Difference between revisions of "Volatile Blastmotes"

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{{version030}}{{spell info}}
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{{version030}}{{spell info}}{{AttackSpell
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|name=Volatile Blastmotes
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|formula = 2d(10+power/6)
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|maxdmg = 2d18
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|range = 0
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|maxsp = 50
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|target = Self
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|tohit = Never misses
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|special = Creates cloud on your tile.
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}}
 
'''Volatile Blastmotes''' is a level 3 [[Fire Magic]]/[[Translocations]] spell.
 
'''Volatile Blastmotes''' is a level 3 [[Fire Magic]]/[[Translocations]] spell.
  
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*The cloud is hit directly by fire damage.
 
*The cloud is hit directly by fire damage.
  
It will explode on a 3x3 square centered on the tile, dealing fire damage. Any creature (including the player) not on the center will be knocked away. This knockback does not deal extra damage if a creature would collide into a wall.
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It explodes in a 3x3 square centered on its tile, dealing fire damage. Any creature (including the player) not on the center will be knocked away. This knockback does not deal extra damage if a creature would collide into a wall.
  
You are immune to the blastmotes when you cast the spell, and remain immune until you leave its tile.
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You can stay on a cloud of blastmotes as long as you want without detonating it. The process of stepping into the blastmotes causes an explosion, however.
  
 
==Strategy==
 
==Strategy==
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==History==
 
==History==
 
*This spell was added [[0.30]], as a replacement for [[Conjure Flame]].
 
*This spell was added [[0.30]], as a replacement for [[Conjure Flame]].
 
{{AttackSpell
 
|name=Volatile Blastmotes
 
|formula = 2d(10+power/6)
 
|maxdmg = 2d18
 
|range = 0
 
|maxsp = 50
 
|target = Self
 
|tohit = Never misses
 
|special = Creates cloud on your tile.
 
}}
 

Latest revision as of 00:42, 5 December 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Volatile blastmotes.png Volatile Blastmotes
Level 3
School1 Fire
School2 Translocation
Source(s) Book of Blasting
Book of Spectacle
Casting noise 3
Spell noise 0
Power Cap 100
Brings forth a cloud of volatile blastmotes around the caster, which explode when something moves into them or when they're exposed to open flames. The explosion is concussive, knocking adjacent creatures away. Damage done rises with the spell's power.
Spell Details
Damage Formula 2d(10+power/6)
Max Damage 2d18
Max Power 50
Range 0
Targeting Self
To-hit Never misses
Special Creates cloud on your tile.

Volatile Blastmotes is a level 3 Fire Magic/Translocations spell.

Fire Elementalists start with this spell in their libraries.

Useful Info

Creates a cloud of blastmotes on the user's tile. This spell cannot be used if another cloud is on your tile.

Blastmotes will explode when:

  • A creature moves onto the tile.
  • The cloud is hit directly by fire damage.

It explodes in a 3x3 square centered on its tile, dealing fire damage. Any creature (including the player) not on the center will be knocked away. This knockback does not deal extra damage if a creature would collide into a wall.

You can stay on a cloud of blastmotes as long as you want without detonating it. The process of stepping into the blastmotes causes an explosion, however.

Strategy

Volatile Blastmotes essentially creates a landmine on your tile. Once something walks into the blastmotes, it explodes. Enemies will not try to avoid stepping on the blastmotes, even if they are intelligent.

Assuming you can get creatures to walk into the blastmotes, this spell's damage per MP is higher than Scorch, and unlike Flame Wave, can be used at a distance.

Tips & Tricks

  • Beware: when placing blastmotes adjacent to each other, exploding one will cause the others to explode as well.
  • This spell can be used to (painfully) escape from attack of opportunity range. Cast the spell, then step back one tile. The monster gets 1 attack of opportunity, then activates the blastmotes, which damages you and knocks you back.

History