Difference between revisions of "Arc Blade"
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The '''arc blade'''<ref>{{source ref|0.29.0|art-data.txt|1329}}</ref> deals a little more damage than a +9 [[demon blade]] of electrocution, making it a strong weapon in its own right. Discharges will arc out to other adjacent monsters, which is particularly effective against crowds, and doubly effective against crowds stuck in a hallway, as you can hit them without being hit back. | The '''arc blade'''<ref>{{source ref|0.29.0|art-data.txt|1329}}</ref> deals a little more damage than a +9 [[demon blade]] of electrocution, making it a strong weapon in its own right. Discharges will arc out to other adjacent monsters, which is particularly effective against crowds, and doubly effective against crowds stuck in a hallway, as you can hit them without being hit back. | ||
− | However, Static Discharge deals no damage against electric-resistant or immune targets. Against them, the arc blade is no better than a +8 rapier. Carrying an alternate weapon is advised, as rElec is fairly common | + | However, Static Discharge deals no damage against electric-resistant or immune targets. Against them, the arc blade is no better than a +8 rapier. Carrying an alternate weapon is advised, as rElec is fairly common in [[Zot]] and [[extended]]. |
The arc blade has an anti-synergy with most [[allies]], as they are not exempt from the discharges. The game will prompt you whenever an ally could be hit. | The arc blade has an anti-synergy with most [[allies]], as they are not exempt from the discharges. The game will prompt you whenever an ally could be hit. |
Revision as of 06:17, 6 July 2023
A blade somehow crafted from pure electricity. It arcs wildly between the wielder and their foes as it strikes.
It occasionally unleashes powerful arcs of lightning upon striking a foe. These may arc to other adjacent creatures (including the wielder, but dealing reduced damage to them) before grounding out. |
+8 rapier
33.3% chance: Casts Static Discharge at 99 + 2d(100)/2
spellpower, average 150.[1] (Average damage 3 + 1d21.75
per proc)
rElec
Desirability
The arc blade[2] deals a little more damage than a +9 demon blade of electrocution, making it a strong weapon in its own right. Discharges will arc out to other adjacent monsters, which is particularly effective against crowds, and doubly effective against crowds stuck in a hallway, as you can hit them without being hit back.
However, Static Discharge deals no damage against electric-resistant or immune targets. Against them, the arc blade is no better than a +8 rapier. Carrying an alternate weapon is advised, as rElec is fairly common in Zot and extended.
The arc blade has an anti-synergy with most allies, as they are not exempt from the discharges. The game will prompt you whenever an ally could be hit.
History
- Prior to 0.23, the arc blade would cast Static Discharge multiple times, but at much lower spellpower,
75 + 2d(75)/2
. The weapon's enchantment was +4. - Prior to 0.16, it was a cutlass.
- Prior to 0.15, it was a +3, +5 weapon.
- The arc blade was introduced in 0.14.
References
- ↑ art-func.h:936 (0.29.0)
- ↑ art-data.txt:1329 (0.29.0)