warp"] = true,
      ["There-And-Back Book"] = true
    },
    description = "Teleports away any creatures within a short distance of the caster. Any creature with the Will to resist will still be irresistibly blinked a shorter distance, and any monster it affects at all has a separate Will-based chance of being confused by the warping of space.",
    flags = {
      area = true,
      escape = true
    },
    level = 6,
    name = "Dispersal",
    noise = {
      casting = 5,
      effect = 0
    },
    ["power cap"] = 200,
    range = {
      max = 4,
      min = 1
    },
    schools = {
      Translocation = true
    }
  },
  ["Dragon's Call"] = {
    books = {
      ["book of the Dragon"] = true
    },
    description = "Issues a powerful call to a draconic realm, beckoning forth dragon after dragon to engage the summoner's enemies. The spell is taxing to maintain, and each new dragon which answers the call will further drain the summoner's magical reserves. After the call ends, it cannot be issued again for a short time. The duration of the call and the species of dragons called depend on spell power.",
    flags = {},
    level = 9,
    name = "Dragon's Call",
    noise = {
      casting = 7,
      effect = 15
    },
    ["power cap"] = 200,
    quote = "“This is where the dragons went.\n They lie...\n Not dead, not asleep. Not waiting, because waiting implies expectation.\n Possibly the word we're looking for here is...\n ...dormant.\n And although the space they occupy isn't like normal space, nevertheless\n   they are packed in tightly. Not a cubic inch there but is filled by a claw,\n   a talon, a scale, the tip of a tail, so the effect is like one of those\n   trick drawings and your eyeballs eventually realise that the space between\n   each dragon is, in fact, another dragon.\n They could put you in mind of a can of sardines, if you thought sardines\n   were huge and scaly and proud and arrogant.\n And presumably, somewhere, there's the key.”\n    -Terry Pratchett, “Guards! Guards!”. 1990.",
    schools = {
      Summoning = true
    }
  },
  Enfeeble = {
    books = {
      ["book of Hexes"] = true,
      ["book of Misfortune"] = true
    },
    description = "Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and disrupting their magic. It will additionally daze and blind any foe that fails to resist the full force of the curse.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
      WL_check = true
    },
    level = 7,
    name = "Enfeeble",
    noise = {
      casting = 7,
      effect = 0
    },
    ["power cap"] = 200,
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Hexes = true
    }
  },
  ["Ensorcelled Hibernation"] = {
    books = {
      ["book of Burglary"] = true,
      ["book of Dreams"] = true
    },
    description = "Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
      not_self = true,
      WL_check = true
    },
    level = 2,
    name = "Ensorcelled Hibernation",
    noise = {
      casting = 0,
      effect = 0
    },
    ["power cap"] = 50,
    quote = "“Sweet dreams are made of this; who am I to disagree?”\n    -Eurythmics, “Sweet Dreams (Are Made of This)”. 1983.",
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Hexes = true,
      Ice = true
    }
  },
  ["Eringya's Noxious Bog"] = {
    books = {
      ["Fen Folio"] = true,
      ["Great Wizards, Vol. II"] = true
    },
    description = "Causes the caster to release a torrent of sludge that transforms nearby areas into a toxic bog. The sludge damages and poisons all monsters, even those resistant to poison. The bog cannot form on areas adjacent to multiple solid features, nor on areas that lack solid floor, like deep water or lava. The transformation is temporary and cannot be sustained out of the caster's sight. Spellpower will increase how long the bog lingers.",
    flags = {
      area = true,
      no_ghost = true
    },
    level = 6,
    name = "Eringya's Noxious Bog",
    noise = {
      casting = 6,
      effect = 0
    },
    ["power cap"] = 200,
    range = {
      max = 4,
      min = 4
    },
    schools = {
      Alchemy = true
    }
  },
  ["Fire Storm"] = {
    books = {
      ["book of Annihilations"] = true
    },
    description = "Calls forth a mighty storm of roaring flame directly onto the target, dealing damage in a large area and leaving behind short-lived fire vortices. A portion of its damage bypasses fire resistance.",
    flags = {
      area = true,
      needs_tracer = true,
      target = true
    },
    level = 9,
    name = "Fire Storm",
    noise = {
      casting = 9,
      effect = 25
    },
    ["power cap"] = 200,
    quote = "“Some have said there is no subtlety to destruction. You know what? They're\n dead.”\n    -Jaya Ballard, task mage (Magic: the Gathering).",
    range = {
      max = 5,
      min = 5
    },
    schools = {
      Conjuration = true,
      Fire = true
    }
  },
  Fireball = {
    books = {
      ["book of the Dragon"] = true,
      ["book of the Spheres"] = true
    },
    description = "Hurls an explosive ball of fire.",
    flags = {
      dir_or_target = true,
      needs_tracer = true
    },
    level = 5,
    name = "Fireball",
    noise = {
      casting = 5,
      effect = 15
    },
    ["power cap"] = 200,
    range = {
      max = 5,
      min = 5
    },
    schools = {
      Conjuration = true,
      Fire = true
    }
  },
  ["Flame Wave"] = {
    books = {
      ["book of Flames"] = true,
      ["book of Scorching"] = true
    },
    description = "Blasts the caster's surroundings with a wave of fire. If the caster maintains focus and supplies the spell with magical power (by waiting in place and not taking any other actions), more and larger flame waves will radiate outward.",
    flags = {
      area = true
    },
    level = 4,
    name = "Flame Wave",
    noise = {
      casting = 0,
      effect = 12
    },
    ["power cap"] = 100,
    range = {
      max = 3,
      min = 3
    },
    schools = {
      Conjuration = true,
      Fire = true
    }
  },
  Foxfire = {
    books = {
      ["book of Fire"] = true
    },
    description = "Conjures two balls of burning swamp gas adjacent to the caster. The balls will rapidly seek the nearest monster and burn them. They will dissipate harmlessly if unable to reach a target or if the caster swaps places with them.",
    flags = {
      selfench = true
    },
    level = 1,
    name = "Foxfire",
    noise = {
      casting = 1,
      effect = 1
    },
    ["power cap"] = 25,
    schools = {
      Conjuration = true,
      Fire = true
    }
  },
  Freeze = {
    books = {
      ["book of Frost"] = true
    },
    description = "Freezes an adjacent creature, dealing damage that bypasses any armour the target may have. This may temporarily slow cold-blooded creatures.",
    flags = {
      dir_or_target = true,
      not_self = true
    },
    level = 1,
    name = "Freeze",
    noise = {
      casting = 1,
      effect = 0
    },
    ["power cap"] = 25,
    range = {
      max = 1,
      min = 1
    },
    schools = {
      Ice = true
    }
  },
  ["Freezing Cloud"] = {
    books = {
      ["book of Vapours"] = true,
      ["Trismegistus Codex"] = true
    },
    description = "Conjures up a large cloud of lethally cold vapour.",
    flags = {
      area = true,
      cloud = true,
      needs_tracer = true,
      target = true
    },
    level = 5,
    name = "Freezing Cloud",
    noise = {
      casting = 6,
      effect = 2
    },
    ["power cap"] = 200,
    range = {
      max = 5,
      min = 5
    },
    schools = {
      Air = true,
      Conjuration = true,
      Ice = true
    }
  },
  ["Frozen Ramparts"] = {
    books = {
      ["book of Frost"] = true,
      ["book of Sloth"] = true
    },
    description = "Encases surrounding walls with ice for a short time. Foes that wander near the icy walls will be damaged, and this may temporarily slow cold-blooded creatures. Each victim is only ever affected by one icy wall at a time.\n\nThe ice will crack and fall away if the caster moves to a new position.",
    flags = {
      area = true,
      no_ghost = true
    },
    level = 3,
    name = "Frozen Ramparts",
    noise = {
      casting = 3,
      effect = 8
    },
    ["power cap"] = 50,
    range = {
      max = 2,
      min = 2
    },
    schools = {
      Ice = true
    }
  },
  ["Fulminant Prism"] = {
    books = {
      ["book of Blasting"] = true,
      ["book of Conjurations"] = true
    },
