Difference between revisions of "Fencer's gloves"
m (move mechanics stuff out of desirability) |
m (Fix LBl + fencer's chance. It was 2 in 3: x_chance_in_y(chance, 3), where chance = using_lbl + using_fencer. using_lbl and using_fencers were either 0 or 1 (see f6564f113)) |
||
Line 12: | Line 12: | ||
==History== | ==History== | ||
*Prior to [[0.29]], riposte did not trigger on blocked attacks. | *Prior to [[0.29]], riposte did not trigger on blocked attacks. | ||
− | *Prior to [[0.28]], the fencer's gloves would stack with the riposte of [[Long Blades]], for a total of | + | *Prior to [[0.28]], the fencer's gloves would stack with the riposte of [[Long Blades]], for a total of 66% to activate per miss. |
*Prior to [[0.19]], the fencer's gloves gave +4 boosts to Long Blades and [[Short Blades]] skills and increased [[EV]] by 3. They were also +2 gloves. | *Prior to [[0.19]], the fencer's gloves gave +4 boosts to Long Blades and [[Short Blades]] skills and increased [[EV]] by 3. They were also +2 gloves. | ||
*Prior to [[0.17]], these gloves gave +2 [[slaying]] instead of the skill bonuses. | *Prior to [[0.17]], these gloves gave +2 [[slaying]] instead of the skill bonuses. |
Latest revision as of 19:57, 5 August 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon. |
the +0 pair of fencer's gloves[1]
+0 gloves
+3 dexterity
Riposte - when dodging or blocking attacks, 33% chance to retaliate with a melee attack
Desirability
Free attacks with any melee weapon on dodge or block is quite novel, especially with strong and/or vampiric weapons. A more specialized pair of randart gloves might be better overall, but these are still pretty good gloves for high-EV or -SH melee characters.
History
- Prior to 0.29, riposte did not trigger on blocked attacks.
- Prior to 0.28, the fencer's gloves would stack with the riposte of Long Blades, for a total of 66% to activate per miss.
- Prior to 0.19, the fencer's gloves gave +4 boosts to Long Blades and Short Blades skills and increased EV by 3. They were also +2 gloves.
- Prior to 0.17, these gloves gave +2 slaying instead of the skill bonuses.
- Prior to 0.15, these gloves gave only +3 to dexterity, and added +8 to accuracy rather than +2 slaying.
References
- ↑ art-data.txt:1022 (0.30.1)