Difference between revisions of "Bread swinging"

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m (these 10 turns include both taking off a shield *and* putting it back, so the parenthesis aren't needed here)
 
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'''Bread swinging''' is a strategy designed to lower your turn count. You can swing manually by the [[v]] key. It takes 15 ''[[aut]]s'' to swing a miscellaneous item, like a scroll, but only one ''[[turn]]''. Therefore, you will have more [[time]] to regenerate health, while taking the same amount of turns.  
 
'''Bread swinging''' is a strategy designed to lower your turn count. You can swing manually by the [[v]] key. It takes 15 ''[[aut]]s'' to swing a miscellaneous item, like a scroll, but only one ''[[turn]]''. Therefore, you will have more [[time]] to regenerate health, while taking the same amount of turns.  
  
An untrained weapon with high [[delay|base delay]], such as a [[heavy]] weapon, will swing slower and thus save more turns. However, note that taking off a [[shield]] (and putting it back on again) will take up 10 full turns.
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An untrained weapon with high [[delay|base delay]], such as a [[heavy]] weapon, will swing slower and thus save more turns. However, note that taking off a [[shield]] and putting it back on again will take 10 turns (of 10 aut each).
  
 
This strategy has a relatively little impact on the number of turns taken, and zero impact outside of a [[speedrun]]. The '''insert''' key allows you to repeat an action over and over for this purpose.
 
This strategy has a relatively little impact on the number of turns taken, and zero impact outside of a [[speedrun]]. The '''insert''' key allows you to repeat an action over and over for this purpose.

Latest revision as of 16:16, 15 May 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.

Bread swinging is a strategy designed to lower your turn count. You can swing manually by the v key. It takes 15 auts to swing a miscellaneous item, like a scroll, but only one turn. Therefore, you will have more time to regenerate health, while taking the same amount of turns.

An untrained weapon with high base delay, such as a heavy weapon, will swing slower and thus save more turns. However, note that taking off a shield and putting it back on again will take 10 turns (of 10 aut each).

This strategy has a relatively little impact on the number of turns taken, and zero impact outside of a speedrun. The insert key allows you to repeat an action over and over for this purpose.

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