Difference between revisions of "0.18"

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Stone Soup 0.18 (up to 0.18-a0-1126-ga2d7f46)
 
Stone Soup 0.18 (up to 0.18-a0-1126-ga2d7f46)
 
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Revision as of 16:44, 7 April 2016

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.


Stone Soup 0.18 (up to 0.18-a0-1126-ga2d7f46)


Highlights


  • New god: Pakellas the Inventive.

Branches, Environment


  • Ziggurat portals no longer appear in Pan.
  • The Orcish Mines are now two levels, and only spawn plain orcs as part of bands; gold generation is doubled to account for the shorter branch.
  • The Elven Halls now contains elementals and dancing weapons (in addition to the ones normally found in the Hall of Blades).

Character


  • A new mutation: Sturdy Frame, reducing base ER by 2/4/6 and thus making heavy armour easier to wear. Can be a demonspawn mutation.
  • The player no longer takes an accuracy penalty for fighting while invisible but without SInv (also true of monsters).
  • Formicids now have 0 Throwing aptitude (was -2).
  • Taking a known shaft now has a 2/3 chance of shafting one floor and 1/3 of two floors.
  • Breath abilities are no longer mutations and are now unique to draconians and nagas.
  • Weapon types no longer have distinct strength weights. Instead of dex and str both giving varying bonuses to damage, str now solely gives a bonus to-dam, and dex now solely gives a bonus to accuracy.

Gods


  • New god: Pakellas the Inventive. Pakellas is a temple god, with an altar either in Temple or on D:2-9.
    • Grants MP on kills (at about half the rate of Vehumet) and passive wand charge identification.
    • Blocks MP regeneration and hates channeling (staff of energy, crystal ball of energy, the Staff of Wucad Mu, and Sublimation of Blood).
    • Piety on kills.
    • 1*: Quick Charge: spend 2/3 your current MP pool to add some charges to a wand or rod proportional to your Evocations, your current MP pool, and the capacity of the device.
    • At 2*, Pakellas gifts you a wand once (of any type other than heal
    • 3*: Device Surge: on your next use of an evocable item, spends 1-9 MP to apply one to three enhancers to its power output, with maximum MP and number of enhancers dependent on piety.
    • Starting at 4*, Pakellas occasionally gifts rods, wands, and miscellaneous evokables (always starting with a rod unless you are a felid).
    • 6* capstone: Supercharge: sets a rod to +10 (18/18), or sets a wand's capacity to 50% above normal for that wand type (in addition to recharging it - this has the effect of improving Quick Charge's efficiency on the wand).
  • Xom now chaos brands more weapon gifts, and can chaos brand ranged weapons again.
  • Xom's random spell list has been adjusted slightly.
  • Finesse is no longer blocked by stasis.
  • Jiyva altars in Dungeon no longer appear as early in Dungeon.
  • Cheibriados now blocks chaos effects from hasting the player.
  • Piety given for a Ru sacrifice is more explicitly stated.
  • Abandoning Yredelemnul now destroys your zombie minions.
  • Followers of Elyvilon can pacify insects (again).
  • Zin's Recite is now only interrupted if the player is silenced or incapacitated (or goes berserk).
  • Gozag's Call Merchant now bases the shop quality on the player's level rather than on their location.

Items


  • New items:
    • The amulet of dismissal, which has a chance of teleporting away enemies that damage the player, but causes a few turns of vertigo (lowered accuracy, EV, and spell success) when first worn.
    • The amulet of reflection, which grants a few points of shielding that act as a shield of reflection.
    • The amulet of harm, which increases damage dealt to and by the wearer by 25%.
    • The amulet of magic regeneration, which increases the player MP regen rate after a warmup period.
    • The ring of resist corrosion, which has the same effect as the former amulet.
    • A figurine of a ziggurat - evoke to create a ziggurat portal. Appears on Zig:27 of all ziggurats and in the Tomb:3 loot.
    • Pieces from Xom's chessboard - evoke to randomly swap the positions of you and all enemies and LOS, or (on failure) to trigger a Xom effect.
    • Unrand: The +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+}, an executioner's axe with a chance of placing freezing clouds on enemies it strikes.
    • Unrand: The +12 armour of Talos {ponderous, rF+}, a troll/ogre-sized suit of plate mail.
    • Unrand: The +3 Warlock's Mirror {reflection}, a buckler that allows reflection of piercing effects and enchantments, among other things.
  • The robe of vines is now +2, Regen+7.
  • The Majin-Bo now speaks occasionally.
  • The amulet of Cekugob is now an amulet of dismissal.
  • The brooch of Shielding is now a +8 amulet of reflection with no AC or EV bonus.
  • Wearing an amulet of regeneration has no effect until the next time you are at full health.
  • A new property can now generate on random artefacts: Fragile, which destroys the item when it is removed.
  • Amulets of faith now grant a 25% bonus to piety, not a 33% bonus.
  • Potions of ambrosia now bypass clarity.
  • The evocable teleport property +Tele is removed. Rings of teleportation now only have the *Tele teleportitis effect.
  • Potions of cure mutation are slightly more common.
  • Removed items:
    • Amulets of resist mutation, stasis, warding, and corrosion.
    • Ring of invisibility.
    • Potions of degeneration.

