Difference between revisions of "Momentum Strike"

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'''Momentum Strike''' is a level 2 [[Conjurations]]/[[Translocations]] spell. It is a [[smite-targeted]], range-4 spell that deals heavy damage for its level. Note that this spell can miss, despite being smite-targeted.
 
'''Momentum Strike''' is a level 2 [[Conjurations]]/[[Translocations]] spell. It is a [[smite-targeted]], range-4 spell that deals heavy damage for its level. Note that this spell can miss, despite being smite-targeted.
  
However, it inflicts the Stuck [[status effect]] on the user for 5-8 turns. This prevents regular movement, as well as certain physical abilities like [[Barachim|hopping]]. You are unable to cast this spell if you are Stuck or otherwise unable to move.
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However, it inflicts the Stuck [[status effect]] on the user for 5-8 turns. This prevents further uses of Momentum Strike for the duration, as well as regular movement and physical player abilities like [[Barachim|hopping]]. The -Move status (potentially from [[miscast]]ing the spell) will also prevent casting this spell.
  
 
[[Reaver]]s start with this spell in their libraries.
 
[[Reaver]]s start with this spell in their libraries.

Revision as of 21:17, 27 December 2022

Trunk-only: This article pertains to a feature of Crawl which is being tested. It will likely change before the next release, and may even be removed entirely.
This page is a stub. You could probably expand this page should you wish to do so.

Momentum Strike is a level 2 Conjurations/Translocations spell. It is a smite-targeted, range-4 spell that deals heavy damage for its level. Note that this spell can miss, despite being smite-targeted.

However, it inflicts the Stuck status effect on the user for 5-8 turns. This prevents further uses of Momentum Strike for the duration, as well as regular movement and physical player abilities like hopping. The -Move status (potentially from miscasting the spell) will also prevent casting this spell.

Reavers start with this spell in their libraries.

History

This spell will be added in 0.30.

Spell Details
Damage Formula 3d(8 + Power/18)
Max Damage 3d11
Max Power 50
Range 4
Targeting Random
To-hit Never misses
Special