Difference between revisions of "Time"
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'''Time''' is measurement of intervals in which actions take place. In ''Crawl'', time has multiple definitions: | '''Time''' is measurement of intervals in which actions take place. In ''Crawl'', time has multiple definitions: | ||
− | *'''[[Actions|Action Time]]''': Every action ingame is measured in [[aut]], or arbitrary units of time. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the "Time" counter in the status screen is | + | *'''[[Actions|Action Time]]''': Every action ingame is measured in [[aut]], or '''arbitrary units of time'''. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the "Time" counter in the status screen is refering to. |
− | *'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (keybinds like [[autoexplore]] are macros that input multiple commands at once). This is used for a few mechanics ( | + | *'''[[Turn]]s''': Every command uses up 1 turn, no matter if it was fast or slow (keybinds like [[autoexplore]] are macros that input multiple commands at once). This is used for a few game mechanics (such as [[stealth]]), is the main component in determining [[high score]]s, and the focus of a [[speed_running#low_turn_count|turn count speedrun]]. Turn count can be viewed in the '''%''' screen. |
− | *'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes, a game has been running. This is recorded ingame and used for | + | *'''[[Speed_running#Real Time|Clock Time]]''': How long, in minutes, a game has been running. This is recorded ingame and used for [[Speed_running#Real Time|realtime speedruns]], but the game will not naturally progress no matter how much the player waits. This can also be viewed in the '''%''' screen. |
*'''System Time''': The real life time of day, according to the computer/server you're playing on. This is used for a singular cosmetic [[titles|player title]] for [[Meteorae]], and is obviously used for various discussions relating to the outside world. | *'''System Time''': The real life time of day, according to the computer/server you're playing on. This is used for a singular cosmetic [[titles|player title]] for [[Meteorae]], and is obviously used for various discussions relating to the outside world. |
Revision as of 04:04, 17 August 2022
Time is measurement of intervals in which actions take place. In Crawl, time has multiple definitions:
- Action Time: Every action ingame is measured in aut, or arbitrary units of time. Certain actions may be faster or slower relative to each other; you could perform 2 fast actions in the span of one slow one. This is what the "Time" counter in the status screen is refering to.
- Turns: Every command uses up 1 turn, no matter if it was fast or slow (keybinds like autoexplore are macros that input multiple commands at once). This is used for a few game mechanics (such as stealth), is the main component in determining high scores, and the focus of a turn count speedrun. Turn count can be viewed in the % screen.
- Clock Time: How long, in minutes, a game has been running. This is recorded ingame and used for realtime speedruns, but the game will not naturally progress no matter how much the player waits. This can also be viewed in the % screen.
- System Time: The real life time of day, according to the computer/server you're playing on. This is used for a singular cosmetic player title for Meteorae, and is obviously used for various discussions relating to the outside world.