Difference between revisions of "Staff of air"
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==History== | ==History== | ||
− | *Prior to [[0.19]], staves would penalize casting Earth spells. | + | *Prior to [[0.19]], staves of air would penalize casting Earth spells. |
*Prior to [[0.15]], the staff of air would activate extra melee damage less frequently than other magical staves. | *Prior to [[0.15]], the staff of air would activate extra melee damage less frequently than other magical staves. | ||
*Prior to [[0.8]], the chance of a staff of air auto-identifying when wielded depended on the Air Magic skill of the wielder. | *Prior to [[0.8]], the chance of a staff of air auto-identifying when wielded depended on the Air Magic skill of the wielder. |
Revision as of 16:37, 19 March 2022
A staff that increases the power of air spells cast by its wielder, and insulates them from electricity. If the wielder is skilled in Evocations and Air Magic, they can shock those struck by it. |
A staff of air is a magical staff which aids in the casting of Air Magic. Equipping it will cause it to auto-identify. Any air spell cast while wielding a staff of air will gain a boost to spell power, usually causing it to deal more damage and/or last longer (the specific impact of this, if any, depends on the spell). Additionally, the wielder is protected from electricity, gaining electricity resistance.
The staff can also be used in combat, functioning as a +0 staff that deals additional electricity damage:
Electricity Damage: A random amount ranging from 0 to 1.25×(Evocations/2 + Air Magic)
Chance to Activate on a Hit: (Evocations + AirMagic/2)×6.66% per hit
Further physical damage bonuses can be gained through training Staves and Fighting. The Staves skill also increases your accuracy and speed at which you can attack, making it highly recommended to train the skill at least up to the weapon's minimum delay first.