Difference between revisions of "Flame"

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(Strategy)
(Flame was a separate brand from flaming (ffd391d))
 
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''This page is about the Flame [[Brand|brand]]. For the wand, see [[Wand of flame]]. For the card, see [[Deck of destruction#Flame card|Flame card]].''
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#REDIRECT [[Flaming]]
 
 
The '''flame''' [[brand]] causes a launcher to deal fire damage instead of physical damage. Accuracy is unaffected, but the base damage is increased by 40%. If the missile has the brand, the ammo's [[mulch]] rate will be doubled, but if you are firing unbranded ammo with a launcher of flame, the mulch rate is unchanged.
 
 
 
It can be found on [[bow]]s, [[longbow]]s, [[crossbow]]s, [[sling]]s, or on any of their respective [[missile]]s. If you are using a launcher of flame and firing ammo with any other brand, only the ammo's brand will activate (although frost will be canceled).
 
 
 
==Strategy==
 
This brand can greatly increase damage against monsters vulnerable to fire, but is a severe handicap when facing anything with [[fire resistance]].  Don't bother enchanting a launcher of flame, as it will be useless against many dangerous foes.
 
 
 
{{brands}}
 
 
 
[[Category:Brands]]
 

Latest revision as of 19:56, 30 November 2023

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