Difference between revisions of "Talk:Hood of the Assassin"
m |
m |
||
Line 3: | Line 3: | ||
Could any developper/coder please explain the source code line 875: "FB_BRAND: SPARM_SEE_INVISIBLE"? I don't see what it is good for. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:21, 22 March 2023 (CET) | Could any developper/coder please explain the source code line 875: "FB_BRAND: SPARM_SEE_INVISIBLE"? I don't see what it is good for. -- [[User:Bwijn|Bwijn]] ([[User talk:Bwijn|talk]]) 15:21, 22 March 2023 (CET) | ||
− | : If the Hood of the Assassin fails to generate, the game generates a fallback. The "fallback_brand" will be See Invisible | + | : If the Hood of the Assassin fails to generate, the game generates a fallback randart. The "fallback_brand" will be See Invisible. E.g. you'll get a hat of SInv as a replacement in case the unrand is invalid. It has nothing to do with the unrand itself. |
+ | |||
+ | : As far as I can tell, "SPARM_(BRAND)" is just telling the game to use that brand. [[User:Hordes|Hordes]] ([[User talk:Hordes|talk]]) 22:29, 22 March 2023 (CET) |
Latest revision as of 22:40, 22 March 2023
sparm?
Could any developper/coder please explain the source code line 875: "FB_BRAND: SPARM_SEE_INVISIBLE"? I don't see what it is good for. -- Bwijn (talk) 15:21, 22 March 2023 (CET)
- If the Hood of the Assassin fails to generate, the game generates a fallback randart. The "fallback_brand" will be See Invisible. E.g. you'll get a hat of SInv as a replacement in case the unrand is invalid. It has nothing to do with the unrand itself.