Monsters


  • New monsters:
    • Spark wasps, lethally electric swarming insects that appear singularly in Spider and in packs in Depths.
    • Iron giants, with all the resilience that iron implies and the ability to throw you into the pack of giants they lead.
    • Doom hounds, demonic canines lurking in Tartarus who can howl once to create a pack of nasty creatures.
    • Deep elf archers, who have attained a notable level of skill in both archery and hexes.
    • Deep elf elementalists, with mastery of all of the elemental schools and the noted ability to turn rock into earth elementals to dig out entrenched foes.
  • Chaos champions lose Chaotic Mirror and instead gain Call of Chaos, an ability which applies (usually) positive status effects to allies in its line of sight.
  • Mnoleg gains Call of Chaos (as above), Random Bolt, and Dig.
  • Gloorx Vloq gains Summon Executioners and Black Mark.
  • Salamander stormcallers' chant does not need to be continuous; they now only need to try to cast Fire Storm at their target three times for it to trigger.
  • Entropy weavers' corrosion is now instant and smite-targeted, but only applies one level of corrosion.
  • Ice devils are now tier 4 demons, with lowered HD to match.
  • Hellwings now have the swoop attack formerly possessed by blue devils.
  • Orange demons have their attacks split - they now have a reaching poison sting and a melee-only weakness attack.
  • Salamander mystics lose Localised Ignite Poison.
  • Natasha, deep elf knights, and salamander stormcallers can no longer cast Conjure Flame.
  • Banishment from powerful monsters can now send you deeper into the Abyss than Abyss:1.
  • Deep elf mages are now HD 9 and have new spell sets, including spells previously cast by deep elf conjurers and summoners.
  • The Sap Magic effect from demonspawn warmongers now has three fixed levels of success rate penalty, rather than scaling continuously. Each spell cast while under the Sap effect has a fixed chance to increase the penalty level. The penalty now expires when the "Sap" status expires.
  • Demonspawn corruptors' Corrupt Body spell is now a single-target version of the same spell used by wretched stars. These spells both now try to apply multiple levels of a single random temporary mutation instead of giving many different kinds.
  • Ancient champions and death knights no longer have the Haunt spell.
  • Swamp worms are now amphibious and generate submerged, emerging to attack the player and never resubmerging.
  • Deep elf high priests now have an Aura of Brilliance spell that affects all allies in their view, making them cast spells more frequently and with more spell power.
  • Natasha no longer becomes weaker upon revival.
  • Removed monsters:
    • Octopode crushers.
    • (Plain) spiders.
    • Salamander firebrands.
    • Blue devils.
    • Brain worms.
    • Deep elf fighters, conjurers, priests, and summoners.
    • Trapdoor spiders.

Spells


  • New spell: Yara's Violent Unravelling (L5 Hexes/Transumations). Dispels all cancellable effects on the target and, if any were dispelled, causes a damaging explosion of mutagenic energy around the victim.
  • Hydra Form now has a fixed number of heads.
  • The Infusion spell has a lower power cap, scaling more quickly to the same damage bonus as before.
  • Spectral Weapon now bases the strength of the summoned weapon on spell power instead of weapon skill.
  • Alistair's Intoxication is now level 5 and gives Vertigo status instead of confusing the player or draining Int, and can sometimes affect rPois monsters.
  • Monstrous Menagerie is now level 7.
  • Shadow creatures is now level 6.

Interface


  • Earth elementalists now have their stones start on b.
  • Characters starting with a primary ranged weapon now have their melee weapon on b by default.
  • An option is added to the butchering prompt to allow butchering only (e)dible corpses.
  • Auto-eat now triggers for ghouls if they are rotted.
  • The religion screen now shows all god powers, with currently accessible powers (per level of piety) being highlighted.
  • Many previously hardcoded forced mores are now optional and present in the default init.txt.