Difference between revisions of "Talk:Tournament/TeamWiki"
(→Status) |
(Clearing talk for 0.14 tourney) |
||
Line 1: | Line 1: | ||
=== Linking up profiles === | === Linking up profiles === | ||
− | If things are like the last tourney, make sure to put <code># TEAMCAPTAIN | + | If things are like the last tourney, make sure to put <code># TEAMCAPTAIN XXXX</code> on the first line of your 0.14 .rc file. |
Line 6: | Line 6: | ||
The team scores bonus points for every distinct species, background and god (S/B/G) that we win with. This bonus is based on the number of wins for that particular S/B/G that have been recorded at the **start** of the game. Given these rules, the bonus points for the popular S/B/Gs will tend to decrease over time while the rarer S/B/Gs will give bigger bonuses over time. Hence I suggest we try to win the popular S/B/Gs first, which will also be the easier combos, so that we get the max amount of bonus points from them as possible. | The team scores bonus points for every distinct species, background and god (S/B/G) that we win with. This bonus is based on the number of wins for that particular S/B/G that have been recorded at the **start** of the game. Given these rules, the bonus points for the popular S/B/Gs will tend to decrease over time while the rarer S/B/Gs will give bigger bonuses over time. Hence I suggest we try to win the popular S/B/Gs first, which will also be the easier combos, so that we get the max amount of bonus points from them as possible. | ||
− | From the last tourney, we can use [http://dobrazupa.org/tournament/0. | + | From the last tourney, we can use [http://dobrazupa.org/tournament/0.13/species-backgrounds.html this list] to see which were the most common S/B/Gs. |
Most won S/B/Gs | Most won S/B/Gs | ||
− | * Species: | + | * Species: |
− | * Background: | + | * Background: |
− | * Gods: | + | * Gods: |
Lastly, since the bonus you get is based on the number of wins that happened before the ''start'' of your game, you don't have to worry about racing to win a particular S/B/G before someone else does. Once you start your game, the bonus points for that game are already decided. If you do die and have to restart, then of course the bonus points may have changed. This means that taking your time and playing carefully may be more important than playing fast. | Lastly, since the bonus you get is based on the number of wins that happened before the ''start'' of your game, you don't have to worry about racing to win a particular S/B/G before someone else does. Once you start your game, the bonus points for that game are already decided. If you do die and have to restart, then of course the bonus points may have changed. This means that taking your time and playing carefully may be more important than playing fast. | ||
− | |||
− | |||
=== Planned combos === | === Planned combos === | ||
− | + | (discussion here) | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | === Miscellaneous Discussion === | |
− | |||
− | + | (discussion here) | |
− |
Revision as of 18:27, 2 April 2014
Contents
Linking up profiles
If things are like the last tourney, make sure to put # TEAMCAPTAIN XXXX
on the first line of your 0.14 .rc file.
Species / Background / God strategy
The team scores bonus points for every distinct species, background and god (S/B/G) that we win with. This bonus is based on the number of wins for that particular S/B/G that have been recorded at the **start** of the game. Given these rules, the bonus points for the popular S/B/Gs will tend to decrease over time while the rarer S/B/Gs will give bigger bonuses over time. Hence I suggest we try to win the popular S/B/Gs first, which will also be the easier combos, so that we get the max amount of bonus points from them as possible.
From the last tourney, we can use this list to see which were the most common S/B/Gs.
Most won S/B/Gs
- Species:
- Background:
- Gods:
Lastly, since the bonus you get is based on the number of wins that happened before the start of your game, you don't have to worry about racing to win a particular S/B/G before someone else does. Once you start your game, the bonus points for that game are already decided. If you do die and have to restart, then of course the bonus points may have changed. This means that taking your time and playing carefully may be more important than playing fast.
Planned combos
(discussion here)
Miscellaneous Discussion
(discussion here)