Difference between revisions of "Dexterity"

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'''Dexterity''' (or DEX) is one of a character's three main [[attributes]], along with [[strength]] and [[intelligence]]. It is important if you want to have high evasion.
 
'''Dexterity''' (or DEX) is one of a character's three main [[attributes]], along with [[strength]] and [[intelligence]]. It is important if you want to have high evasion.
  
 
Dexterity affects the following:
 
Dexterity affects the following:
*Very slightly increases accuracy and damage done in combat (light weapons with a low [[strength weight]] benefit slightly more). Also decreases [[attack delay]] for launchers.
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*Very slightly increases accuracy in combat.
 
*Increases the effect of [[Dodging]] skill on evasion.
 
*Increases the effect of [[Dodging]] skill on evasion.
 
*Increases the chances to stab monsters.
 
*Increases the chances to stab monsters.
*Slightly increases stealth (3 per point - for comparison, boots of stealth give 50).
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*Slightly increases [[stealth]] (3 per point - for comparison, boots of stealth give 50).
 
*Slightly increases your [[SH]] bonus with [[buckler]]s, [[shield]]s or [[large shield]]s.
 
*Slightly increases your [[SH]] bonus with [[buckler]]s, [[shield]]s or [[large shield]]s.
 
*Increases the chance of doing [[auxiliary attack]]s.
 
*Increases the chance of doing [[auxiliary attack]]s.
 
*Increases the chance of doing retaliatory headbutts when you are a [[minotaur]].
 
*Increases the chance of doing retaliatory headbutts when you are a [[minotaur]].
*Decreases the chance making a loud noise when you open or close a door.
 
*Increases the chance of avoiding [[blade trap]]s or [[net trap]]s.
 
  
 
If you are casting spells, intelligence is nearly always better than dexterity, but dexterity is still much better than strength for most characters.
 
If you are casting spells, intelligence is nearly always better than dexterity, but dexterity is still much better than strength for most characters.
  
 
If your dexterity is ever reduced to 0 or lower, you will eventually suffer [[stat zero]].
 
If your dexterity is ever reduced to 0 or lower, you will eventually suffer [[stat zero]].
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==History==
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Prior to [[0.18]], each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.
  
 
[[Category:Stats]]
 
[[Category:Stats]]

Revision as of 22:16, 11 May 2016

Version 0.18: This article may not be up to date for the latest stable release of Crawl.

Dexterity (or DEX) is one of a character's three main attributes, along with strength and intelligence. It is important if you want to have high evasion.

Dexterity affects the following:

  • Very slightly increases accuracy in combat.
  • Increases the effect of Dodging skill on evasion.
  • Increases the chances to stab monsters.
  • Slightly increases stealth (3 per point - for comparison, boots of stealth give 50).
  • Slightly increases your SH bonus with bucklers, shields or large shields.
  • Increases the chance of doing auxiliary attacks.
  • Increases the chance of doing retaliatory headbutts when you are a minotaur.

If you are casting spells, intelligence is nearly always better than dexterity, but dexterity is still much better than strength for most characters.

If your dexterity is ever reduced to 0 or lower, you will eventually suffer stat zero.

History

Prior to 0.18, each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.