    description = "Conjures a prism which unleashes a violent explosion of arcane force after a short duration. The prism is extremely fragile and any damage caused to it may result in premature detonation.",
    flags = {
      area = true,
      not_self = true,
      target = true
    },
    level = 4,
    name = "Fulminant Prism",
    noise = {
      casting = 4,
      effect = 0
    },
    ["power cap"] = 200,
    range = {
      max = 4,
      min = 4
    },
    schools = {
      Conjuration = true,
      Alchemy = true
    }
  },
  Hailstorm = {
    books = {
      ["book of Frost"] = true,
      ["book of the Tundra"] = true
    },
    description = "Conjures a cannonade of hail. The eye of the storm is wide enough that monsters adjacent to the caster are unaffected. Due to the strong impact and cutting edges a significant portion of its damage bypasses cold resistance.",
    flags = {
      area = true
    },
    level = 3,
    name = "Hailstorm",
    noise = {
      casting = 4,
      effect = 0
    },
    ["power cap"] = 100,
    range = {
      max = 3,
      min = 3
    },
    schools = {
      Conjuration = true,
      Ice = true
    }
  },
  Haunt = {
    books = {
      ["book of Death"] = true,
      ["Necronomicon"] = true
    },
    description = "Calls wraiths and ghosts to haunt the caster's target. They will only attack the creature they are haunting, and will dissipate quickly once their target dies. The number of spectres summoned increases with spell power.",
    flags = {
      mons_abjure = true,
      not_self = true,
      target = true
    },
    level = 7,
    name = "Haunt",
    noise = {
      casting = 6,
      effect = 0
    },
    ["power cap"] = 200,
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Necromancy = true,
      Summoning = true
    }
  },
  ["Ignite Poison"] = {
    books = {
      ["Everburning Encyclopedia"] = true,
      ["Trismegistus Codex"] = true
    },
    description = "Converts all nearby poison into liquid flame, burning poisoned creatures from within. It also turns clouds of poison and mephitic gases into flame. The caster is not affected directly.",
    flags = {
      area = true
    },
    level = 4,
    name = "Ignite Poison",
    noise = {
      casting = 4,
      effect = 0
    },
    ["power cap"] = 100,
    schools = {
      Fire = true,
      Alchemy = true,
    }
  },
  Ignition = {
    books = {
      ["Everburning Encyclopedia"] = true,
      ["book of Spontaneous Combustion"] = true
    },
    description = "All foes in the caster's surroundings are engulfed in balls of fire. The caster and their allies are protected from the fire and will never be harmed by this spell.",
    flags = {
      area = true
    },
    level = 8,
    name = "Ignition",
    noise = {
      casting = 8,
      effect = 15
    },
    ["power cap"] = 200,
    schools = {
      Fire = true
    }
  },
  Infestation = {
    books = {
      ["book of Death"] = true
    },
    description = "Calls forth a plague of scarabs, infesting affected creatures for a duration depending on power and causing death scarabs to grow and burst from them upon death.",
    flags = {
      target = true,
      unclean = true
    },
    level = 8,
    name = "Infestation",
    noise = {
      casting = 8,
      effect = 4
    },
    ["power cap"] = 200,
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Necromancy = true
    }
  },
  ["Inner Flame"] = {
    books = {
      ["book of Flames"] = true,
      ["book of Spontaneous Combustion"] = true
    },
    description = "Fills an enemy with an intense fire. This fire is released any time the target is hit, and explosively released upon death. The size of the explosion caused is dependent on the size of the target.",
    flags = {
      not_self = true,
      target = true,
      WL_check = true
    },
    level = 3,
    name = "Inner Flame",
    noise = {
      casting = 3,
      effect = 0
    },
    ["power cap"] = 100,
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Fire = true,
      Hexes = true
    }
  },
  Irradiate = {
    books = {
      ["book of Spontaneous Combustion"] = true,
      ["book of Transmutation"] = true
    },
    description = "Transmutes an ultra-thin layer of the caster's skin (or equivalent) directly into pure magical energy, blasting adjacent creatures. It heavily deforms its targets, weakening them and reducing their armour. The caster is not left entirely unaffected; some of the magic lingers, enough to leave them dangerously contaminated after a few castings.",
    flags = {
      area = true,
      chaotic = true
    },
    level = 5,
    name = "Irradiate",
    noise = {
      casting = 4,
      effect = 0
    },
    ["power cap"] = 200,
    quote = "“Reflex in the sky warn you you're gonna die\n Storm coming, you'd better hide from the atomic tide\n Flashes in the sky turns houses into sties\n Turns people into clay, radiation minds decay”\n    -Black Sabbath, “Electric Funeral”. 1970.",
    range = {
      max = 1,
      min = 1
    },
    schools = {
      Conjuration = true,
      Alchemy = true
    }
  },
  ["Iskenderun's Battlesphere"] = {
    books = {
      ["book of Power"] = true,
      ["book of the Spheres"] = true
    },
    description = "Conjures a small globe of magical energy. Each time its creator casts a spell from the Conjuration school (other than Battlesphere itself or Spellforged Servitor), the battlesphere will launch its own volley of energy at a random foe. With increasing power, the battlesphere lasts longer and deals more damage per volley.",
    flags = {
      utility = true
    },
    level = 5,
    name = "Iskenderun's Battlesphere",
    noise = {
      casting = 5,
      effect = 0
    },
    ["power cap"] = 100,
    quote = "“Maxim 4: Close air support covereth a multitude of sins.”\n    -Howard Tayler, _The Seventy Maxims of Maximally Effective Mercenaries_,\n     in _Schlock Mercenary_. 2008.",
    schools = {
      Conjuration = true
    }
  },
  ["Iskenderun's Mystic Blast"] = {
    books = {
      ["book of Blasting"] = true,
      ["book of Weapons"] = true
    },
    description = "Detonates a crackling sphere of destructive energy. The explosion will hit all nearby monsters with physical force, knocking them back if damage is done.",
    flags = {
      area = true
    },
    level = 4,
    name = "Iskenderun's Mystic Blast",
    noise = {
      casting = 4,
      effect = 10
    },
    ["power cap"] = 100,
    range = {
      max = 2,
      min = 2
    },
    schools = {
      Conjuration = true,
      Translocation = true
    }
  },
  ["Leda's Liquefaction"] = {
    books = {
      ["book of the Earth"] = true,
      ["book of Sloth"] = true
    },
    description = "Liquefies the ground around the caster, making it difficult to move through. Any movement through liquefied ground will be slowed, and creatures stuck in the liquefied ground will be unable to fly. Attempts to attack the caster in melee may fail.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out. Maintaining the connection to the ground slows the caster's movement, even if they are flying.",
    flags = {
      area = true
    },
    level = 4,
    name = "Leda's Liquefaction",
    noise = {
      casting = 3,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Earth = true,
      Alchemy = true
    }
  },
  ["Lee's Rapid Deconstruction"] = {
    books = {
      ["book of Iron"] = true,
      ["book of the Earth"] = true
    },
    description = "Fragments a wall or a suitably brittle visible monster into an explosion of deadly shrapnel. It can be used on monsters made of ice, bone, or any wall-like substance, as well as those turned to stone by petrification. Its damage is strongly reduced by armour.\n\nTargets made from rock, stone, ice or bone will cause a small explosion. Metal targets will cause a small but more damaging explosion, and targets made from crystal will cause a large and more damaging explosion.",
    flags = {
      target = true
    },
    level = 5,
    name = "Lee's Rapid Deconstruction",
    noise = {
      casting = 4,
      effect = 20
    },
    ["power cap"] = 200,
    quote = "“Now the house was full of men and women; and all the lords of the Philistines\n were there; and there were upon the roof about three thousand men and women,\n that beheld while Samson made sport.\n\n And Samson called unto the LORD, and said, O Lord GOD, remember me, I pray\n thee, and strengthen me, I pray thee, only this once, O God, that I may be at\n once avenged of the Philistines for my two eyes.\n\n And Samson took hold of the two middle pillars upon which the house stood, and\n on which it was borne up, of the one with his right hand, and of the other\n with his left.\n\n And Samson said, Let me die with the Philistines. And he bowed himself with\n all his might; and the house fell upon the lords, and upon all the people that\n were therein. So the dead which he slew at his death were more than they which\n he slew in his life.”\n    -KJV Bible, Judges 16:27-30.",
