Difference between revisions of "Dexterity"
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'''Dexterity''' (or DEX) is one of a character's three main [[attributes]], along with [[strength]] and [[intelligence]]. It is important if you want to have high evasion. | '''Dexterity''' (or DEX) is one of a character's three main [[attributes]], along with [[strength]] and [[intelligence]]. It is important if you want to have high evasion. | ||
Dexterity affects the following: | Dexterity affects the following: | ||
− | *Very slightly increases accuracy | + | *Very slightly increases accuracy in combat. |
*Increases the effect of [[Dodging]] skill on evasion. | *Increases the effect of [[Dodging]] skill on evasion. | ||
*Increases the chances to stab monsters. | *Increases the chances to stab monsters. | ||
− | *Slightly increases stealth (3 per point - for comparison, boots of stealth give 50). | + | *Slightly increases [[stealth]] (3 per point - for comparison, boots of stealth give 50). |
*Slightly increases your [[SH]] bonus with [[buckler]]s, [[shield]]s or [[large shield]]s. | *Slightly increases your [[SH]] bonus with [[buckler]]s, [[shield]]s or [[large shield]]s. | ||
*Increases the chance of doing [[auxiliary attack]]s. | *Increases the chance of doing [[auxiliary attack]]s. | ||
*Increases the chance of doing retaliatory headbutts when you are a [[minotaur]]. | *Increases the chance of doing retaliatory headbutts when you are a [[minotaur]]. | ||
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If you are casting spells, intelligence is nearly always better than dexterity, but dexterity is still much better than strength for most characters. | If you are casting spells, intelligence is nearly always better than dexterity, but dexterity is still much better than strength for most characters. | ||
If your dexterity is ever reduced to 0 or lower, you will eventually suffer [[stat zero]]. | If your dexterity is ever reduced to 0 or lower, you will eventually suffer [[stat zero]]. | ||
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+ | ==History== | ||
+ | Prior to [[0.18]], each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage. | ||
[[Category:Stats]] | [[Category:Stats]] |
Revision as of 22:16, 11 May 2016
Version 0.18: This article may not be up to date for the latest stable release of Crawl.
Dexterity (or DEX) is one of a character's three main attributes, along with strength and intelligence. It is important if you want to have high evasion.
Dexterity affects the following:
- Very slightly increases accuracy in combat.
- Increases the effect of Dodging skill on evasion.
- Increases the chances to stab monsters.
- Slightly increases stealth (3 per point - for comparison, boots of stealth give 50).
- Slightly increases your SH bonus with bucklers, shields or large shields.
- Increases the chance of doing auxiliary attacks.
- Increases the chance of doing retaliatory headbutts when you are a minotaur.
If you are casting spells, intelligence is nearly always better than dexterity, but dexterity is still much better than strength for most characters.
If your dexterity is ever reduced to 0 or lower, you will eventually suffer stat zero.
History
Prior to 0.18, each weapon type had a strength weight that determined how much dexterity contributed to damage and accuracy. Now dexterity increases accuracy equally for all weapons, and does not affect damage.