Difference between revisions of "Summon Cactus Giant"
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==Strategy== | ==Strategy== | ||
− | *Cactus giants are, effectively, a leveled up version of [[Summon Guardian Golem]]. While they don't [[Inner Flame|explode]], they | + | *Cactus giants are, effectively, a leveled up version of [[Summon Guardian Golem]]. While they don't [[Inner Flame|explode]], they fulfill the same tanky retaliatory summon role that they do. Their low [[EV]] helps with this role; projectiles are likely to hit them. |
*Despite what it may seem on paper, cactus giants actually 'deal' respectable damage in melee. Melee is the key word here; ranged attacks just don't activate spines. | *Despite what it may seem on paper, cactus giants actually 'deal' respectable damage in melee. Melee is the key word here; ranged attacks just don't activate spines. | ||
− | *Spines can only | + | *Spines can only affect hostile monsters once per round. While a cactus giant can still take out a regular [[hydra]] quite easily, don't expect them to obliterate [[the Lernaean hydra]] in one turn. |
==History== | ==History== |
Revision as of 21:04, 23 August 2022
Version 0.28: This article may not be up to date for the latest stable release of Crawl.
Summon Cactus Giant | |
---|---|
Level | 6 |
School1 | Summoning |
Source(s) | Book of Scorching Book of the Wilderness |
Casting noise | 4 |
Spell noise | 0 |
Power Cap | 200 |
Summons a warrior from a particularly prickly tribe. Foes that strike these giants in melee are in for a painful surprise! When cast at a higher power, older, more robust warriors will answer the call. |
Sumon Cactus Giant is a Level 6 Summonings spell, which summons a titular cactus giant. These animated cacti attack extremely slowly, but are spiny and have remarkably high HP to boot.
Contents
Effect
A single cactus giant is summoned. Higher spell power increases the strength of the creature. Players have a summon cap of 1; casting the spell again will cause the old summon to very quickly time out.
The cactus giant's hitpoints are determined by spell power; roughly equal to 27 + <power>
, which is then randomized like any other monsters HP.[1]
Duration of the summon is around 27 turns, it does not depend on the spell power.
Strategy
- Cactus giants are, effectively, a leveled up version of Summon Guardian Golem. While they don't explode, they fulfill the same tanky retaliatory summon role that they do. Their low EV helps with this role; projectiles are likely to hit them.
- Despite what it may seem on paper, cactus giants actually 'deal' respectable damage in melee. Melee is the key word here; ranged attacks just don't activate spines.
- Spines can only affect hostile monsters once per round. While a cactus giant can still take out a regular hydra quite easily, don't expect them to obliterate the Lernaean hydra in one turn.
History
- Summon Cactus Giant was added in 0.28.
References
- ↑ spl-summoning.cc:143 (0.28.0)