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Earth = true
    }
  },
  ["Lehudib's Crystal Spear"] = {
    books = {
      ["book of Armaments"] = true,
      ["book of the Moon"] = true
    },
    description = "Hurls a lethally sharp shard of crystal.",
    flags = {
      dir_or_target = true,
      needs_tracer = true
    },
    level = 8,
    name = "Lehudib's Crystal Spear",
    noise = {
      casting = 8,
      effect = 8
    },
    ["power cap"] = 200,
    range = {
      max = 3,
      min = 3
    },
    schools = {
      Conjuration = true,
      Earth = true
    }
  },
  ["Lesser Beckoning"] = {
    books = {
      ["book of Displacement"] = true,
      ["book of Spatial Translocations"] = true
    },
    description = "Beckons the target forward, attempting to place them adjacent to the caster.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
      not_self = true
    },
    level = 2,
    name = "Lesser Beckoning",
    noise = {
      casting = 2,
      effect = 0
    },
    ["power cap"] = 50,
    range = {
      max = 5,
      min = 3
    },
    schools = {
      Translocation = true
    }
  },
  ["Magic Dart"] = {
    books = {
      ["book of Conjurations"] = true,
      ["book of Minor Magic"] = true
    },
    description = "Fires a small bolt of magical energy which never misses.",
    flags = {
      dir_or_target = true,
      needs_tracer = true
    },
    level = 1,
    name = "Magic Dart",
    noise = {
      casting = 1,
      effect = 1
    },
    ["power cap"] = 25,
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Conjuration = true
    }
  },
  ["Malign Gateway"] = {
    books = {
      ["Grand Grimoire"] = true
    },
    description = "Tears a gash in reality, creating a self-sustained but temporary portal to an unknown, tainted otherworld. It requires open space to succeed. After a short time, a powerful clawed tentacle will reach through the portal, remaining bound to the caster's will for a duration depending on power. With the portal's expiry, the tentacle will be severed and turn on the caster. The duration of the portal increases with spell power.",
    flags = {
      chaotic = true,
      unholy = true
    },
    level = 7,
    name = "Malign Gateway",
    noise = {
      casting = 6,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Summoning = true,
      Translocation = true
    }
  },
  ["Manifold Assault"] = {
    books = {
      ["book of the Warp"] = true,
      ["book of Battle"] = true
    },
    description = "Warps space into paradoxical configurations in order to strike many visible targets with one melee attack. At high power, it can be used to strike more enemies at once. Very high power is required to launch multiple unarmed strikes in this fashion, since greater care must be taken when warping one's own limbs.<br><br>The time taken for the attack is exactly the same as a normal attack. It's imprecise, so it can't do extra damage against unsuspecting foes.",
    flags = {
      no_ghost = true
    },
    level = 7,
    name = "Manifold Assault",
    noise = {
      casting = 5,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Translocation = true
    }
  },
  ["Maxwell's Capacitive Coupling"] = {
    books = {
      ["book of Spectacle"] = true,
      ["Maxwell's Memoranda"] = true
    },
    description = "Gradually builds up electric charge in the caster, so long as they maintain focus (by waiting in place and not taking any other actions). When a threshold is reached, the charge couples with the nearest foe, vaporising them instantly. Higher spell power will allow the caster to accumulate charge more rapidly.",
    flags = {
      no_ghost = true
    },
    level = 8,
    name = "Maxwell's Capacitive Coupling",
    noise = {
      casting = 7,
      effect = 25
    },
    ["power cap"] = 200,
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Air = true
    }
  },
  ["Mephitic Cloud"] = {
    books = {
      ["book of Vapours"] = true,
      ["book of the Senses"] = true
    },
    description = "Conjures up a short-lived cloud of noxious fumes, which may cause confusion in any creature not resistant to poison. Tougher, more experienced creatures are less likely to be affected.",
    flags = {
      area = true,
      cloud = true,
      dir_or_target = true,
      needs_tracer = true
    },
    level = 3,
    name = "Mephitic Cloud",
    noise = {
      casting = 3,
      effect = 15
    },
    ["power cap"] = 100,
    quote = "“Seit mehreren Jahren schon hatte die indische Cholera eine verstärkte\n Neigung zur Ausbreitung und Wanderung an den Tag gelegt. Erzeugt aus\n den warmen Moraesten des Ganges-Deltas, aufgestiegen mit dem\n mephitischen Odem jener üppig-untauglichen, von Menschen gemiedenen\n Urwelt- und Inselwildnis, in deren Bambusdickichten der Tiger kauert,\n hatte die Seuche in ganz Hindustan andauernd und ungewöhnlich heftig\n gewütet, hatte östlich nach China, westlich nach Afghanistan und\n Persien übergegriffen und, den Hauptstraßen des Karawanenverkehrs\n folgend, ihre Schrecken bis Astrachan, ja selbst bis Moskau getragen.”\n    -Thomas Mann, _Der Tod in Venedig_, 1911.",
    range = {
      max = 4,
      min = 4
    },
    schools = {
      Air = true,
      Conjuration = true,
      Alchemy = true
    }
  },
  ["Metabolic Englaciation"] = {
    books = {
      ["book of Sloth"] = true,
      ["book of Winter"] = true
    },
    description = "Lowers the metabolic rate of every creature in the caster's vicinity, slowing all those who are not resistant to cold. Cold-blooded creatures will be affected much more strongly, and tougher creatures will be slowed for a shorter time.",
    flags = {
      area = true
    },
    level = 5,
    name = "Metabolic Englaciation",
    noise = {
      casting = 4,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Hexes = true,
      Ice = true
    }
  },
  ["Monstrous Menagerie"] = {
    books = {
      ["book of Beasts"] = true
    },
    description = "Summons a powerful exotic creature to the caster's aid: a manticore, a lindwurm, or, at high power, even a sphinx. Casting the spell at higher power also increases the strength of the beasts themselves.",
    flags = {
      mons_abjure = true
    },
    level = 7,
    name = "Monstrous Menagerie",
    noise = {
      casting = 5,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Summoning = true
    }
  },
  ["Olgreb's Toxic Radiance"] = {
    books = {
      ["the Unrestrained Analects"] = true,
      ["Young Poisoner's Handbook"] = true
    },
    description = "Causes the caster to radiate toxic energy, continuously inflicting poison on everything in line of sight for as long as the spell lasts.",
    flags = {
      area = true
    },
    level = 4,
    name = "Olgreb's Toxic Radiance",
    noise = {
      casting = 2,
      effect = 0
    },
    ["power cap"] = 100,
    schools = {
      Alchemy = true
    }
  },
  ["Orb of Destruction"] = {
    books = {
      ["book of Dangerous Friends"] = true,
      ["book of the Spheres"] = true
    },
    description = "Conjures an orb made of pure destructive magic. Compared to most other projectiles, these orbs travel at a relatively slow pace. The orbs home onto their targets, yet because of their huge inertia, especially agile opponents may be able to outmanoeuvre them. The orbs need some time to stabilize, and a nascent orb will deal reduced damage.\n\nResidents of the dungeon are able to maintain the orb until it impacts a target, but when cast by you the orb will dissipate upon leaving your line of sight.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
      not_self = true
    },
    level = 7,
    name = "Orb of Destruction",
    noise = {
      casting = 7,
      effect = 0
    },
    ["power cap"] = 200,
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Conjuration = true
    }
  },
  ["Ozocubu's Armour"] = {
    books = {
      ["book of Winter"] = true,
      ["book of Battle"] = true
    },
    description = "Envelops the caster's body in a protective layer of thick ice, granting a substantial bonus to armour as long as they remain in their current location. The ice will crack and fall away if the caster moves to a new position. The spell decreases in effectiveness in heavier armour, granting a lower bonus the higher the encumbrance rating of the caster's armour.",
