Difference between revisions of "Hat of the High Council"

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(Desirability)
(actually also includes Tr, Og, Op)
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The '''hat of the High Council''' is a piece of headgear to be used carefully. Essentially giving you the [[Wild Magic]] [[mutation]], characters who use little magic will have no use for it, as its defensive value is slightly worse than a normal +2 [[helmet]] even without the [[stealth]] penalty. Hybrid fighters and characters who rely heavily on spells should also be careful with it; casting a spell reliably is usually preferable to casting spells with high power. The only characters for whom this hat is likely to be a good idea are those who have already trained the spells they intend to cast well past the point of reliability, and for them the additional spell power can be very welcome.
 
The '''hat of the High Council''' is a piece of headgear to be used carefully. Essentially giving you the [[Wild Magic]] [[mutation]], characters who use little magic will have no use for it, as its defensive value is slightly worse than a normal +2 [[helmet]] even without the [[stealth]] penalty. Hybrid fighters and characters who rely heavily on spells should also be careful with it; casting a spell reliably is usually preferable to casting spells with high power. The only characters for whom this hat is likely to be a good idea are those who have already trained the spells they intend to cast well past the point of reliability, and for them the additional spell power can be very welcome.
  
[[Minotaur]] and [[Tengu]] melee fighters who fail to find a branded or randart [[cap]] or [[wizard hat]] may also want this, provided they don't mind the fairly minor stealth penalty.
+
Melee fighters unable to wear helmets who fail to find a branded or randart [[cap]] or [[wizard hat]] may also want this, provided they don't mind the fairly minor stealth penalty.
  
 
==History==
 
==History==

Revision as of 00:38, 15 November 2013

Version 0.14: This article may not be up to date for the latest stable release of Crawl.
A relic of some ancient wizarding war. Centuries later, it still crackles with effects from the residual hexes and magical energies it was once subjected to on a daily basis; spellcasters able to get a handle on its power, however, will find it enhances their spell power.

the +2 hat of the High Council

+2 wizard hat

Archmagi
Anti-wizardry
-20 Stealth

Desirability

The hat of the High Council is a piece of headgear to be used carefully. Essentially giving you the Wild Magic mutation, characters who use little magic will have no use for it, as its defensive value is slightly worse than a normal +2 helmet even without the stealth penalty. Hybrid fighters and characters who rely heavily on spells should also be careful with it; casting a spell reliably is usually preferable to casting spells with high power. The only characters for whom this hat is likely to be a good idea are those who have already trained the spells they intend to cast well past the point of reliability, and for them the additional spell power can be very welcome.

Melee fighters unable to wear helmets who fail to find a branded or randart cap or wizard hat may also want this, provided they don't mind the fairly minor stealth penalty.

History

The hat of the High Council will be added in 0.14