Difference between revisions of "Fencer's gloves"

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(Update to 0.19, add some desirability notes)
(Er, that's not quite what SH does)
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==Desirability==
 
==Desirability==
Thirty-three percent chance of a free hit with any [[melee weapon]] when a monster misses is quite novel, especially with highly enchanted or vampiric weapons. On the other hand, monster miss chance largely depends on [[SH]] and [[EV]], so high-EV characters will find themselves landing free hits often while heavily armoured and/or shield-proficient characters will find that the riposte triggering very infrequently.
+
Thirty-three percent chance of a free hit with any [[melee weapon]] when a monster misses is quite novel, especially with highly enchanted or vampiric weapons. On the other hand, monster miss chance largely depends on [[EV]], and blocking attacks doesn't count as a miss, so high-EV characters will find themselves landing free hits often while heavily armoured and/or shield-proficient characters will find that the riposte triggering very infrequently.
  
 
==History==
 
==History==

Revision as of 03:50, 22 November 2016

Version 0.19: This article may not be up to date for the latest stable release of Crawl.
A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon, or to retaliate against all attacks when using a long blade.

Fencer's gloves.png the +2 pair of fencer's gloves

+2 gloves

+6 dexterity
Allows riposte

Desirability

Thirty-three percent chance of a free hit with any melee weapon when a monster misses is quite novel, especially with highly enchanted or vampiric weapons. On the other hand, monster miss chance largely depends on EV, and blocking attacks doesn't count as a miss, so high-EV characters will find themselves landing free hits often while heavily armoured and/or shield-proficient characters will find that the riposte triggering very infrequently.

History

Prior to 0.19, Fencer's gloves gave +4 boosts to Long Blades and Short Blades skills and increased EV by 3.

Prior to 0.17, these gloves gave +2 slaying instead of the skill bonuses.

Prior to 0.15, these gloves gave only +3 to dexterity, and added +8 to accuracy rather than +2 slaying.