    flags = {
      no_ghost = true
    },
    level = 3,
    name = "Ozocubu's Armour",
    noise = {
      casting = 3,
      effect = 0
    },
    ["power cap"] = 100,
    schools = {
      Ice = true
    }
  },
  ["Ozocubu's Refrigeration"] = {
    books = {
      ["book of Ice"] = true,
      ["the Unrestrained Analects"] = true
    },
    description = "Turns the air bitterly cold, freezing all other creatures in line of sight. This is less effective against creatures packed tightly together - those adjacent to others will be partly insulated from the cold, taking less damage.",
    flags = {
      area = true
    },
    level = 7,
    name = "Ozocubu's Refrigeration",
    noise = {
      casting = 5,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Ice = true
    }
  },
  ["Passage of Golubria"] = {
    books = {
      ["book of the Moon"] = true,
      ["Great Wizards, Vol. VII"] = true
    },
    description = "Opens two gateways (one always near the caster), which allow instantaneous transport to random other open gateways to any creature entering them. There is no limit to the number of gateways that can be open at one time, but a gateway will close when entered, or after a moderate amount of time.",
    flags = {
      escape = true,
      neutral = true,
      selfench = true,
      target = true
    },
    level = 4,
    name = "Passage of Golubria",
    noise = {
      casting = 3,
      effect = 8
    },
    ["power cap"] = 100,
    range = {
      max = 7,
      min = 2
    },
    schools = {
      Translocation = true
    }
  },
  Passwall = {
    books = {
      ["book of Burglary"] = true,
      ["book of Geomancy"] = true
    },
    description = "Tunes the caster's body such that it can instantly pass through solid rock. It takes some time for the caster to attune to the rock, during which they will be helpless.",
    flags = {
      escape = true,
      not_self = true,
      target = true,
      utility = true
    },
    level = 3,
    name = "Passwall",
    noise = {
      casting = 0,
      effect = 0
    },
    ["power cap"] = 120,
    quote = "“He says the best way out is always through.”\n    -Robert Frost, _A Servant to Servants_. 1915.",
    range = {
      max = 3,
      min = 3
    },
    schools = {
      Earth = true
    }
  },
  Petrify = {
    books = {
      ["book of Transmutation"] = true,
      ["book of Sloth"] = true
    },
    description = "Petrifies a targeted creature. If successful, the target is slowed down for a while until it is temporarily turned into stone. In this state, the target will take less damage upon being hit.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
      WL_check = true
    },
    level = 4,
    name = "Petrify",
    noise = {
      casting = 3,
      effect = 0
    },
    ["power cap"] = 100,
    range = {
      max = 6,
      min = 6
    },
    schools = {
      Alchemy = true,
      Earth = true
    }
  },
  ["Polar Vortex"] = {
    books = {
      ["book of Ice"] = true
    },
    description = "Turns the air around the caster into a freezing vortex, doing tremendous damage to everyone caught in it that can only partially be mitigated by resistance to cold. Those affected will also be swept up into the air and tossed around. Only the eye of the storm is a safe place, and it follows the caster. The vortex is unable to follow the caster through long-distance translocations. The spell's effectiveness is greatly diminished in closed areas. After the vortex fades, it cannot be called forth again for a short time.",
    flags = {
      area = true
    },
    level = 9,
    name = "Polar Vortex",
    noise = {
      casting = 5,
      effect = 15
    },
    ["power cap"] = 200,
    range = {
      max = 5,
      min = 5
    },
    schools = {
      Ice = true
    }
  },
  Sandblast = {
    books = {
      ["book of Geomancy"] = true
    },
    description = "Blasts a target with high-velocity rock shards. Gathering the rock from ambient grit is slow, making this spell take half again as long to cast as most. Its damage is strongly reduced by armour.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
      not_self = true
    },
    level = 1,
    name = "Sandblast",
    noise = {
      casting = 1,
      effect = 2
    },
    ["power cap"] = 50,
    range = {
      max = 4,
      min = 4
    },
    schools = {
      Earth = true
    }
  },
  Scorch = {
    books = {
      ["book of Scorching"] = true
    },
    description = "Scorches a random foe. Those injured by this have their resistance to fire burned away for a short time.",
    flags = {
      no_ghost = true
    },
    level = 2,
    name = "Scorch",
    noise = {
      casting = 4,
      effect = 8
    },
    ["power cap"] = 50,
    range = {
      max = 3,
      min = 3
    },
    schools = {
      Fire = true
    }
  },
  ["Searing Ray"] = {
    books = {
      ["book of Conjurations"] = true
    },
    description = "Fires a continuous piercing ray of arcane energy from the caster's hands. So long as the caster maintains focus upon the spell and supplies it with magical power (by waiting in place and not taking any other actions), the ray will follow the caster's target if it should move.",
    flags = {
      dir_or_target = true,
      needs_tracer = true
    },
    level = 2,
    name = "Searing Ray",
    noise = {
      casting = 2,
      effect = 2
    },
    ["power cap"] = 50,
    range = {
      max = 4,
      min = 4
    },
    schools = {
      Conjuration = true
    }
  },
  Shatter = {
    books = {
      ["book of Annihilations"] = true
    },
    description = "Causes an enormous burst of concussive force around the caster, dealing severe damage to all nearby creatures. It is especially effective against those made from ice, bone, or any wall-like substance (such as rock, metal or crystal), as well as those turned to stone by petrification. It is less effective against flying, gelatinous and insubstantial creatures. It may also destroy nearby walls.",
    flags = {
      area = true
    },
    level = 9,
    name = "Shatter",
    noise = {
      casting = 7,
      effect = 30
    },
    ["power cap"] = 200,
    quote = "“So the people shouted when the priests blew with the trumpets: and it came to\n pass, when the people heard the sound of the trumpet, and the people shouted\n with a great shout, that the wall fell down flat, so that the people went up\n into the city, every man straight before him, and they took the city.\n\n And they utterly destroyed all that was in the city, both man and woman, young\n and old, and ox, and sheep, and ass, with the edge of the sword.”\n    -KJV Bible, Joshua 6:20-21.",
    schools = {
      Earth = true
    }
  },
  Shock = {
    books = {
      ["book of Air"] = true
    },
    description = "Throws a bouncing bolt of electricity. It partially bypasses armour.",
    flags = {
      dir_or_target = true,
      needs_tracer = true
    },
    level = 1,
    name = "Shock",
    noise = {
      casting = 1,
      effect = 1
    },
    ["power cap"] = 25,
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Air = true,
      Conjuration = true
    }
  },
  Silence = {
    books = {
      ["book of the Moon"] = true,
      ["book of the Senses"] = true
    },
    description = "Eliminates all sound near the caster. This makes reading scrolls, casting spells, invoking divine abilities, or shouting impossible in the caster's vicinity. The spell's oppressive, unnatural effect will greatly hamper stealth.\n\nCertain monsters have innate magical or special abilities which will still be usable while silenced.\n\nThe effect starts out with a radius depending on power, which will then shrink, eventually covering only the caster, before it times out.",
    flags = {
      area = true
    },
    level = 5,
    name = "Silence",
    noise = {
      casting = 4,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Air = true,
      Hexes = true
    }
  },
  Slow = {
    books = {
      ["book of Debilitation"] = true
    },
    description = "Slows the actions of a creature.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
      WL_check = true
    },
    level = 1,
    name = "Slow",
    noise = {
      casting = 2,
      effect = 0
    },
    ["power cap"] = 25,
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Hexes = true
    }
  },
  ["Spellforged Servitor"] = {
    books = {
