Difference between revisions of "Melee spell"

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(Ugh. Can we get some consistency?)
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The melee spell, referred to by the knowledge bots simply as "melee", is a fake spell used to make some particularly dangerous casters simply use their melee attacks instead of casting. In this sense it is somewhat similar to [[cantrip]], except unlike that spell it does not cause a monster to waste a turn doing nothing; instead, the monster just uses its (usually less dangerous) melee attacks, or, if not in melee range, moves towards the player.
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{{obsolete}}
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The '''Melee spell''', referred to by the knowledge bots simply as "melee", is a fake spell used to make some particularly dangerous casters simply use their melee attacks instead of casting. In this sense it is somewhat similar to [[Cantrip]], except unlike that spell it does not cause a monster to waste a turn doing nothing; instead, the monster just uses its (usually less dangerous) melee attacks, or, if not in melee range, moves towards the player.
  
[[Category:Monster Spell]]
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The melee spell is also the spell used by the [[rod of striking]].
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==History==
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The melee spell was completely removed in [[0.16]] with the removal of the rod of striking.
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[[Category:Monster spells]]

Latest revision as of 03:21, 25 May 2016

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.

The Melee spell, referred to by the knowledge bots simply as "melee", is a fake spell used to make some particularly dangerous casters simply use their melee attacks instead of casting. In this sense it is somewhat similar to Cantrip, except unlike that spell it does not cause a monster to waste a turn doing nothing; instead, the monster just uses its (usually less dangerous) melee attacks, or, if not in melee range, moves towards the player.

The melee spell is also the spell used by the rod of striking.

History

The melee spell was completely removed in 0.16 with the removal of the rod of striking.