Difference between revisions of "Permafrost Eruption"

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{{version032}}
 
{{version032}}
 
{{spell info}}  
 
{{spell info}}  
 
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{{AttackSpell
'''Permafrost Eruption''' is a level 6 [[Ice Magic]]/[[Earth]] spell which targets the largest clump of enemies in your [[line of sight]]. It deals physical damage to the targeted square, and cold damage in a 3x3 area.
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|name=Permafrost Eruption
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|formula = 2 x 4d(1.75+Power/10)
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|maxdmg = 2 x 4d21
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|maxsp = 200
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|range = 6
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|target = Smite
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|tohit = Never miss
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|special = cold explosion ignores AC}}
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'''Permafrost Eruption''' is a level 6 [[Ice Magic|Ice]]/[[Earth]] spell which targets the largest clump of enemies in your [[line of sight]]. It deals physical damage to the targeted square, and cold damage in a 3x3 area.
  
 
==Useful Info==
 
==Useful Info==
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The explosion can never be centred next to you, meaning you will never take damage from this spell. However, this spell cannot be cast when all monsters you are fighting are in melee range.
 
The explosion can never be centred next to you, meaning you will never take damage from this spell. However, this spell cannot be cast when all monsters you are fighting are in melee range.
  
Permafrost Eruption is considered a destructive spell and is supported by [[Vehumet]]° Without [[Vehumet]]'s range extension, this spell cannot be cast when all monsters are at range 7 or 8 from the player.  
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Permafrost Eruption is considered a destructive spell and is supported by [[Vehumet]]. Without [[Vehumet]]'s range extension, this spell cannot be cast when all monsters are at range 7 or 8 from the player.  
  
 
==Strategy==
 
==Strategy==
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Permafrost Eruption is useful against both single targets and groups. It has a longer range than [[Bombard]] and deals more damage to the primary target if it has no [[cold resistance]], making it a good choice for [[Earth Magic]] users. [[Ice Magic]] specialists will appreciate having a way around cold resistance and clumping, covering two major weaknesses of [[Ozocubu's Refrigeration]] at the cost of some points in Earth Magic.
  
 
==History==
 
==History==
 
*Added in [[0.32]].
 
*Added in [[0.32]].

Latest revision as of 01:31, 26 October 2024

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Permafrost eruption.png Permafrost Eruption
Level 6
School1 Earth
School2 Ice
Source(s) Book of Earth
Book of the Tundra
Casting noise 6
Spell noise 0
Power Cap 200
Range 6
Flags Destructive, Needs tracer
Calls on the ancient cold lurking within the earth to emerge - violently. The force of its emergence blasts rock from the ceiling, smashing into the target with unavoidable force. The cold itself is brief but unbearably bitter, bypassing armour entirely as it freezes the target and their neighbours.

It will always attempt to blast the largest concentration of foes in sight, and never explodes next to the caster.

Spell Details
Damage Formula 2 x 4d(1.75+Power/10)
Max Damage 2 x 4d21
Max Power 200
Range 6
Targeting Smite
To-hit Never miss
Special cold explosion ignores AC

Permafrost Eruption is a level 6 Ice/Earth spell which targets the largest clump of enemies in your line of sight. It deals physical damage to the targeted square, and cold damage in a 3x3 area.

Useful Info

Targets the largest clump of enemies in your line of sight. It deals physical damage to the enemy at the center targeted tile. Then, it deals a cold hit, ignoring AC, to that enemy and every adjacent enemy.

The explosion can never be centred next to you, meaning you will never take damage from this spell. However, this spell cannot be cast when all monsters you are fighting are in melee range.

Permafrost Eruption is considered a destructive spell and is supported by Vehumet. Without Vehumet's range extension, this spell cannot be cast when all monsters are at range 7 or 8 from the player.

Strategy

Permafrost Eruption is useful against both single targets and groups. It has a longer range than Bombard and deals more damage to the primary target if it has no cold resistance, making it a good choice for Earth Magic users. Ice Magic specialists will appreciate having a way around cold resistance and clumping, covering two major weaknesses of Ozocubu's Refrigeration at the cost of some points in Earth Magic.

History