      ["book of Dangerous Friends"] = true,
      ["book of Power"] = true
    },
    description = "Summons an extraplanar elemental and binds it to a durable shell forged from the caster's own magic. The servitor is capable of unleashing some of the destructive spells known to its creator, though the strongest and most volatile of magics cannot be imbued in this fashion. The strength of the servitor increases with spell power.",
    flags = {},
    level = 7,
    name = "Spellforged Servitor",
    noise = {
      casting = 6,
      effect = 0
    },
    ["power cap"] = 200,
    quote = "“When you think\n Your toys have gone berserk\n It's an illusion\n You cannot shirk”\n    -Siouxsie and the Banshees, “Spellbound”",
    schools = {
      Conjuration = true,
      Summoning = true
    }
  },
  Starburst = {
    books = {
      ["book of Fire"] = true,
      ["book of Spectacle"] = true
    },
    description = "Releases penetrating bolts of fire from the caster in every direction.",
    flags = {
      area = true
    },
    level = 6,
    name = "Starburst",
    noise = {
      casting = 6,
      effect = 6
    },
    ["power cap"] = 200,
    range = {
      max = 5,
      min = 5
    },
    schools = {
      Conjuration = true,
      Fire = true
    }
  },
  ["Static Discharge"] = {
    books = {
      ["book of Storms"] = true
    },
    description = "Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and bypasses any armour the target may have.",
    flags = {
      area = true
    },
    level = 2,
    name = "Static Discharge",
    noise = {
      casting = 3,
      effect = 0
    },
    ["power cap"] = 100,
    range = {
      max = 1,
      min = 1
    },
    schools = {
      Air = true,
      Conjuration = true
    }
  },
  ["Sticky Flame"] = {
    books = {
      ["book of Flames"] = true,
      ["Everburning Encyclopedia"] = true
    },
    description = "Unleashes a short-ranged spray of incindiary goo that clings to an adjacent creature and deals armour-ignoring fire damage over several turns. If the victim is allowed to move, it will put out the fire prematurely.",
    flags = {
      dir_or_target = true,
      needs_tracer = true
    },
    level = 4,
    name = "Sticky Flame",
    noise = {
      casting = 4,
      effect = 1
    },
    ["power cap"] = 100,
    quote = "“Give a man a fire and he's warm for a day, but set fire to him and he's warm\n for the rest of his life.”\n    -Terry Pratchett, “Jingo”. 1997.",
    range = {
      max = 1,
      min = 1
    },
    schools = {
      Alchemy = true,
      Fire = true
    }
  },
  Sting = {
    books = {
      ["Young Poisoner's Handbook"] = true,
      ["book of Cantrips"] = true
    },
    description = "Briefly transforms one of the caster's limbs into a long insectoid stinger, which lashes out at the target. The stinger's impact will always poison a susceptible target. Even resistant targets have a chance to be poisoned and immune monsters will be damaged by the physical impact of the stinger.",
    flags = {
      dir_or_target = true,
      needs_tracer = true
    },
    level = 1,
    name = "Sting",
    noise = {
      casting = 1,
      effect = 1
    },
    ["power cap"] = 25,
    range = {
      max = 3,
      min = 3
    },
    schools = {
      Alchemy = true,
      Conjuration = true
    }
  },
  ["Stone Arrow"] = {
    books = {
      ["book of Armaments"] = true,
      ["book of Geomancy"] = true
    },
    description = "Fires a sharp spine of rock.",
    flags = {
      dir_or_target = true,
      needs_tracer = true
    },
    level = 3,
    name = "Stone Arrow",
    noise = {
      casting = 3,
      effect = 3
    },
    ["power cap"] = 50,
    range = {
      max = 4,
      min = 4
    },
    schools = {
      Conjuration = true,
      Earth = true
    }
  },
  ["Sublimation of Blood"] = {
    books = {
      ["book of Transmutation"] = true,
      ["book of Blood"] = true
    },
    description = "Converts some of the caster's blood into magical energy. The process is painful but never directly lethal. The efficiency of the conversion increases with the spell's power.",
    flags = {
      utility = true
    },
    level = 2,
    name = "Sublimation of Blood",
    noise = {
      casting = 2,
      effect = 0
    },
    ["power cap"] = 100,
    schools = {
      Necromancy = true
    }
  },
  ["Summon Cactus Giant"] = {
    books = {
      ["book of Scorching"] = true,
      ["book of the Wilderness"] = true
    },
    description = "Summons a warrior from a particularly prickly tribe. Foes that strike these giants in melee are in for a painful surprise! When cast at a higher power, older, more robust warriors will answer the call.",
    flags = {},
    level = 6,
    name = "Summon Cactus Giant",
    noise = {
      casting = 4,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Summoning = true
    }
  },
  ["Summon Forest"] = {
    books = {
      ["book of the Wilderness"] = true,
      ["Fen Folio"] = true
    },
    description = "Forcefully intersects a forested plane with this world. It requires open space to succeed. While the spell holds, a spirit of the forest will be called forth, and the trees of the forest will be awakened to deal damage to nearby enemies. Spell power increases the duration, size, and thickness of the intersected plane; as well as the strength of the spirit.",
    flags = {},
    level = 5,
    name = "Summon Forest",
    noise = {
      casting = 4,
      effect = 10
    },
    ["power cap"] = 200,
    schools = {
      Summoning = true,
      Translocation = true
    }
  },
  ["Summon Horrible Things"] = {
    books = {
      ["Grand Grimoire"] = true
    },
    description = "Opens a gate to the Abyss and calls through one or more hideous abominations from that dreadful place. The opening of the gate may drain a portion of the caster's intellect. The number of abominations summoned increases with spell power.",
    flags = {
      chaotic = true,
      mons_abjure = true,
      unholy = true
    },
    level = 8,
    name = "Summon Horrible Things",
    noise = {
      casting = 6,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Summoning = true
    }
  },
  ["Summon Hydra"] = {
    books = {
      ["book of Blood"] = true,
      ["Fen Folio"] = true
    },
    description = "Summons a many-headed hydra to fight alongside the caster for a short time. Spell power determines the number of heads.",
    flags = {
      mons_abjure = true
    },
    level = 7,
    name = "Summon Hydra",
    noise = {
      casting = 6,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Summoning = true
    }
  },
  ["Summon Ice Beast"] = {
    books = {
      ["book of Beasts"] = true,
      ["book of the Tundra"] = true
    },
    description = "Calls forth a beast of ice to serve the caster. The strength of the beast depends on spell power.",
    flags = {},
    level = 3,
    name = "Summon Ice Beast",
    noise = {
      casting = 3,
      effect = 0
    },
    ["power cap"] = 100,
    schools = {
      Ice = true,
      Summoning = true
    }
  },
  ["Summon Lightning Spire"] = {
    books = {
      ["book of Storms"] = true,
      ["book of Iron"] = true
    },
    description = "Constructs a lightning spire in a nearby location. It can fire bouncing bolts of electricity at the caster's foes, but is completely immobile. The strength of the spire depends on spell power.",
    flags = {},
    level = 4,
    name = "Summon Lightning Spire",
    noise = {
      casting = 2,
      effect = 0
    },
    ["power cap"] = 100,
    schools = {
      Air = true,
      Summoning = true
    }
  },
  ["Summon Mana Viper"] = {
    books = {
      ["book of Beasts"] = true,
      ["book of the Wilderness"] = true
    },
    description = "Summons a violet-scaled serpent whose bite can swiftly drain the magical reserves of nearly any foe. At higher power, the antimagic properties of the viper's bite grow even stronger.",
    flags = {
      mons_abjure = true
    },
    level = 5,
    name = "Summon Mana Viper",
    noise = {
      casting = 4,
      effect = 0
    },
    ["power cap"] = 100,
    schools = {
      Hexes = true,
      Summoning = true
    }
  },
  ["Summon Small Mammal"] = {
    books = {
      ["book of Callings"] = true,
      ["book of Cantrips"] = true
    },
    description = "Summons a rat, bat, or quokka to the caster's aid. Spell power increases the chance of summoning a quokka.",
    flags = {},
    level = 1,
    name = "Summon Small Mammal",
    noise = {
      casting = 1,
      effect = 0
    },
