Rod of striking

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Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
Type Rod
Name Rod of striking
Icon Rod of striking.png
This rod is designed for melee combat, releasing its charges to deal additional damage dependent on evocations skill when it strikes a foe. Maces & Flails skill will help improve your basic effectiveness with the weapon.

“He that spares his rod hates his son: but he that loves him chastens him early.”
-King James 2000 Bible, Proverbs 13:24

A rod of striking is an unusual melee-themed rod which is activated simply by striking the enemy with it. This deals the normal damage for attacking with a rod (identical to attacking with a club, including the rod's enchantment level), then deals an additional 1d(1.5×Evocations). The target's AC is applied to each of these separately. Each such attack costs 1 MP, and it will not inflict the additional damage when its MP is at 0. Like all rods, it uses its own MP for powering its effect, and recharges automatically at a rate based on its enchantment and your Evocations skill.


The Rod of Striking was retired in 0.16.

Prior to 0.13, the rod of striking could be evoked for the Striking spell, firing weak blasts of non-elemental damage. It was generally considered useless once the player got past the early game.

Prior to 0.10, this rod could be chosen as starting equipment for artificers, but was much weaker (dealing only up to 1d8 damage, the same as magic dart).

Prior to 0.9, this rod was useful for training your Evocation skill early on without having to waste wand charges and scrolls of recharging, or significant amounts of food. With the death of the victory dance, the rod became almost entirely useless.