    ["power cap"] = 25,
    schools = {
      Summoning = true
    }
  },
  Swiftness = {
    books = {
      ["book of Air"] = true,
      ["book of Burglary"] = true
    },
    description = "Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time.",
    flags = {
      hasty = true,
      selfench = true,
      utility = true
    },
    level = 3,
    name = "Swiftness",
    noise = {
      casting = 2,
      effect = 0
    },
    ["power cap"] = 100,
    quote = "“JUST WALK OUT\n you can leave!!!\n  work\n  social thing\n  movies\n  home\n  class\n  dentist\n  clothes shoppi\n  too fancy weed store\n  cops if your quick\n  friend ships\n IF IT SUCKS... HIT DA BRICKS!!\n real winners quit” [sic]\n   -Admin, @dasharez0ne Twitter. March 30, 2018",
    schools = {
      Air = true
    }
  },
  ["Teleport Other"] = {
    books = {
      ["book of Displacement"] = true,
      ["There-And-Back Book"] = true
    },
    description = "Randomly translocates a targeted creature.",
    flags = {
      dir_or_target = true,
      escape = true,
      needs_tracer = true,
      not_self = true,
      WL_check = true
    },
    level = 3,
    name = "Teleport Other",
    noise = {
      casting = 3,
      effect = 0
    },
    ["power cap"] = 100,
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Translocation = true
    }
  },
  ["Tukima's Dance"] = {
    books = {
      ["book of Weapons"] = true,
      ["Great Wizards, Vol. VII"] = true
    },
    description = "Animates the weapon of a targeted foe, ripping it from their hands and causing it to attack them relentlessly. Once the target dies, the weapon will fall to the ground shortly thereafter.\n\nCertain powerful named artefacts cannot be animated, and any properties that require skill in evocations will not be active.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
      not_self = true,
      WL_check = true
    },
    level = 3,
    name = "Tukima's Dance",
    noise = {
      casting = 3,
      effect = 0
    },
    ["power cap"] = 100,
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Hexes = true
    }
  },
  ["Vampiric Draining"] = {
    books = {
      ["book of Debilitation"] = true,
      ["book of Necromancy"] = true
    },
    description = "Steals the life of an adjacent living creature and grants it to the caster.",
    flags = {
      dir_or_target = true,
      not_self = true
    },
    level = 3,
    name = "Vampiric Draining",
    noise = {
      casting = 3,
      effect = 0
    },
    ["power cap"] = 100,
    range = {
      max = 1,
      min = 1
    },
    schools = {
      Necromancy = true
    }
  },
  ["Yara's Violent Unravelling"] = {
    books = {
      ["book of Misfortune"] = true,
      ["Great Wizards, Vol. VII"] = true
    },
    description = "If cast upon a creature already blessed (or cursed) with magical enchantments, those enchantments will be torn apart, transforming into a spray of destructive mutagenic radiation. The victim and anyone adjacent will be blasted and heavily deformed, weakening them and reducing their armour. Summoned creatures are particularly vulnerable, as the enchantments binding them to this plane will unravel and cause them to be dismissed immediately.",
    flags = {
      chaotic = true,
      no_ghost = true,
      target = true
    },
    level = 5,
    name = "Yara's Violent Unravelling",
    noise = {
      casting = 5,
      effect = 15
    },
    ["power cap"] = 200,
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Hexes = true,
      Alchemy = true
    }
  },
  ["Plasma Beam"] = {
    books = {
      ["book of Fire"] = true,
      ["book of Lightning"] = true
    },
    description = "Fires a penetrating beam of plasma at one of the caster's most distant foes. The ionized beam bypasses half of defenders' armour, and a second beam of fire follows in its wake.",
    flags = {
      needs_tracer = true
    },
    level = 6,
    name = "Plasma Beam",
    noise = {
      casting = 6,
      effect = 20
    },
    ["power cap"] = 200,
    range = {
      max = 7,
      min = 7
    },
    schools = {
      Fire = true,
      Air = true
    }
  },
  ["Volatile Blastmotes"] = {
    books = {
      ["book of Blasting"] = true,
      ["book of Spectacle"] = true
    },
    description = "Brings forth a cloud of volatile blastmotes around the caster, which explode when something moves into them or when they're exposed to open flames. The explosion is concussive, knocking adjacent creatures away. Damage done rises with the spell's power.",
    flags = {
    },
    level = 3,
    name = "Volatile Blastmotes",
    noise = {
      casting = 3,
      effect = 0
    },
    ["power cap"] = 100,
    schools = {
      Fire = true,
      Translocation = true,
    },
  },
  ["Kiss of Death"] = {
    books = {
      ["book of Touch"] = true
    },
    description = "Conjures forth a fragment of the caster's essence and twists it into a fragment of death, painfully draining the victim. The caster, too, will find their health reduced, until they gain enough experience to recover.",
    flags = {
      unclean = true,
      dir_or_target = true,
      not_self = true,
    },
    level = 1,
    name = "Kiss of Death",
    noise = {
      casting = 1,
      effect = 0
    },
    ["power cap"] = 25,
    range = {
      max = 1,
      min = 0
    },
    schools = {
      Conjuration = true,
      Necromancy = true,
    },
  },
  ["Momentum Strike"] = {
    books = {
      ["book of Spatial Translocations"] = true,
    },
    description = "Blasts a target with energy borrowed from the caster's own future movement. For a short time afterward, the caster will be left immotile - unable to walk, fly around, slither, etc. Only motile creatures can cast this spell.",
    flags = {

      not_self = true,
    },
    level = 2,
    name = "Momentum Strike",
    noise = {
      casting = 2,
      effect = 0
    },
    ["power cap"] = 50,
    range = {
      max = 4,
      min = 4
    },
    schools = {
      Conjuration = true,
      Translocation = true,
    },
  },
  ["Arcjolt"] = {
    books = {
      ["book of Lightning"] = true,
      ["Maxwell's Memoranda"] = true,
    },
    description = "Sends a wave of electricity through everything adjacent or near-adjacent to the caster. The electricity continues to arc through everything in a connected chain, though the caster themself is unaffected. The damage dealt bypasses half of defenders' armour.",
    flags = {
      dir_or_target = true,
      not_self = true,
    },
    level = 5,
    name = "Arcjolt",
    noise = {
      casting = 5,
      effect = 10
    },
    ["power cap"] = 200,
    schools = {
      Conjuration = true,
      Air = true,
    },
  },
  ["Vhi's Electric Charge"] = {
    books = {
      ["book of Lightning"] = true,
      ["Maxwell's Memoranda"] = true,
    },
    description = "Sends the caster hurtling at a chosen nearby enemy, launching a high-accuracy melee attack on arrival. Additional electric damage will be dealt based on the length of the charge, the power of the spell, and the physical damage of the attack. The caster is wrapped in an envelope of twisted space, allowing them to safely pass through creatures, traps, and harmful terrain, and to displace creatures at their destination.",
    flags = {
      not_self = true,
    },
    level = 4,
    name = "Vhi's Electric Charge",
    noise = {
      casting = 4,
      effect = 0
    },
    ["power cap"] = 50,
    schools = {
      Translocation = true,
      Air = true,
    },
  },
  ["Jinxbite"] = {
    books = {
      ["book of Misfortune"] = true,
      ["book of Party Tricks"] = true
    },
    description = "Calls the attention of trickster spirits. While it holds, the spirits will follow up on the caster's attacks. If the spell overcomes victims' willpower, they will suffer minor damage and be drained by the sprites' playful malice.<br><br>Fae assistance is fickle, however; they cannot be beckoned unless a susceptible victim is visible, and will depart rapidly once no more remain. Calling on the fae also reduces the caster's own willpower for a time.",
    flags = {
      WL_check = true,
    },
    level = 2,
    name = "Jinxbite",
    noise = {
      casting = 2,
      effect = 0
    },
    ["power cap"] = 50,
    range = {
      max = 1,
      min = 1
    },
    schools = {
      Hexes = true,
    },
  },
  ["Mercury Vapours"] = {
    books = {
      ["book of Vapours"] = true,
      ["Young Poisoner's Handbook"] = true
    },
    description = "Briefly transmutes the air around a target into gaseous mercury, poisoning those who breathe it in. Further, the target and adjacent creatures (living or otherwise) may be weakened by mere exposure to the alchemical substance.",
    flags = {
      not_self = true,
      target = true
    },
    level = 2,
    name = "Mercury Vapours",
    noise = {
      casting = 2,
      effect = 0
    },
    ["power cap"] = 50,
    range = {
      max = 3,
      min = 3
    },
    schools = {
      Air = true,
      Alchemy = true
    }
  },
  ["Sigil of Binding"] = {
    books = {
      ["book of Debilitation"] = true,
      ["book of the Hunter"] = true,
    },
    description = "Creates two sigils nearby. Anyone who passes over them will be bound, able to act and dodge normally but unable to move away. When the effect wears off, their movement speed will rebound, giving them temporary swiftness and preventing subsequent binding effects.<br><br>Only one set of sigils can be maintained at a time and they will expire prematurely if they leave your sight.",
    flags = {
      WL_check = true,
    },
    level = 3,
    name = "Sigil of Binding",
    noise = {
      casting = 3,
      effect = 0
    },
    ["power cap"] = 100,
    range = {
      max = 2,
      min = 2
    },
    schools = {
      Hexes = true,
    },
  },
  ["Brom's Barrelling Boulder"] = {
    books = {
      ["book of Geomancy"] = true,
      ["book of the Spheres"] = true,
    },
    description = "Unleashes a massive rolling boulder in a given cardinal direction. The boulder squashes and knocks back creatures it strikes, suffering wear and tear with each hit. If it strikes a wall, it will explode into fragments of rock, doing damage that is strongly reduced by armour.",
    flags = {
      not_self = true,
    },
    level = 4,
    name = "Brom's Barrelling Boulder",
    noise = {
      casting = 5,
      effect = 0
    },
    ["power cap"] = 200,
    range = {
      max = 1,
      min = 1
    },
    schools = {
      Earth = true,
      Conjuration = true,
    },
  },
  ["Dimensional Bullseye"] = {
    books = {
      ["book of Weapons"] = true,
      ["book of the Hunter"] = true,
    },
    description = "Weaves a link between the caster's weaponry and a chosen target. Whenever the caster fires or throws something at a *different* enemy, a matching projectile will be teleported at the target. Spellpower increases their accuracy.",
    flags = {},
    level = 4,
    name = "Dimensional Bullseye",
    noise = {
      casting = 4,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Hexes = true,
      Translocation = true,
    },
  },
  ["Summon Blazeheart Golem"] = {
    books = {
      ["book of Callings"] = true,
      ["book of Dangerous Friends"] = true
    },
    description = "Summons a volatile elemental spark encased in a shell of slag iron. It is capable of raining down powerful blows on its summoner's adversaries - so powerful that the golem itself is often damaged by their impact.<br><br> Only tenuously bound to this world, the flames within it will rapidly go dormant whenever its summoner leaves its side. If its shell is ever destroyed while still active, the exposed core will violently detonate a moment later.",
    flags = {},
    level = 4,
    name = "Summon Blazeheart Golem",
    noise = {
      casting = 4,
      effect = 0
    },
    ["power cap"] = 100,
    schools = {
      Fire = true,
      Summoning = true
    },
  },
  ["Martyr's Knell"] = {
    books = {
      ["book of Decay"] = true,
      ["book of Necromancy"] = true
    },
    description = "Beckons forth the soul of a long-dead martyr to shield your allies for a time. This soul suffers a portion of the damage your allies would otherwise receive.<br><br>If it is slain (again!), it will transform into a flayed ghost, inflicting illusory wounds on foes. Such wounds are fleeting, and will disappear when the ghost departs - unless you kill its victims first.",
    flags = {},
    level = 4,
    name = "Martyr's Knell",
    noise = {
      casting = 4,
      effect = 0
    },
    ["power cap"] = 100,
    schools = {
      Necromancy = true,
      Summoning = true
    },
  },
  ["Curse of Agony"] = {
    books = {
      ["book of Necromancy"] = true,
      ["book of the Senses"] = true
    },
    description = "Curses a foe, halving their remaining health after the next two times thatthe caster strikes them in melee.",
    flags = {
      dir_or_target = true,
      needs_tracer = true,
      not_self = true,
      WL_check = true
    },
    level = 5,
    name = "Curse of Agony",
    noise = {
      casting = 5,
      effect = 0
    },
    ["power cap"] = 200,
    range = {
      max = 3,
      min = 3
    },
    schools = {
      Necromancy = true,
    },
  },
  ["Sculpt Simulacrum"] = {
    books = {
      ["book of Ice"] = true,
      ["book of the Tundra"] = true,
      ["book of Winter"] = true
    },
    description = "Forms icy simulacra of an adjacent living, demonic, or holy creature. These fragile doppelgangers will take shape over a short period of time, eventually gaining the ability to move and attack the caster's enemies.",
    flags = {
      dir_or_target = true,
      needs_tracer = true
    },
    level = 6,
    name = "Sculpt Simulacrum",
    noise = {
      casting = 6,
      effect = 0
    },
    ["power cap"] = 200,
    range = {
      max = 1,
      min = 1
    },
    schools = {
      Ice = true,
      Alchemy = true
    },
  },
  ["Bombard"] = {
    books = {
      ["book of Power"] = true,
      ["book of the Earth"] = true
    },
    description = "Blasts an iron ball toward a target. The force of the blast often sends the caster staggering backwards.",
    flags = {
      dir_or_target = true,
      needs_tracer = true
    },
    level = 6,
    name = "Bombard",
    noise = {
      casting = 6,
      effect = 6
    },
    ["power cap"] = 200,
    range = {
      max = 4,
      min = 4
    },
    schools = {
      Conjuration = true,
      Earth = true
    },
  },
  ["Fugue of the Fallen"] = {
    books = {
      ["book of Dreams"] = true,
      ["book of Battle"] = true
    },
    description = "Calls out to the lingering remnants of the long dead. While active, each non-summoned enemy the caster or their allies slays attracts more vengeful souls into the caster's weapon, temporarily enhancing their melee and ranged effectiveness. When this bonus reaches its maximum, every hit will unleash a glimmer of the dead's suffering, causing pain damage to each other foe adjacent to your target.\n\nRecasting this spell will release your grip on the souls you've attracted, resetting any bonus you've accumulated, and the cacophonous wailing of the dead may attract unwanted attention even while you maintain it.",
    flags = {
      selfench = true
    },
    level = 3,
    name = "Fugue of the Fallen",
    noise = {
      casting = 3,
      effect = 8
    },
    ["power cap"] = 100,
    schools = {
      Necromancy = true
    },
  },
  ["Permafrost Eruption"] = {
    books = {
      ["book of Earth"] = true,
      ["book of the Tundra"] = true
    },
    description = "Calls on the ancient cold lurking within the earth to emerge - violently. The force of its emergence blasts rock from the ceiling, smashing into the target with unavoidable force. The cold itself is brief but unbearably bitter, bypassing armour entirely as it freezes the target and their neighbours. \n\nIt will always attempt to blast the largest concentration of foes in sight, and never explodes next to the caster.",
    flags = {needs_tracer = true, destructive = true},
    level = 6,
    name = "Permafrost Eruption",
    noise = {
      casting = 6,
      effect = 0
    },
    range = {
      min = 6,
      max = 6
    },
    ["power cap"] = 200,
    schools = {
      Earth = true,
      Ice = true
    }
  },
  ["Gell's Gavotte"] = {
    books = {
      ["book of the Warp"] = true,
      ["There-And-Back Book"] = true,
      ["Book of Movement"] = true
    },
    description = "Briefly reorients local gravity to be in a cardinal direction of the caster's choosing, causing all creatures in sight to tumble a short distance in that direction. \n\nThe caster is not immune to the gravitational effects of this spell, but will be cushioned so they take no collision damage. Other creatures are not so fortunate, and the abrupt impact will batter anything which was not already standing beside its new 'floor'. \n\nIt takes a short time for gravity to stabilise enough to recast this spell, though more powerful mages are able to do so more frequently.",
    flags = {dir_or_target = true, needs_tracer = true},
    level = 6,
    range = {
      min = 1,
      max = 1
    },
    name = "Gell's Gavotte",
    noise = {
      casting = 6,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Translocation = true
    }
  },

  ["Hellfire Mortar"] = {
    books = {
      ["book of Armaments"] = true,
      ["Compendium of Siegecraft"] = true
    },
    description = "Splits apart the ground in front of the caster and sculpts a terrifying weapon out of molten rock. This mortar will move slowly along the lava-filled chasm, autonomously launching gouts of magma at the caster's enemies as it does so. \n\nWhen it reaches the end of its path, or is obstructed in its movement by another creature, it will sink back into the lava, and the chasm will seal itself shut shortly thereafter.",
    flags = {},
    level = 7,
    range = {
      min = 8,
      max = 8
    },
    name = "Hellfire Mortar",
    noise = {
      casting = 7,
      effect = 20
    },
    ["power cap"] = 200,
    schools = {
      Earth = true,
      Fire = true
    }
  },

  ["Magnavolt"] = {
    books = {
      ["Maxwell's Memoranda"] = true,
      ["book of Iron"] = true
    },
    description = "Envelops a target in a thin layer of magnetically charged metal fragments, then unleashes a powerful surge of electricity that arcs unerringly towards every visible target coated in these fragments - firing an additional beam at each target thus marked. \n\nMagnetised creatures are additionally unable to evade attacks and will be revealed if invisible. If they die while still coated, they will leave behind a short-lived cloud of electrified metal that will continue to serve as a lightning rod for this spell.",
    flags = {
        target = true,
        needs_tracer = true,
        destructive = true
    },
    level = 7,
    range = {
      min = 8,
      max = 8
    },
    name = "Magnavolt",
    noise = {
      casting = 7,
      effect = 20
    },
    ["power cap"] = 200,
    schools = {
      Air = true,
      Earth = true
    }
  },

  ["Fulsome Fusillade"] = {
    books = {
      ["book of Transmutation"] = true,
      ["book of Spectacle"] = true
    },
    description = "A magnum opus of reckless chemistry, this spell conjures up a surfeit of volatile reagents to rain down upon your enemies. For the next several turns, up to 3 random enemies in sight will be struck by an exploding beaker that inflicts either fire, cold, electric, or poison damage. If any of these explosions overlap each other, the resulting reaction will inflict even greater irresistible damage and sometimes apply a random deleterious status on whoever is caught in the blast. \n\nThis spell costs a small amount of the caster's magical energy each turn to maintain, and while it will never aim an explosion where it could hurt the caster, the caster's allies (and anything else in the general vicinity) are not so fortunate.",
    flags = {
        area = true,
        destructive = true,
        chaotic = true},
    level = 8,
    range = {
      min = 8,
      max = 8
    },
    name = "Fulsome Fusillade",
    noise = {
      casting = 8,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Conjuration = true,
      Alchemy = true
    }
  },

  ["Rimeblight"] = {
    books = {
      ["book of Wicked Creation"] = true,
      ["book of Maladies"] = true
    },
    description = "Afflicts a creature with a magical plague that slowly freezes them from the inside out. Victims take AC-ignoring cold damage each turn, and as the disease progresses, shards of crystalline ice may erupt violently from their body, damaging nearby enemies and even spreading the affliction to others. \n\nIn living, holy, or demonic creatures, the disease is especially virulent, feeding off the necromantic energies released by its host's suffering. As they approach the point of death, it will accelerate rapidly, devouring the last vestiges of their body and leaving nothing behind but a twisted pillar of stygian ice.",
    flags = {
        dir_or_target = true,
        unclean = true,
        destructive = true},
    level = 7,
    range = {
      min = 5,
      max = 5
    },
    name = "Rimeblight",
    noise = {
      casting = 7,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Necromancy = true,
      Ice = true
    }
  },

  ["Cigotuvi's Putrefaction"] = {
    books = {
      ["book of Decay"] = true,
      ["Trismegistus Codex"] = true
    },
    description = "Magically accelerates the decay of damaged living tissue, causing great clouds of miasma to billow forth from a targeted victim's wounds over several turns which may slow and heavily poison any living creature who stands in them. Air currents will prevent this pestilence from forming wherever the caster is standing, but they are not otherwise protected from its effects. \n\nThis spell may only be cast on a living creature who is at least heavily wounded, and channelling such necrotic energies will leave the caster's own health temporarily drained (though spellpower will reduce the intensity of this side-effect).",
    flags = {
        target = true,
        unclean = true,},
    level = 4,
    range = {
      min = 5,
      max = 5
    },
    name = "Cigotuvi's Putrefaction",
    noise = {
      casting = 4,
      effect = 0
    },
    ["power cap"] = 100,
    schools = {
      Necromancy = true,
      Air = true
    }
  },

  ["Hoarfrost Cannonade"] = {
    books = {
      ["book of Winter"] = true,
      ["Compendium of Siegecraft"] = true
    },
    description = "Conjures a cannonade of hail, battering nearby creatures that fail to dodge. The eye of the storm is wide enough that monsters adjacent to the caster are unaffected. Due to the strong impact and cutting edges, half of its damage bypasses cold resistance.",
    flags = {},
    level = 5,
    name = "Hoarfrost Cannonade",
    noise = {
      casting = 5,
      effect = 0
    },
    ["power cap"] = 200,
    schools = {
      Ice = true,
      Alchemy = true
    }
  },
  ["Maxwell's Portable Piledriver"] = {
    books = {
      ["book of Displacement"] = true,
      ["Maxwell's Memoranda"] = true
    },
    description = "Compresses an envelope of space around the caster and an adjacent enemy, then allows it to decompress abruptly, propelling both of them forward until the latter collides with something, inflicting damage proportional to the distance travelled. \n\nOriginally designed for use in construction, it will automatically target the nearest mass with the longest clear path towards a wall or other solid object (such as another monster).",
    flags = {},
    level = 3,
    range = {min=5, max=5},
    name = "Maxwell's Portable Piledriver",
    noise = {
      casting = 3,
      effect = 0
    },
    ["power cap"] = 100,
    schools = {
      Translocation = true
    }
  },

  ["Grave Claw"] = {
    books = {
      ["book of Unlife"] = true,
    },
    description = "Calls forth the spite of the recently dead to skewer a targeted enemy with shards of bone. This spell never misses, and will pin its target in place for several turns, but casting it rapidly consumes the remnants of death that linger upon the caster. \n\nYou can stockpile enough malice to cast this spell at most three times, and this can only be replenished by causing the death of a sufficient number of living beings.",
    flags = {
      target = true, not_self = true
    },
    level = 2,
    name = "Grave Claw",
    range = {
      min = 4,
      max = 4
    },
    noise = {
      casting = 2,
      effect = 0
    },
    ["power cap"] = 50,
    schools = {
      Necromancy = true
    }
  },
  ["Soul Splinter"] = {
    books = {
      ["book of Necromancy"] = true,
      ["book of Cantrips"] = true
    },
    description = "Attempts to force a tiny fragment of a living, holy, or demonic being's soul to take leave of their body and manifest as a soul wisp. This wisp is nominally under the necromancer's control, but will focus its attacks foremost on the creature it was created from, instinctually trying to return to its proper home once more. The victim will be weakened until the wisp reverts to where it belongs. \n\nWisps created from more powerful souls have more damaging attacks, but are always fragile.",
    flags = {dir_or_target = true, not_self = true, needs_tracer = true, WL_check = true},
    level = 1,
    range = {
      min = 5,
      max = 5
    },
    name = "Soul Splinter",
    noise = {
      casting = 1,
      effect = 0
    },
    ["power cap"] = 25,
    schools = {
      Necromancy = true
    }
  },

}